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How to get the MouseEvent coordinates for an element that has CSS3 Transform?
I want to detect where a MouseEvent
has occurred, in coordinates relative to the clicked element. Why? Because I want to add an absolutely positioned child element at the clicked location.
I know how to detect it when no CSS3 transformations exist (see description below). However, when I add a CSS3 Transform, then my algorithm breaks, and I don‘t know how to fix it.
I‘m not using any JavaScript library, and I want to understand how things work in plain JavaScript. So, please, don‘t answer with "just use jQuery".
By the way, I want a solution that works for all MouseEvents, not just "click". Not that it matters, because I believe all mouse events share the same properties, thus the same solution should work for all of them.
Background information
According to DOM Level 2 specification, a MouseEvent
has few properties related to getting the event coordinates:
screenX
andscreenY
return the screen coordinates (the origin is the top-left corner of user‘s monitor)clientX
andclientY
return the coordinates relative the document viewport.
Thus, in order to find the position of the MouseEvent
relative to the clicked element content, I must do this math:
ev.clientX - this.getBoundingClientRect().left - this.clientLeft + this.scrollLeft
ev.clientX
is the coordinate relative to the document viewportthis.getBoundingClientRect().left
is the position of the element relative to the document viewportthis.clientLeft
is the amount of border (and scrollbar) between the element boundary and the inner coordinatesthis.scrollLeft
is the amount of scrolling inside the element
getBoundingClientRect()
, clientLeft
and scrollLeft
are specified at CSSOM View Module.
Experiment without CSS Transform (it works)
Confusing? Try the following piece of JavaScript and HTML. Upon clicking, a red dot should appear exactly where the click has happened. This version is "quite simple" and works as expected.
function click_handler(ev) {
var rect = this.getBoundingClientRect();
var left = ev.clientX - rect.left - this.clientLeft + this.scrollLeft;
var top = ev.clientY - rect.top - this.clientTop + this.scrollTop;
var dot = document.createElement(‘div‘);
dot.setAttribute(‘style‘, ‘position:absolute; width: 2px; height: 2px; top: ‘+top+‘px; left: ‘+left+‘px; background: red;‘);
this.appendChild(dot);
}
document.getElementById("experiment").addEventListener(‘click‘, click_handler, false);
<div id="experiment" style="border: 5px inset #AAA; background: #CCC; height: 400px; position: relative; overflow: auto;">
<div style="width: 900px; height: 2px;"></div>
<div style="height: 900px; width: 2px;"></div>
</div>
Experiment adding a CSS Transform (it fails)
Now, try adding a CSS transform
:
#experiment {
transform: scale(0.5);
-moz-transform: scale(0.5);
-o-transform: scale(0.5);
-webkit-transform: scale(0.5);
/* Note that this is a very simple transformation. */
/* Remember to also think about more complex ones, as described below. */
}
The algorithm doesn‘t know about the transformations, and thus calculates a wrong position. What‘s more, the results are different between Firefox 3.6 and Chrome 12. Opera 11.50 behaves just like Chrome.
In this example, the only transformation was scaling, so I could multiply the scaling factor to calculate the correct coordinate. However, if we think about arbitrary transformations (scale, rotate, skew, translate, matrix), and even nested transformations (a transformed element inside another transformed element), then we really need a better way to calculate the coordinates.