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Unity基础 用C#脚本读取JSON文件数据

  读取JSON文件数据网上有很多方法吗,这里采用SimpleJSON,关于SimpleJSON的介绍参考以下链接:http://wiki.unity3d.com/index.php/SimpleJSON,使用之前要先导入SimpleJSON的相关文件。

JSON文件名:achieve.json,文件内容:

{"30002":{"achieve_id":30002,"achieve_name":"连胜","achieve_race":3,"achieve_type":41,"achieve_des":"排位赛连续胜利10场","achieve_gold":20,"achieve_times":10,"image":"athletics_2"},"30003":{"achieve_id":30003,"achieve_name":"百战百胜","achieve_race":3,"achieve_type":41,"achieve_des":"排位赛连续胜利100场","achieve_gold":100,"achieve_times":100,"image":"athletics_3"},"30004":{"achieve_id":30004,"achieve_name":"不屈","achieve_race":3,"achieve_type":42,"achieve_des":"排位赛连续失败10场","achieve_gold":5,"achieve_times":10,"image":"athletics_4"}     }
View Code

这里直接贴出脚本代码:

ConfigAchieve类代码:

using UnityEngine;using System.Collections;using SimpleJSON;public class ConfigAchieve{    private Hashtable hash = new Hashtable();      // 从Json文件中载入信息保存至Hashtable    public void loadFromJson(JSONNode data)    {        if (data =http://www.mamicode.com/= null)            Debug.Log("read faild");        else        {            for(int i=0 ; i<data.Count; i++)            {                ConfigAchieveItem node = new ConfigAchieveItem();                node.Id = data [i] ["achieve_id"];                node.Name = data [i] ["achieve_name"];                node.Race = data [i] ["achieve_race"];                node.Type = data [i] ["achieve_type"];                node.Des = data [i] ["achieve_des"];                node.Gold = data [i] ["achieve_gold"];                node.Times = data [i] ["achieve_times"];                node.Image = data [i] ["image"];                hash.Add(node.Id, node);             }        }    }    // 从Hashtable中返回键为key的值    public ConfigAchieveItem GetItem(string key)    {         ConfigAchieveItem itemAchieve = (ConfigAchieveItem)hash[key];        return itemAchieve;    }}
ConfigAchieve

ConfigAchieveItem类代码:

using System;using SimpleJSON;public class ConfigAchieveItem{    private string _configId = "";    private string _configName = "";    private string _configRace = "";    private string _configType = "";    private string _configDes = "";    private string _configGold = "";    private string _configTimes = "";    private string _configImage = "";    public string Id    {        get { return _configId; }        set { _configId = value; }    }        public string Name    {        get { return _configName; }        set { _configName = value; }    }        public string Race    {        get { return _configRace; }        set { _configRace = value; }    }        public string Type    {        get { return _configType; }        set { _configType = value; }    }        public string Des    {        get { return _configDes; }        set { _configDes = value; }    }        public string Gold    {        get { return _configGold; }        set { _configGold = value; }    }        public string Times    {        get { return _configTimes; }        set { _configTimes = value; }    }        public string Image    {        get { return _configImage; }        set { _configImage = value; }    }    public void loadDataFromJson(ConfigAchieve achieve, string key)    {        ConfigAchieveItem temp = (ConfigAchieveItem)achieve.GetItem(key);        _configId = temp.Id;        _configName = temp.Name;        _configRace = temp.Race;        _configType = temp.Type;        _configDes = temp._configDes;        _configGold = temp.Gold;        _configTimes = temp.Times;        _configImage = temp.Image;    }}
ConfigAchieveItem

ConfigManager类代码:

using System;using System.Collections;using System.Collections.Generic;using System.IO;using UnityEngine;using SimpleJSON;public class ConfigManager : MonoBehaviour{    public ConfigAchieve _config_achieve = new ConfigAchieve();    // Use this for initialization    void Start()    {        Test(); // 测试函数    }        // Update is called once per frame    void Update()    {       }    // 打开对应路径的json文件    public JSONNode jsonFromFile(string filename)    {        JSONNode json_object = null;        TextAsset filePath = (TextAsset)Resources.Load(filename);                if (filePath == null)   // Json文件读取失败,打印日志            Debug.Log("find json file faild!");        else            json_object = JSON.Parse(filePath.text);    // 转为json格式        return json_object;    }    public void Test()    {        _config_achieve.loadFromJson(jsonFromFile("Config/achieve"));        ConfigAchieveItem temp = _config_achieve.GetItem("10001");        Debug.Log("id = " + temp.Id + " name = " + temp.Name);        Debug.Log("race = " + temp.Race + " type = " + temp.Type);        Debug.Log("des = " + temp.Des + " gold = " + temp.Gold);        Debug.Log("times = " + temp.Times + " image = " + temp.Image);    }}
ConfigManager  

  其中ConfigManager用来控制打开json文件,ConfigAchieve用来读取数据,ConfigAchieveItem用来保存每条数据然后就可以用代码中的Test函数来测试读取是否正确。(很久了,大概是这个样子,具体的以代码为准)~~