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HTML5 简单实现刮刮乐效果
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> <meta name="format-detection" content="telephone=no"> <meta name="screen-orientation" content="portrait"> <script src="js/jquery-1.7.2.min.js"></script> <title>JS刮刮乐</title> <style> .box { position: relative; width: 200px; height: 200px; background:url("img/gao1.jpg") no-repeat; background-size: 100% 100%; text-align: center; line-height: 200px; } #myCanvas{ position: absolute; left:0; top:0; } </style> </head> <body> <div id="box" class="box"> <canvas id="myCanvas" width="200" height="200"></canvas> </div> <input type="submit" value="再来一次" onclick="location.reload()"/> <script type="text/javascript"> var arr = ["img/aa.png","img/bb.png","img/cc.png","img/dd.png"]; window.onload = function(){ console.log((Math.random()*3).toFixed(0)+"+"+arr[(Math.random()*3).toFixed(0)]); var myCanvas = document.getElementById("myCanvas"); var can = myCanvas.getContext("2d"); var X = myCanvas.width; var Y = myCanvas.height; var oImg = new Image(); oImg.src = "img/gao4.jpeg"; var device = /android|iphone|ipad|ipod|webos|iemobile|opear mini|linux/i.test(navigator.userAgent.toLowerCase()); oImg.onload = function(){ can.beginPath(); can.drawImage(oImg,0,0,X,Y); can.closePath(); } var tochstrat = device?"touchstart":"mousedown"; var tochmove = device?"touchmove":"mousemove"; var tochend = device?"touchend":"mouseup"; function draw(event){ var x = device?event.touches[0].clientX:event.clientX; var y = device?event.touches[0].clientY:event.clientY; console.log("X:"+x+"Y:"+y); can.beginPath(); // can.globalCompositeOperation = "destination-out"; can.arc(x,y,20,0,Math.PI*2,false); can.fill(); can.closePath(); } myCanvas.addEventListener(tochstrat,function(){ myCanvas.addEventListener(tochmove,draw,false); },false); myCanvas.addEventListener(tochend,function(){ myCanvas.addEventListener(tochmove,draw,false); },false); $("#box").css("background-image","url("+arr[(Math.random()*3).toFixed(0)]+")"); } </script> </body> </html>
使用HTML5 globalCompositeOperation = "destination-out"; 方法实现的刮刮乐效果
HTML5 简单实现刮刮乐效果
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