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a simple GC
先看这篇文章
http://journal.stuffwithstuff.com/2013/12/08/babys-first-garbage-collector/
一个很小的GC,如何实现的呢?看一下源代码
#include <stdio.h> #include <stdlib.h> #define STACK_MAX 256 typedef enum { OBJ_INT, OBJ_PAIR } ObjectType; typedef struct sObject { ObjectType type; unsigned char marked; /* The next object in the linked list of heap allocated objects. */ struct sObject* next; union { /* OBJ_INT */ int value; /* OBJ_PAIR */ struct { struct sObject* head; struct sObject* tail; }; }; } Object; typedef struct { Object* stack[STACK_MAX]; int stackSize; /* The first object in the linked list of all objects on the heap. */ Object* firstObject; /* The total number of currently allocated objects. */ int numObjects; /* The number of objects required to trigger a GC. */ int maxObjects; } VM; void assert(int condition, const char* message) { if (!condition) { printf("%s\n", message); exit(1); } } VM* newVM() { VM* vm = malloc(sizeof(VM)); vm->stackSize = 0; vm->firstObject = NULL; vm->numObjects = 0; vm->maxObjects = 8; return vm; } void push(VM* vm, Object* value) { assert(vm->stackSize < STACK_MAX, "Stack overflow!"); vm->stack[vm->stackSize++] = value; } Object* pop(VM* vm) { assert(vm->stackSize > 0, "Stack underflow!"); return vm->stack[--vm->stackSize]; } void mark(Object* object) { /* If already marked, we're done. Check this first to avoid recursing on cycles in the object graph. */ if (object->marked) return; object->marked = 1; if (object->type == OBJ_PAIR) { mark(object->head); mark(object->tail); } } void markAll(VM* vm) { for (int i = 0; i < vm->stackSize; i++) { mark(vm->stack[i]); } } void sweep(VM* vm) { Object** object = &vm->firstObject; while (*object) { if (!(*object)->marked) { /* This object wasn't reached, so remove it from the list and free it. */ Object* unreached = *object; *object = unreached->next; free(unreached); vm->numObjects--; } else { /* This object was reached, so unmark it (for the next GC) and move on to the next. */ (*object)->marked = 0; object = &(*object)->next; } } } void gc(VM* vm) { int numObjects = vm->numObjects; markAll(vm); sweep(vm); vm->maxObjects = vm->numObjects * 2; printf("Collected %d objects, %d remaining.\n", numObjects - vm->numObjects, vm->numObjects); } Object* newObject(VM* vm, ObjectType type) { if (vm->numObjects == vm->maxObjects) gc(vm); Object* object = malloc(sizeof(Object)); object->type = type; object->next = vm->firstObject; vm->firstObject = object; object->marked = 0; vm->numObjects++; return object; } void pushInt(VM* vm, int intValue) { Object* object = newObject(vm, OBJ_INT); object->value = http://www.mamicode.com/intValue;>VM有两种类型,int和pair, 我们分配在heap的内存在栈上有引用,而如果然后退出,栈的内容被清除,而heap没有delete,就是所谓的内存泄漏
VM里面有heap的引用链表,对stack上的引用逐个mark,没有被stack到达的heap内存,被VM给delete
原理挺简单的,可是作者很好的抽象并仿真出来,确实是非常好的思路
a simple GC
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