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Android自定义万能Canvas画布
一、需求:
1.在自定义的画布中实现可缩放手势,摇一摇可对控件进行整理排序;
2.画布中可以添加位置设定的控件,控件可以响应点击、长按、拖动事件;
3.控件A长按事件会隐藏画布中的控件除了A之外,显示另一个控件B;当A在在底层画布中拖动,拖动结束之后回到原画布;当A移动B的位置范围响应操作(可以添加另方面功能)。
二、实现思想:
1、画布的的手势缩放、控件的添加,在我的上一篇关于画布文章中已经实现了这个功能,这里不再赘述;
2、要实现上述的几个功能只需要屏幕上添加两层画布,一层画布用于添加控件在这层中可以实现控件的点击、拖动、画布缩放、长按事件、整理排序控件。底层画布用于长按其他控件隐藏之后A控件的拖动和B控件的显示及A拖动到B之后的事件响应。
3、当A控件结束拖动(抬起时)回到第一层画布中。
三、效果展示:
四、具体实现:
1.先添加两层画布用布局可以RelativeLayout包裹着,如:
- <RelativeLayout
- android:layout_width="match_parent"
- android:layout_height="match_parent">
- <com.view.ActionEditorCanvasView
- android:id="@+id/action_editor_canvas_gamepad_test"
- android:visibility="gone"
- android:layout_width="match_parent"
- android:layout_height="match_parent"/>
- <com.view.ActionEditorCanvasView
- android:id="@+id/action_editor_canvas_test"
- android:layout_width="match_parent"
- android:layout_height="match_parent"/>
- </RelativeLayout>
2.当控件添加到画布中要获取到对应控件的位置信息(将添加的控件添加到一个集合中),判断点击时是否是落在控件之上,这些都是在view中的onTouchEvent(MotionEvent event)进行处理:
- private int getDown2Widget() {
- for (int i = 0; i < mDrawableList.size(); i++) {
- int xcoords = mDrawableList.get(i).getXcoords();
- int ycoords = mDrawableList.get(i).getYcoords();
- double abs = Math.sqrt((DownX - xcoords) * (DownX - xcoords) + (DownY - ycoords) * (DownY - ycoords));
- //点落在控件内
- if (abs < ActionWidget.RADIUS) {
- return i;
- }
- }
- return -1;
- }
3、在画布中实现Move、LongPress、Up、Click的接口回调用于对外应用:
- public onWidgetUpListener mOnWidgetUpListener;
- public interface onWidgetUpListener{
- void onWidgetUp(int index,int x,int y);
- }
- public void setOnWidgetUpListener(onWidgetUpListener mOnWidgetUpListener){
- this.mOnWidgetUpListener=mOnWidgetUpListener;
- }
- public onWidgetMoveListener mOnWidgetMoveListener;
- public interface onWidgetMoveListener{
- void onWidgetMove(int index,int x,int y);
- }
- public void setOnWidgetMoveListener(onWidgetMoveListener moveListener){
- this.mOnWidgetMoveListener=moveListener;
- }
- public onWidgetLongPressListener mOnWidgetLongPressListener;
- public interface onWidgetLongPressListener{
- void onWidgetLongPress(int index,int x,int y);
- }
- public void setOnWidgetLongPressListener(onWidgetLongPressListener mOnWidgetLongPressListener){
- this.mOnWidgetLongPressListener=mOnWidgetLongPressListener;
- }
- public onWidgetClickListener mOnWidgetClickListener;
- public interface onWidgetClickListener{
- void onWidgetClick(int index,int x,int y);
- }
- public void setOnWidgetClickListener(onWidgetClickListener mOnWidgetClickListener){
- this.mOnWidgetClickListener=mOnWidgetClickListener;
- }
4.接下来就是处理拖动、点击、长按、抬起的事件的处理:
- public boolean onTouchEvent(MotionEvent event) {
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN: {
- mDownTime = System.currentTimeMillis();
- DownX = event.getX();//float DownX
- DownY = event.getY();//float DownY
- //判断点击的坐标范围是否在控件上
- mDown2Widget = getDown2Widget();
- moveX = 0;
- moveY = 0;
- moveX1 = 0;
- moveY1 = 0;
- }
- break;
- case MotionEvent.ACTION_MOVE: {
- moveX += Math.abs(event.getX() - DownX);//X轴距离
- moveY += Math.abs(event.getY() - DownY);//y轴距离
- moveX1 = event.getX();
- moveY1 = event.getY();
- if (moveX == 0 && moveY == 0) {
- mMoveTime = System.currentTimeMillis();
- long DValueTime = mMoveTime - mDownTime;//计算点击下去是否有移动及事件是否符合长按的时间值,这样可以判断是否是长按事件
- if (DValueTime>200){<span style="white-space:pre"> </span>
- if (mOnWidgetLongPressListener!=null){
- mOnWidgetLongPressListener.onWidgetLongPress(mDown2Widget,(int)moveX1,(int)moveY1);
- }
- }
- return true;
- } else {
- if (mDown2Widget > -1) {
- if (mOnWidgetMoveListener!=null){
- mOnWidgetMoveListener.onWidgetMove(mDown2Widget,(int)moveX1,(int)moveY1);
- }
- mDrawableList.get(mDown2Widget).setXcoords((int) moveX1);//点击在控件之上进行的move则把控件坐标值重置,从而是实现控件拖动
- mDrawableList.get(mDown2Widget).setYcoords((int) moveY1);
- invalidate();
- }
- }
- DownX = event.getX();
- DownY = event.getY();
- }
- break;
- case MotionEvent.ACTION_UP: {
- long moveTime = System.currentTimeMillis() - currentMS;//移动时间
- mUpTime = System.currentTimeMillis();
- long DValueTime = mUpTime - mDownTime;//判断从按下到抬起的实现,从而实现判断是否是点击
- if (mDown2Widget > -1) {
- //判断是否为拖动事件
- if (!(moveTime > 1000 && (moveX > 100 || moveY > 100))) {
- if (DValueTime < 200) {
- if (mOnWidgetClickListener!=null){
- mOnWidgetClickListener.onWidgetClick(mDown2Widget,(int)moveX1,(int)moveY1);
- }
- }
- }
- }
- if (mOnWidgetUpListener!=null){//判断是否是抬起事件
- mOnWidgetUpListener.onWidgetUp(mDown2Widget,(int)moveX1,(int)moveY1);
- }
- }
- break;
- }
- return true;
- }
5、在底层画布添加控件B,并获取位置信息存起来:
- mBitmap= BitmapFactory.decodeResource(getResources(),R.drawable.ic_launcher);
- mGamePadBitmap=new CBitmap(mBitmap,200,1000);
- mXcoords = mGamePadBitmap.getXcoords();
- mYcoords = mGamePadBitmap.getYcoords();
- mGamePadCanvasView.addCanvasDrawable(mGamePadBitmap);
6、处理长按事件,隐藏第一层画布显示底层画布,并获取A控件位置在底层画布中画出来:
- mCanvasView.setOnWidgetLongPressListener(new ActionEditorCanvasView.onWidgetLongPressListener() {
- @Override
- public void onWidgetLongPress(int index, int x, int y) {
- ActionWidget actionWidget = (ActionWidget) mCanvasView.mDrawableList.get(index);
- mCanvasView.setVisibility(View.GONE);
- mGamePadCanvasView.setVisibility(View.VISIBLE);
- mGamePadWidget=new ActionWidget(x, y, mPaint);
- mGamePadCanvasView.addCanvasDrawable(mGamePadWidget);
- isGamePadCanvas=true;//把是否显示底层画布的开关开启
- }
- });
7、判断A控件是否移动B控件的位置范围之上:
- mCanvasView.setOnWidgetMoveListener(new ActionEditorCanvasView.onWidgetMoveListener() {
- @Override
- public void onWidgetMove(int index, int x, int y) {
- if (isGamePadCanvas){
- if (mGamePadWidget!=null){
- mGamePadCanvasView.mDrawableList.get(1).setXcoords(x);
- mGamePadCanvasView.mDrawableList.get(1).setYcoords(y);
- mGamePadCanvasView.invalidate();
- if ((x>mXcoords&&x<mXcoords+250)&&(y>mYcoords&&y<mYcoords+250)){
- Toast.makeText(ActionCanvasTestActivity.this, "控件移动到控制器按钮界面!!!!!" , Toast.LENGTH_SHORT).show();
- }
- }
- }
- }
- });
8、最后是判断抬起事件,如底层画布是显示则隐藏底层画布显示第一层画布:
- mCanvasView.setOnWidgetUpListener(new ActionEditorCanvasView.onWidgetUpListener() {
- @Override
- public void onWidgetUp(int index, int x, int y) {
- if (isGamePadCanvas){
- mCanvasView.setVisibility(View.VISIBLE);
- mGamePadCanvasView.setVisibility(View.GONE);
- mGamePadCanvasView.mDrawableList.remove(1);
- isGamePadCanvas=false;
- }
- }
- });
五、Demo项目地址:http://download.csdn.net/download/wangyongyao1989/9901019
Android自定义万能Canvas画布