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Pass
【Pass】
The Pass block causes the geometry of an object to be rendered once.
[Syntax]
- Pass { [Name and Tags] [RenderSetup] [TextureSetup] } The basic pass command contains an optional list of render setup commands, optionally followed by a list of textures to use.
- [Render Setup]
- A pass sets up various states of the graphics hardware, for example should alpha blending be turned on, should fog be used, and so on. The commands are these:
- 参考:file://localhost/Applications/Unity/Unity.app/Contents/Documentation/Documentation/Components/SL-Pass.html
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