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自定义带滑动属性的Switch
1. 效果图
2. SlidingSwitch.java文件内容:
<pre name="code" class="java">package com.jun.widget; import com.jun.slidingswitch.R; import android.annotation.SuppressLint; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Rect; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; /** * * slidingSwitch.setCheck(true); * slidingSwitch.SetOnChangedListener(new OnChangedListener() * { * @Override * public void OnChanged(boolean CheckState) * { * //处理slidingSwitch开关事件 * } * }); **/ public class SlidingSwitch extends View implements OnTouchListener { private boolean NowChoose = false;// 记录当前按钮是否打开,true为打开,flase为关闭 private boolean isChecked; private boolean OnSliding = false;// 记录用户是否在滑动的变量 private float DownX, NowX;// 按下时的x,当前的x private Rect Btn_On, Btn_Off;// 打开和关闭状态下,游标的Rect private boolean isChgLsnOn = false; private OnChangedListener ChgLsn; private Bitmap bg_on, bg_off, sliding_switch; public SlidingSwitch(Context context) { super(context); init(); } public SlidingSwitch(Context context, AttributeSet attrs) { super(context, attrs); init(); } public SlidingSwitch(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init() {// 初始化 bg_on = BitmapFactory.decodeResource(getResources(), R.drawable.slip_left); bg_off = BitmapFactory.decodeResource(getResources(), R.drawable.slip_right); sliding_switch = BitmapFactory.decodeResource(getResources(), R.drawable.slip_ball); Btn_On = new Rect(0, 0, sliding_switch.getWidth(), sliding_switch.getHeight()); Btn_Off = new Rect(bg_off.getWidth() - sliding_switch.getWidth(), 0, bg_off.getWidth(), sliding_switch.getHeight()); setOnTouchListener(this);// 设置监听器,也可以直接复写OnTouchEvent } @SuppressLint("DrawAllocation") @Override protected void onDraw(Canvas canvas) {// 绘图函数 super.onDraw(canvas); Matrix matrix = new Matrix(); Paint paint = new Paint(); float x; if (NowX < (bg_on.getWidth() / 2))// 滑动到前半段与后半段的背景不同,在此做判断 { x = NowX - sliding_switch.getWidth() / 2; canvas.drawBitmap(bg_off, matrix, paint);// 画出关闭时的背景 } else { x = bg_on.getWidth() - sliding_switch.getWidth() / 2; canvas.drawBitmap(bg_on, matrix, paint);// 画出打开时的背景 } if (OnSliding)// 是否是在滑动状态, { if (NowX >= bg_on.getWidth())// 是否划出指定范围,不能让游标跑到外头,必须做这个判断 x = bg_on.getWidth() - sliding_switch.getWidth() / 2;// 减去游标1/2的长度... else if (NowX < 0) { x = 0; } else { x = NowX - sliding_switch.getWidth() / 2; } } else {// 非滑动状态 if (NowChoose)// 根据现在的开关状态设置画游标的位置 { x = Btn_Off.left; canvas.drawBitmap(bg_on, matrix, paint);// 初始状态为true时应该画出打开状态图片 } else x = Btn_On.left; } if (isChecked) { canvas.drawBitmap(bg_on, matrix, paint); x = Btn_Off.left; isChecked = !isChecked; } if (x < 0)// 对游标位置进行异常判断... x = 0; else if (x > bg_on.getWidth() - sliding_switch.getWidth()) x = bg_on.getWidth() - sliding_switch.getWidth(); canvas.drawBitmap(sliding_switch, x, 0, paint);// 画出游标. } @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) // 根据动作来执行代码 { case MotionEvent.ACTION_MOVE:// 滑动 NowX = event.getX(); break; case MotionEvent.ACTION_DOWN:// 按下 if (event.getX() > bg_on.getWidth() || event.getY() > bg_on.getHeight()) return false; OnSliding = true; DownX = event.getX(); NowX = DownX; break; case MotionEvent.ACTION_CANCEL: // 移到控件外部 OnSliding = false; boolean choose = NowChoose; if (NowX >= (bg_on.getWidth() / 2)) { NowX = bg_on.getWidth() - sliding_switch.getWidth() / 2; NowChoose = true; } else { NowX = NowX - sliding_switch.getWidth() / 2; NowChoose = false; } if (isChgLsnOn && (choose != NowChoose)) // 如果设置了监听器,就调用其方法.. ChgLsn.OnChanged(NowChoose); break; case MotionEvent.ACTION_UP:// 松开 OnSliding = false; boolean LastChoose = NowChoose; if (event.getX() >= (bg_on.getWidth() / 2)) { NowX = bg_on.getWidth() - sliding_switch.getWidth() / 2; NowChoose = true; } else { NowX = NowX - sliding_switch.getWidth() / 2; NowChoose = false; } if (isChgLsnOn && (LastChoose != NowChoose)) // 如果设置了监听器,就调用其方法.. ChgLsn.OnChanged(NowChoose); break; default: } invalidate();// 重画控件 return true; } public void SetOnChangedListener(OnChangedListener l) { // 设置监听器,当状态修改的时候 isChgLsnOn = true; ChgLsn = l; } public interface OnChangedListener { abstract void OnChanged(boolean CheckState); } public void setCheck(boolean isChecked) { this.isChecked = isChecked; NowChoose = isChecked; } }
2. activity_main.xml布局内容:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.jun.slidingswitch.MainActivity" > <com.jun.widget.SlidingSwitch android:layout_width="wrap_content" android:layout_height="wrap_content"/> </RelativeLayout>
3. MainActivity.java文件内容:
package com.jun.slidingswitch; import android.support.v7.app.ActionBarActivity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends ActionBarActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } }
5.demo(百度云网盘)
http://pan.baidu.com/s/1dDpgqdV
自定义带滑动属性的Switch
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