首页 > 代码库 > 是男人就下100层【第四层】——Crazy贪吃蛇(3)
是男人就下100层【第四层】——Crazy贪吃蛇(3)
上一篇《 是男人就下100层【第四层】——Crazy贪吃蛇(2)》实现了贪吃蛇绕着屏幕四周移动,这一篇我们来完成贪吃蛇的所有功能。
一、随机产生苹果
private void addAppleBox(){ int randomX = random.nextInt(xMaxBoxCount); int randomY = random.nextInt(yMaxBoxCount); for(int i=0; i<boxs.size(); i++){ if(boxs.get(i).getX() == randomX){ addAppleBox(); break; } if(boxs.get(i).getY() == randomY){ addAppleBox(); break; } appleBox = new Box(randomX, randomY); } }
二、判断边界值
//判断是否撞墙了 if(headBox.getX() < 0 || headBox.getY() < 0 || headBox.getX() > xMaxBoxCount || headBox.getY() > yMaxBoxCount){ currentState = State.LOSE; } //判断是否装到自己身上了 for(int i=0; i<boxs.size(); i++){ if(boxs.get(i).getX() == headBox.getX() && boxs.get(i).getY() == headBox.getY()){ currentState = State.LOSE; } } isGroup = false; //判断是否吃到苹果了~~ for(int i=0; i<boxs.size(); i++){ if(boxs.get(i).getX() == appleBox.getX() && boxs.get(i).getY() == appleBox.getY()){ isGroup = true; addAppleBox(); } }
三、全部代码
package com.example.crazysnake; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; /** * CSDN博客:http://blog.csdn.net/dawanganban * @author 阳光小强 */ public class MySnake extends View { private Paint paint; private Paint textPaint; private RectF rect; private static int boxSize = 20; private static int xMaxBoxCount; //x轴方向最多的box数量 private static int yMaxBoxCount; //y轴方向最多的box数量 private List<Box> boxs = new ArrayList<Box>(); private Box appleBox; private Random random; private boolean isGroup = false; private static final int[] colors = { Color.RED, Color.BLUE, Color.GRAY, Color.YELLOW }; private enum Derectory{ LEFT, RIGHT, TOP, BOTTOM; } private enum State{ READY, //就绪 PAUSE, //暂停 RUNNING, //运行 LOSE //失败 } private Derectory currentDerect = Derectory.LEFT; private State currentState = State.READY; private RefreshHandler mRefreshHandler = new RefreshHandler(); class RefreshHandler extends Handler{ @Override public void handleMessage(Message msg) { MySnake.this.update(); MySnake.this.invalidate(); } public void sleep(long delayMillis) { this.removeMessages(0); sendMessageDelayed(obtainMessage(0), delayMillis); } } public MySnake(Context context, AttributeSet attrs) { super(context, attrs); paint = new Paint(); textPaint = new Paint(); textPaint.setColor(Color.RED); textPaint.setTextSize(60); rect = new RectF(); random = new Random(); } private void update(){ if(currentState == State.RUNNING){ move(); mRefreshHandler.sleep(150); } } private void initData(){ Box box; for(int i=xMaxBoxCount - 5; i<xMaxBoxCount; i++){ box = new Box(i, 3); boxs.add(box); } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); xMaxBoxCount = (int) Math.floor(w / boxSize); yMaxBoxCount = (int) Math.floor(h / boxSize); } private float mDownX; private float mDownY; @Override public boolean onTouchEvent(MotionEvent event) { System.out.println("onTouch"); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mDownX = event.getX(); mDownY = event.getY(); break; case MotionEvent.ACTION_UP: float disX = event.getX() - mDownX; float disY = event.getY() - mDownY; System.out.println("disX = " + disX); System.out.println("dixY = " + disY); if(Math.abs(disX) > Math.abs(disY)){ if(disX > 0){ if(currentDerect != Derectory.LEFT){ currentDerect = Derectory.RIGHT; } }else{ if(currentState != State.RUNNING){ currentState = State.RUNNING; currentDerect = Derectory.LEFT; boxs.clear(); initData(); addAppleBox(); update(); }else if(currentDerect != Derectory.RIGHT){ currentDerect = Derectory.LEFT; } } }else{ if(disY > 0){ if(currentDerect != Derectory.TOP){ currentDerect = Derectory.BOTTOM; } }else{ if(currentDerect != Derectory.BOTTOM){ currentDerect = Derectory.TOP; } } } break; } return true; } private void move(){ Box headBox = new Box(0, 0); switch (currentDerect) { case LEFT: headBox = new Box(boxs.get(0).getX() - 1, boxs.get(0).getY()); break; case RIGHT: headBox = new Box(boxs.get(0).getX() + 1, boxs.get(0).getY()); break; case TOP: headBox = new Box(boxs.get(0).getX(), boxs.get(0).getY() - 1); break; case BOTTOM: headBox = new Box(boxs.get(0).getX(), boxs.get(0).getY() + 1); break; } //判断是否撞墙了 if(headBox.getX() < 0 || headBox.getY() < 0 || headBox.getX() > xMaxBoxCount || headBox.getY() > yMaxBoxCount){ currentState = State.LOSE; } //判断是否装到自己身上了 for(int i=0; i<boxs.size(); i++){ if(boxs.get(i).getX() == headBox.getX() && boxs.get(i).getY() == headBox.getY()){ currentState = State.LOSE; } } isGroup = false; //判断是否吃到苹果了~~ for(int i=0; i<boxs.size(); i++){ if(boxs.get(i).getX() == appleBox.getX() && boxs.get(i).getY() == appleBox.getY()){ isGroup = true; addAppleBox(); } } boxs.add(0, headBox); if(!isGroup){ boxs.remove(boxs.size() - 1); } } private void addAppleBox(){ int randomX = random.nextInt(xMaxBoxCount); int randomY = random.nextInt(yMaxBoxCount); for(int i=0; i<boxs.size(); i++){ if(boxs.get(i).getX() == randomX){ addAppleBox(); break; } if(boxs.get(i).getY() == randomY){ addAppleBox(); break; } appleBox = new Box(randomX, randomY); } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); for(int i=0; i<boxs.size(); i++){ paint.setColor(colors[i % colors.length]); rect.set(boxs.get(i).getX() * boxSize, boxs.get(i).getY() * boxSize, (boxs.get(i).getX() + 1) * boxSize, (boxs.get(i).getY() + 1) * boxSize); canvas.drawRect(rect, paint); } if(appleBox != null){ paint.setColor(Color.RED); rect.set(appleBox.getX() * boxSize, appleBox.getY() * boxSize, (appleBox.getX() + 1) * boxSize, (appleBox.getY() + 1) * boxSize); canvas.drawRect(rect, paint); } if(currentState == State.READY){ canvas.drawText("请向左滑动", (xMaxBoxCount * boxSize - textPaint.measureText("请向左滑动")) / 2, xMaxBoxCount * boxSize / 2, textPaint); } if(currentState == State.LOSE){ canvas.drawText("失败!左滑继续", (xMaxBoxCount * boxSize - textPaint.measureText("失败!左滑继续")) / 2, (float)xMaxBoxCount * boxSize / 2, textPaint); canvas.drawText("长度:" + boxs.size() , (xMaxBoxCount * boxSize - textPaint.measureText("长度:" + boxs.size())) / 2, (float)xMaxBoxCount * boxSize / 4 * 3, textPaint); } } }
CODE代码地址:https://code.csdn.net/lxq_xsyu/crazysnake
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