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Visual 3D Modeling from Images
- Acknowledgments
- Notations
- Contents
- Introduction
- 3D from images
- Overview
- Projective geometry
- Projective geometry
- The projective plane
- Projective 3-space
- Transformations
- Conics and quadrics
- The stratification of 3D geometry
- Projective stratum
- Affine stratum
- Metric stratum
- Euclidean stratum
- Overview of the different strata
- Conclusion
- Projective geometry
- Camera model and multiple view geometry
- The camera model
- A simple model
- Intrinsic calibration
- Camera motion
- The projection matrix
- Relation between projection matrices and image homographies
- Deviations from the camera model
- Multi view geometry
- Two view geometry
- Relation between the fundamental matrix and image homographies
- Three view geometry
- Multi view geometry
- Two view geometry
- Conclusion
- The camera model
- Relating images
- Feature extraction and matching
- Comparing image regions
- Feature point extraction
- Matching using affinely invariant regions
- Two view geometry computation
- Eight-point algorithm
- Seven-point algorithm
- More points...
- Robust algorithm
- Degenerate case
- Three and four view geometry computation
- Feature extraction and matching
- Structure and motion
- Initial structure and motion
- Initial frame
- Initializing structure
- Updating the structure and motion
- projective pose estimation
- Relating to other views
- Example
- Refining and extending structure
- Refining structure and motion
- Dealing with dominant planes
- Detecting dominant planes
- Partial projective structure and motion recovery
- Combined metric structure and motion recovery
- Example
- Conclusion
- Initial structure and motion
- Self-calibration
- Calibration
- Scene knowledge
- Camera knowledge
- Self-calibration
- A counting argument
- Geometric interpretation of constraints
- The image of the absolute conic
- Self-calibration methods
- Critical motion sequences
- A practical approach to self-calibration
- linear self-calibration
- coupled self-calibration
- non-linear self-calibration refinement
- Metric bundle adjustment
- linear self-calibration
- Conclusion
- Calibration
- Dense depth estimation
- Image pair rectification
- Planar rectification
- Polar rectification
- Epipolar geometry
- Rectification method
- Examples
- Stereo matching
- Exploiting scene constraints
- Constrained matching
- Multi-view stereo
- Correspondence Linking Algorithm
- Occlusions and visibility
- Depth estimation and outlier detection
- Some results
- Correspondence Linking Algorithm
- Conclusion
- Image pair rectification
- Modeling
- Surface model
- Texture enhancement
- Example
- Volumetric integration
- Example
- Texture enhancement
- Lightfield model
- structure and motion
- Lightfield modeling and rendering
- Experiments
- conclusion
- Fusion of real and virtual scenes
- Augmenting video footage
- Conclusion
- Surface model
- Some results
- Acquisition of 3D models from photographs
- A Jain Temple in Ranakpur
- The Béguinages of Leuven
- Acquisition of 3D models from pre-existing image sequences
- Virtualizing archaeological sites
- Virtualizing scenes
- Reconstructing an overview model
- Reconstructions at different scales
- More applications in archaeology
- 3D stratigraphy
- Generating and testing building hypotheses
- Architecture and heritage conservation
- Planetary rover control
- Conclusion
- Acquisition of 3D models from photographs
- Bundle adjustment
- Levenberg-Marquardt minimization
- Newton iteration
- Levenberg-Marquardt iteration
- Bundle adjustment
- Levenberg-Marquardt minimization
- Bibliography
- Curriculum Vitae
- About this document ...
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