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Swift 速查表 转载

http://codeinswift.com/swift-cheat-sheet/

http://my.oschina.net/ioslighter/blog/361229

Basics

println("Hello, world")var myVariable = 42                               // variable (can‘t be nil)let π = 3.1415926                                 // constantlet (x, y) = (10, 20)                             // x = 10, y = 20let explicitDouble: Double = 1_000.000_1          // 1,000.0001let label = "some text " + String(myVariable)     // Castinglet piText = "Pi = \(π)"                          // String interpolationvar optionalString: String? = "optional"          // Can be niloptionalString = nil/* Did you know /* you can nest multiline comments */ ? */

Arrays

// Arrayvar shoppingList = ["catfish", "water", "lemons"]shoppingList[1] = "bottle of water"               // updateshoppingList.count                                // size of array (3)shoppingList.append("eggs")shoppingList += "Milk"// Array slicingvar fibList = [0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 5]fibList[4..6] // [3, 5]. Note: the end range value is exclusivefibList[0..fibList.endIndex] // all except last item// Subscripting returns the Slice type, instead of the Array type.// You may need to cast it to Array in order to satisfy the type checkerArray(fibList[0..4])// Variants of creating an array. All three are equivalent.var emptyArray1 = String[]()var emptyArray2: String[] = []var emptyArray3 = String[]()var emptyArray4 = [String]()

Dictionaries

// Dictionaryvar occupations = ["Malcolm": "Captain","kaylee": "Mechanic"]occupations["Jayne"] = "Public Relations"var emptyDictionary = Dictionary<String, Float>()

Control Flow

// for loop (array)let myArray = [1, 1, 2, 3, 5]for value in myArray {if value =http://www.mamicode.com/= 1 {"One!")} else {println("Not one!")}}for (index,value) in enumerate(myArray) {println("item\(index + 1):\(value)")}// for loop (dictionary)var dict = ["name": "Steve Jobs","title": "CEO","company": "Apple"]for (key, value) in dict {println("\(key): \(value)")}// for loop (range)for i in -1...1 { // [-1, 0, 1]println(i)}// use .. to exclude the last number// for loop (ignoring the current value of the range on each iteration of the loop)for _ in 1...3 {// Do something three times.}// while loopvar i = 1while i < 1000 {i *= 2}// do-while loopdo {println("hello")} while 1 == 2// Switchlet vegetable = "red pepper"switch vegetable {case "celery":let vegetableComment = "Add some raisins and make ants on a log."case "cucumber", "watercress":let vegetableComment = "That would make a good tea sandwich."case let x where x.hasSuffix("pepper"):let vegetableComment = "Is it a spicy \(x)?"default: // required (in order to cover all possible input)let vegetableComment = "Everything tastes good in soup."}// Switch to validate plist contentlet city:Dictionary<String, AnyObject> = ["name" : "Qingdao","population" : 2_721_000,"abbr" : "QD"]switch (city["name"], city["population"], city["abbr"]) {case (.Some(let cityName as NSString),.Some(let pop as NSNumber),.Some(let abbr as NSString))where abbr.length == 2:println("City Name: \(cityName) | Abbr.:\(abbr) Population: \(pop)")default:println("Not a valid city")}

Functions

Functions are a first-class type, meaning they can be nested in functions and can be passed around

// Function that returns a Stringfunc greet(name: String, day: String) -> String {return "Hello \(name), today is \(day)."}greet("Bob", "Tuesday") // call the greet function// Function that returns multiple items in a tuplefunc getGasPrices() -> (Double, Double, Double) {return (3.59, 3.69, 3.79)}// Function that takes variable number of arguments, collecting them into an arrayfunc setup(numbers: Int...) {// do something}setup(5, 16, 38) // call the setup function with array of inputs// Nested functions can organize code that is long or complexfunc printWelcomeMessage() -> String {var y = "Hello,"func add() {y += " world"}add()return y}printWelcomeMessage() // Hello world// Passing and returning functionsfunc makeIncrementer() -> (Int -> Int) {func addOne(number: Int) -> Int {return 1 + number}return addOne}var increment = makeIncrementer()increment(7)

Closures

Functions are special case closures ({})// Closure example.// `->` separates the arguments and return type// `in` separates the closure header from the closure bodyvar numbers = [1, 2, 3, 4, 5]numbers.map({(number: Int) -> Int inlet result = 3 * numberreturn result})// When the type is known, like above, we can do thisnumbers = [1, 2, 6]numbers = numbers.map({ number in 3 * number })println(numbers) // [3, 6, 18]// When a closure is the last argument, you can place it after the )// When a closure is the only argument, you can omit the () entirely// You can also refer to closure arguments by position ($0, $1, ...) rather than namenumbers = [2, 5, 1]numbers.map { 3 * $0 } // [6, 15, 3]

Classes

All methods and properties of a class are public. If you just need to store data in a structured object, you should use a struct“`js // A parent class of Square class Shape { init() { }func getArea() -> Int {return 0;} }// A simple class Square extends Shape class Square: Shape { var sideLength: Int// Custom getter and setter propertyvar perimeter: Int {get {return 4 * sideLength}set {sideLength = newValue / 4}}init(sideLength: Int) {self.sideLength = sideLengthsuper.init()}func shrink() {if sideLength > 0 {--sideLength}}override func getArea() -> Int {return sideLength * sideLength} } var mySquare = Square(sideLength: 5) print(mySquare.getArea()) // 25 mySquare.shrink() print(mySquare.sideLength) // 4// Access the Square class object, // equivalent to [Square class] in Objective-C. Square.self//example for ‘willSet’ and ‘didSet’ class StepCounter { var totalSteps: Int = 0 { willSet(newTotalSteps) { println(“About to set totalSteps to (newTotalSteps)”) } didSet { if totalSteps > oldValue { println(“Added (totalSteps – oldValue) steps to ‘totalSteps‘”) } } } } var stepCounter = StepCounter() stepCounter.totalSteps = 100 // About to set totalSteps to 100 \n Added 100 steps to ‘totalSteps’ stepCounter.totalSteps = 145 // About to set totalSteps to 145 \n Added 45 steps to ‘totalSteps’// If you don’t need a custom getter and setter, but still want to run code // before an after getting or setting a property, you can use willSet and didSet

Enums

Enums can optionally be of a specific type or on their own. They can contain methods like classes.enum Suit {case Spades, Hearts, Diamonds, Clubsfunc getIcon() -> String {switch self {case .Spades: return "?"case .Hearts: return "?"case .Diamonds: return "?"case .Clubs: return "?"}}}

Protocols

A protocol defines a blueprint of methods, properties, and other requirements that suit a particular task or piece of functionality.

protocol SomeProtocol {// protocol definition goes here}

Extensions

Add extra functionality to an already created type// adds the methods first and rest to the array typeextension Array {func first () -> Any? {return self[0]}func rest () -> Array {if self.count >= 1 {return Array(self[1..self.endIndex])} else {return []}}}

Operator Overloading

You can overwrite existing operators or define new operators for existing or custom types.

// Overwrite existing types@infix func + (a: Int, b: Int) -> Int {return a - b}var x = 5 + 4 // x is 1

 

You can’t overwrite the = operator

Add operators for new types

struct Vector2D {var x = 0.0, y = 0.0}@infix func + (left: Vector2D, right: Vector2D) -> Vector2D {return Vector2D(x: left.x + right.x, y: left.y + right.y)}

Operators can be prefixinfix, or postfix.

You have to add @assignment if you wish to define compound assignment operators like +=, ++ or -=

 

@assignment func += (inout left: Vector2D, right: Vector2D) {left = left + right}

 

 

Operator overloading is limited to the following symbols: / = – + * % < > ! & | ^ . ~

Generics

Generic code enables you to write flexible, reusable functions and types that can work with any type.

// Generic function, which swaps two any values.func swapTwoValues<T>(inout a: T, inout b: T) {let temporaryA = aa = bb = temporaryA}

 

// Generic collection type called `Stack`.struct Stack<T> {var elements = T[]()mutating func push(element: T) {elements.append(element)}mutating func pop() -> T {return elements.removeLast()}}

 

We can use certain type constraints on the types with generic functions and generic types. Use whereafter the type name to specify a list of requirements.

// Generic function, which checks that the sequence contains a specified value.func containsValue<T where T: Sequence, T.GeneratorType.Element: Equatable>(sequence: T, valueToFind: T.GeneratorType.Element) -> Bool {for value in sequence {if value =http://www.mamicode.com/= valueToFind {"hljs-keyword">return true}}return false}

 

In the simple cases, you can omit where and simply write the protocol or class name after a colon. Writing <T: Sequence> is the same as writing <T where T: Sequence>.

Emoji/Unicode support

You can use any unicode character (including emoji) as variable names or in Strings.

技术分享

Which, in Xcode looks like技术分享
 
 
 

Swift 速查表 转载