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每帧创建一个item

-- 加载列表测试function UIBagController:onLoadTest()    self.goodsprop = DB.getTable("goodsprop");        local itemAmount = 50;    -- 计算高度    local nAmount = 0;    if itemAmount % self.m_nRColumn == 0 then        nAmount = math.modf( itemAmount / self.m_nRColumn );    else        nAmount = math.modf( itemAmount / self.m_nRColumn + 1 );    end    local nHeigh = nAmount * self.m_nHeigh;    self.m_nInnerHeigh = nHeigh;    local size = self.scrollPanel:getInnerContainerSize();    if nHeigh < size.height then        nHeigh = size.height;    end    self.scrollPanel:setInnerContainerSize(CCSizeMake(size.width, nHeigh));    --print("==宽高==" .. size.width .. " " .. nHeigh)    local nWidth = size.width;    local nPosX = 0;    local nPosY = 0;    local nIndex = 0;    nHeigh = nHeigh - self.m_nHeigh;    local nItemWidth = size.width / self.m_nRColumn;    if itemAmount ~= nil then        self.ScheduleId = CCDirector:sharedDirector():getScheduler():scheduleScriptFunc(function ( )            print("nIndex " .. nIndex)            print("itemAmount " .. itemAmount)            if nIndex >= itemAmount then                CCDirector:sharedDirector():getScheduler():unscheduleScriptEntry(self.ScheduleId);            end            local info = self.goodsprop[nIndex + 1];            local item = self.ImageView_item:clone();            if nIndex % self.m_nRColumn == 0 then                nPosY = nHeigh - math.modf(nIndex / self.m_nRColumn) * self.m_nHeigh;                local itemSize = item:getSize();                nPosY = nPosY + itemSize.height / 2;            end            nPosX = self.m_nPosXStart + math.ceil(nIndex % self.m_nRColumn) * nItemWidth;            item:setPosition(ccp(nPosX, nPosY));            item:setVisible(true);            self.scrollPanel:addChild(item);            self:loadItem(item);            nIndex = nIndex + 1;        end, 0, false);     endend-- 加载数据function UIBagController:loadItem(uiwidget)    local imgItem = tolua.cast(UIHelper:seekWidgetByName(uiwidget, "ImageView_Item"), "ImageView");    imgItem:loadTexture(ItemM:getIconPath(21419))end

 

每帧创建一个item