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Android_社交软件2_全局变量
1.使用application来保存全局变量
这里没有太多理论性的东西,无非就是一些实际操作。
1.1定义Data类继承Application Data.class
import android.app.Application;public class Data extends Application{ private String b; public String getB(){ return this.b; } public void setB(String c){ this.b= c; } @Override public void onCreate(){ b = "hello"; super.onCreate(); }}
1.2在manifest.xml中声明application
android:name="com.animator1.Data" >
1.3创建两个Activity
MainActivity.class
public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button btn = (Button) this.findViewById(R.id.button1); final TextView txtview = (TextView) this.findViewById(R.id.main); final Data app = (Data)getApplication(); txtview.setText(app.getB()); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub app.setB("no_hello"); txtview.setText(app.getB()); Intent intent = new Intent(MainActivity.this, secondActivity.class); startActivity(intent); } }); }}
secondActivity.class
public class secondActivity extends Activity{ @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.second); Button btn = (Button) this.findViewById(R.id.button2); final TextView txtview = (TextView) this.findViewById(R.id.second); final Data app = (Data)getApplication(); txtview.setText(app.getB()); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub app.setB("hello"); txtview.setText(app.getB()); Intent intent = new Intent(secondActivity.this, MainActivity.class); startActivity(intent); } }); }}
1.4运行程序
说明:程序首先进入MainActivity.class中,获取Data中变量b的值,显示图1所示的界面hello,单击button后app.setB("no_hello"), 修改变量b的值。
跳转到secondActivity.class,获取Data中变量b的值,显示图2所示的界面no_hello,单击button后app.setB("hello"), 修改变量b的值。
跳转回MainActivity.class…… 循环
2.使用普通的类Data.class来保存全局变量
方法和上面差不多。
1.1 定义Data.class
public class Data{ private static String a ="feiyangxiaomi"; public static String getA() { return a; } public static void setA(String a) { Data.a = a; }}
1.2创建两个Activity
MainActivity.class
public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button btn = (Button) this.findViewById(R.id.button1); final TextView txtview = (TextView) this.findViewById(R.id.main); txtview.setText(Data.getA()); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub Data.setA("no_feiyangxiaomi"); Intent intent = new Intent(MainActivity.this, secondActivity.class); startActivity(intent); } }); }}
secondActivity.class
public class secondActivity extends Activity{ @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.second); Button btn = (Button) this.findViewById(R.id.button2); final TextView txtview = (TextView) this.findViewById(R.id.second); txtview.setText(Data.getA()); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub Data.setA("feiyangxiaomi"); Intent intent = new Intent(secondActivity.this, MainActivity.class); startActivity(intent); } }); }}
1.3运行程序
说明:程序首先进入MainActivity.class中,获取Data中变量b的值,显示图1所示的界面feiyangxiaomi,单击button后app.setB("no_feiyangxiaomi"), 修改变量b的值。
跳转到secondActivity.class,获取Data中变量b的值,显示图2所示的界面no_feiyangxiaomi,单击button后app.setB("feiyangxiaomi"), 修改变量b的值。
跳转回MainActivity.class…… 循环
3.总结
两种方法我测试的都可以的,大多数人应该更会偏向于第一种,毕竟Application是android专门提供的应用入口,并且运行周期贯穿整个程序运行。
摘自
http://blog.csdn.net/feiyangxiaomi/article/details/9966215
Android_社交软件2_全局变量