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Autorotation and Autosizing
配置应用级别的旋转方向——Global Setting
方法:点击项目-General-Deployment-Device Orientation
It doesn’t necessarily mean that every view in your application will use all of the selected orientations; but if you’re going to support an orientation in any of your application’s views, that orientation must be selected here.
配置视图级别的旋转方向——Local Setting
方法:ViewController.m中
- (NSUInteger)supportedInterfaceOrientations{ return (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft);}
同一个App的不同视图,旋转方向的限制可能不一样。只能在应用级别的旋转方向上限制更多,比如应用级别不支持Upside-down,视图级别也一定不行。
附,旋转方向:
- UIInterfaceOrientationMaskPortrait
- UIInterfaceOrientationMaskLandscapeLeft
- UIInterfaceOrientationMaskLandscapeRight
- UIInterfaceOrientationMaskPortraitUpsideDown
- UIInterfaceOrientationMaskLandscape
- UIInterfaceOrientationMaskAll
- UIInterfaceOrientationMaskAllButUpsideDown
旋转,横竖视图排版一样
添加四个角(1,2,5,6)的Label
全选四个角(1,2,5,6)的Label,选择Editor -> Resolve Auto Layout Issues -> Add Missing Constraints
添加中间(3,4)的Label,对齐
左中(3)Editor -> Align -> Vertical Center in Container
右中(4)Editor -> Resolve Auto Layout Issues -> Add Missing Constraints
(1,2)加背景颜色,调整它们的宽度(随便,不一定等宽)
(1,2) Editor -> Pin -> Horizontal Spacing(无论怎么旋转都不等宽)
(1,2) Editor -> Pin -> Widths Equally(无论怎么旋转都等宽)
旋转,横竖视图排版不一样
创建SingleViewApplication,在View的File Inspector中取消AutoLayout,我们要利用代码实现布局。
在Main.storyboard中拖入一个View和4个Button,并设置该View的背景颜色。
ViewController.m中实现代码
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{ [self adjustLayout:toInterfaceOrientation];}
- (void)adjustLayout:(UIInterfaceOrientation)toInterfaceOrientation{ if (UIInterfaceOrientationIsPortrait(toInterfaceOrientation)) { [self layoutPortrait]; } else { [self layoutLandscape]; }}
static const CGFloat btnHeight = 40;static const CGFloat btnWidth = 120;static const CGFloat spacing = 20;- (void)layoutPortrait{ CGRect b = self.view.bounds; CGFloat contentHeight = CGRectGetHeight(b)-btnHeight*2-spacing*4; CGFloat contentWidth = CGRectGetWidth(b) - spacing*2; self.contentView.frame = CGRectMake(spacing, spacing, contentWidth, contentHeight); CGFloat btn1x = spacing; CGFloat btn2x = CGRectGetWidth(b)-spacing-btnWidth; CGFloat btn1y = contentHeight+2*spacing; CGFloat btn2y = btn1y+btnHeight+spacing; self.btn1.frame = CGRectMake(btn1x, btn1y, btnWidth, btnHeight); self.btn2.frame = CGRectMake(btn2x, btn1y, btnWidth, btnHeight); self.btn3.frame = CGRectMake(btn1x, btn2y, btnWidth, btnHeight); self.btn4.frame = CGRectMake(btn2x, btn2y, btnWidth, btnHeight);}- (void)layoutLandscape{ CGRect b = self.view.bounds; CGFloat contentHeight = CGRectGetHeight(b)-spacing*2; CGFloat contentWidth = CGRectGetWidth(b) - spacing*3-btnWidth; self.contentView.frame = CGRectMake(spacing, spacing, contentWidth, contentHeight); CGFloat btnx = CGRectGetWidth(b)-spacing-btnWidth; CGFloat btny1 = spacing; CGFloat btny4 = CGRectGetHeight(b)-spacing-btnHeight; CGFloat btny2 = btny1+(btny4-btny1)/3.0; CGFloat btny3 = btny2+(btny4-btny1)/3.0; self.btn1.frame = CGRectMake(btnx, btny1, btnWidth, btnHeight); self.btn2.frame = CGRectMake(btnx, btny2, btnWidth, btnHeight); self.btn3.frame = CGRectMake(btnx, btny3, btnWidth, btnHeight); self.btn4.frame = CGRectMake(btnx, btny4, btnWidth, btnHeight);}
- (void)viewDidLoad{ [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. UIApplication *app = [UIApplication sharedApplication]; UIInterfaceOrientation currentOrientation = app.statusBarOrientation; [self adjustLayout:currentOrientation];}
效果