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安卓自带下拉刷新SwipeRefreshLayout添加上拉刷新功能

在项目里面要用到刷新库,以前都是使用第三方的,不过看到官方出了


SwipeRefreshLayout之后就用SwipeRefreshLayout,但是不知道什么原因官方SwipeRefreshLayout只提供下拉刷新功能,很多时候我们需要上拉刷新功能,所以下载v4源码修改SwipeRefreshLayout,与之相关联的文件有两个分别是SwipeProgressBar,BakedBezierInterpolator把这三个文件拷贝到项目里面,修改一下包名就可以了。如何实现上拉刷新功能,其实我们看一下onInterceptTouchEvent和onTouchEvent就明白了,改的地方也不多。

1、仿canChildScrollUp()函数写canChildScrollDown()用来判断一下是否可以上拉,这里我只处理api>14的,因为项目最低版本是14的,所以我也就没有处理<14的情况

/**
     * 检查是否可以上拉,对于版本14以下的暂不支持
     * @return
     */
    public boolean canChildScrollDown() {
        if (android.os.Build.VERSION.SDK_INT < 14) {
            if (mTarget instanceof AbsListView) {
                final AbsListView absListView = (AbsListView) mTarget;
               //仿照canChildScrollUp中的这部分,判断添加<14的代码
            } else {
                return mTarget.getScrollY() > 0;
            }
        } else {
            return ViewCompat.canScrollVertically(mTarget, 1);
        }
    }

2、修改onInterceptTouchEvent,添加&& (!canChildScrollUp() || !canChildScrollDown()

@Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        ensureTarget();
        boolean handled = false;
        if (mReturningToStart && ev.getAction() == MotionEvent.ACTION_DOWN) {
            mReturningToStart = false;
        }
        if (isEnabled() && !mReturningToStart && (!canChildScrollUp() || !canChildScrollDown())) {
            handled = onTouchEvent(ev);
        }
        return !handled ? super.onInterceptTouchEvent(ev) : handled;
    }

3、修改onTouchEvent,只要在 float yDiff = eventY - mDownEvent.getY();下面添加

 if (!canChildScrollDown()) {
             yDiff = -eventY + mDownEvent.getY();
  }

4、整体的代码如下:

/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.jwzhangjie.baseui.widget;

import android.view.animation.Interpolator;

/**
 * A pre-baked bezier-curved interpolator for indeterminate progress animations.
 */
final class BakedBezierInterpolator implements Interpolator {
    private static final BakedBezierInterpolator INSTANCE = new BakedBezierInterpolator();

    public final static BakedBezierInterpolator getInstance() {
        return INSTANCE;
    }

    /**
     * Use getInstance instead of instantiating.
     */
    private BakedBezierInterpolator() {
        super();
    }

    /**
     * Lookup table values.
     * Generated using a Bezier curve from (0,0) to (1,1) with control points:
     * P0 (0,0)
     * P1 (0.4, 0)
     * P2 (0.2, 1.0)
     * P3 (1.0, 1.0)
     *
     * Values sampled with x at regular intervals between 0 and 1.
     */
    private static final float[] VALUES = new float[] {
        0.0f, 0.0002f, 0.0009f, 0.0019f, 0.0036f, 0.0059f, 0.0086f, 0.0119f, 0.0157f, 0.0209f,
        0.0257f, 0.0321f, 0.0392f, 0.0469f, 0.0566f, 0.0656f, 0.0768f, 0.0887f, 0.1033f, 0.1186f,
        0.1349f, 0.1519f, 0.1696f, 0.1928f, 0.2121f, 0.237f, 0.2627f, 0.2892f, 0.3109f, 0.3386f,
        0.3667f, 0.3952f, 0.4241f, 0.4474f, 0.4766f, 0.5f, 0.5234f, 0.5468f, 0.5701f, 0.5933f,
        0.6134f, 0.6333f, 0.6531f, 0.6698f, 0.6891f, 0.7054f, 0.7214f, 0.7346f, 0.7502f, 0.763f,
        0.7756f, 0.7879f, 0.8f, 0.8107f, 0.8212f, 0.8326f, 0.8415f, 0.8503f, 0.8588f, 0.8672f,
        0.8754f, 0.8833f, 0.8911f, 0.8977f, 0.9041f, 0.9113f, 0.9165f, 0.9232f, 0.9281f, 0.9328f,
        0.9382f, 0.9434f, 0.9476f, 0.9518f, 0.9557f, 0.9596f, 0.9632f, 0.9662f, 0.9695f, 0.9722f,
        0.9753f, 0.9777f, 0.9805f, 0.9826f, 0.9847f, 0.9866f, 0.9884f, 0.9901f, 0.9917f, 0.9931f,
        0.9944f, 0.9955f, 0.9964f, 0.9973f, 0.9981f, 0.9986f, 0.9992f, 0.9995f, 0.9998f, 1.0f, 1.0f
    };

    private static final float STEP_SIZE = 1.0f / (VALUES.length - 1);

    @Override
    public float getInterpolation(float input) {
        if (input >= 1.0f) {
            return 1.0f;
        }

        if (input <= 0f) {
            return 0f;
        }

        int position = Math.min(
                (int)(input * (VALUES.length - 1)),
                VALUES.length - 2);

        float quantized = position * STEP_SIZE;
        float difference = input - quantized;
        float weight = difference / STEP_SIZE;

        return VALUES[position] + weight * (VALUES[position + 1] - VALUES[position]);
    }

}

/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.jwzhangjie.baseui.widget;

import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.support.v4.view.ViewCompat;
import android.view.View;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;


/**
 * Custom progress bar that shows a cycle of colors as widening circles that
 * overdraw each other. When finished, the bar is cleared from the inside out as
 * the main cycle continues. Before running, this can also indicate how close
 * the user is to triggering something (e.g. how far they need to pull down to
 * trigger a refresh).
 */
final class SwipeProgressBar {

    // Default progress animation colors are grays.
    private final static int COLOR1 = 0xB3000000;
    private final static int COLOR2 = 0x80000000;
    private final static int COLOR3 = 0x4d000000;
    private final static int COLOR4 = 0x1a000000;

    // The duration of the animation cycle.
    private static final int ANIMATION_DURATION_MS = 2000;

    // The duration of the animation to clear the bar.
    private static final int FINISH_ANIMATION_DURATION_MS = 1000;

    // Interpolator for varying the speed of the animation.
    private static final Interpolator INTERPOLATOR = BakedBezierInterpolator.getInstance();

    private final Paint mPaint = new Paint();
    private final RectF mClipRect = new RectF();
    private float mTriggerPercentage;
    private long mStartTime;
    private long mFinishTime;
    private boolean mRunning;

    // Colors used when rendering the animation,
    private int mColor1;
    private int mColor2;
    private int mColor3;
    private int mColor4;
    private View mParent;

    private Rect mBounds = new Rect();

    public SwipeProgressBar(View parent) {
        mParent = parent;
        mColor1 = COLOR1;
        mColor2 = COLOR2;
        mColor3 = COLOR3;
        mColor4 = COLOR4;
    }

    /**
     * Set the four colors used in the progress animation. The first color will
     * also be the color of the bar that grows in response to a user swipe
     * gesture.
     *
     * @param color1 Integer representation of a color.
     * @param color2 Integer representation of a color.
     * @param color3 Integer representation of a color.
     * @param color4 Integer representation of a color.
     */
    void setColorScheme(int color1, int color2, int color3, int color4) {
        mColor1 = color1;
        mColor2 = color2;
        mColor3 = color3;
        mColor4 = color4;
    }

    /**
     * Update the progress the user has made toward triggering the swipe
     * gesture. and use this value to update the percentage of the trigger that
     * is shown.
     */
    void setTriggerPercentage(float triggerPercentage) {
        mTriggerPercentage = triggerPercentage;
        mStartTime = 0;
        ViewCompat.postInvalidateOnAnimation(mParent);
    }

    /**
     * Start showing the progress animation.
     */
    void start() {
        if (!mRunning) {
            mTriggerPercentage = 0;
            mStartTime = AnimationUtils.currentAnimationTimeMillis();
            mRunning = true;
            mParent.postInvalidate();
        }
    }

    /**
     * Stop showing the progress animation.
     */
    void stop() {
        if (mRunning) {
            mTriggerPercentage = 0;
            mFinishTime = AnimationUtils.currentAnimationTimeMillis();
            mRunning = false;
            mParent.postInvalidate();
        }
    }

    /**
     * @return Return whether the progress animation is currently running.
     */
    boolean isRunning() {
        return mRunning || mFinishTime > 0;
    }

    void draw(Canvas canvas) {
        final int width = mBounds.width();
        final int height = mBounds.height();
        final int cx = width / 2;
        final int cy = height / 2;
        boolean drawTriggerWhileFinishing = false;
        int restoreCount = canvas.save();
        canvas.clipRect(mBounds);

        if (mRunning || (mFinishTime > 0)) {
            long now = AnimationUtils.currentAnimationTimeMillis();
            long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS;
            long iterations = (now - mStartTime) / ANIMATION_DURATION_MS;
            float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f));

            // If we‘re not running anymore, that means we‘re running through
            // the finish animation.
            if (!mRunning) {
                // If the finish animation is done, don‘t draw anything, and
                // don‘t repost.
                if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) {
                    mFinishTime = 0;
                    return;
                }

                // Otherwise, use a 0 opacity alpha layer to clear the animation
                // from the inside out. This layer will prevent the circles from
                // drawing within its bounds.
                long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS;
                float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f));
                float pct = (finishProgress / 100f);
                // Radius of the circle is half of the screen.
                float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct);
                mClipRect.set(cx - clearRadius, 0, cx + clearRadius, height);
                canvas.saveLayerAlpha(mClipRect, 0, 0);
                // Only draw the trigger if there is a space in the center of
                // this refreshing view that needs to be filled in by the
                // trigger. If the progress view is just still animating, let it
                // continue animating.
                drawTriggerWhileFinishing = true;
            }

            // First fill in with the last color that would have finished drawing.
            if (iterations == 0) {
                canvas.drawColor(mColor1);
            } else {
                if (rawProgress >= 0 && rawProgress < 25) {
                    canvas.drawColor(mColor4);
                } else if (rawProgress >= 25 && rawProgress < 50) {
                    canvas.drawColor(mColor1);
                } else if (rawProgress >= 50 && rawProgress < 75) {
                    canvas.drawColor(mColor2);
                } else {
                    canvas.drawColor(mColor3);
                }
            }

            // Then draw up to 4 overlapping concentric circles of varying radii, based on how far
            // along we are in the cycle.
            // progress 0-50 draw mColor2
            // progress 25-75 draw mColor3
            // progress 50-100 draw mColor4
            // progress 75 (wrap to 25) draw mColor1
            if ((rawProgress >= 0 && rawProgress <= 25)) {
                float pct = (((rawProgress + 25) * 2) / 100f);
                drawCircle(canvas, cx, cy, mColor1, pct);
            }
            if (rawProgress >= 0 && rawProgress <= 50) {
                float pct = ((rawProgress * 2) / 100f);
                drawCircle(canvas, cx, cy, mColor2, pct);
            }
            if (rawProgress >= 25 && rawProgress <= 75) {
                float pct = (((rawProgress - 25) * 2) / 100f);
                drawCircle(canvas, cx, cy, mColor3, pct);
            }
            if (rawProgress >= 50 && rawProgress <= 100) {
                float pct = (((rawProgress - 50) * 2) / 100f);
                drawCircle(canvas, cx, cy, mColor4, pct);
            }
            if ((rawProgress >= 75 && rawProgress <= 100)) {
                float pct = (((rawProgress - 75) * 2) / 100f);
                drawCircle(canvas, cx, cy, mColor1, pct);
            }
            if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) {
                // There is some portion of trigger to draw. Restore the canvas,
                // then draw the trigger. Otherwise, the trigger does not appear
                // until after the bar has finished animating and appears to
                // just jump in at a larger width than expected.
                canvas.restoreToCount(restoreCount);
                restoreCount = canvas.save();
                canvas.clipRect(mBounds);
                drawTrigger(canvas, cx, cy);
            }
            // Keep running until we finish out the last cycle.
            ViewCompat.postInvalidateOnAnimation(mParent);
        } else {
            // Otherwise if we‘re in the middle of a trigger, draw that.
            if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) {
                drawTrigger(canvas, cx, cy);
            }
        }
        canvas.restoreToCount(restoreCount);
    }

    private void drawTrigger(Canvas canvas, int cx, int cy) {
        mPaint.setColor(mColor1);
        canvas.drawCircle(cx, cy, cx * mTriggerPercentage, mPaint);
    }

    /**
     * Draws a circle centered in the view.
     *
     * @param canvas the canvas to draw on
     * @param cx the center x coordinate
     * @param cy the center y coordinate
     * @param color the color to draw
     * @param pct the percentage of the view that the circle should cover
     */
    private void drawCircle(Canvas canvas, float cx, float cy, int color, float pct) {
        mPaint.setColor(color);
        canvas.save();
        canvas.translate(cx, cy);
        float radiusScale = INTERPOLATOR.getInterpolation(pct);
        canvas.scale(radiusScale, radiusScale);
        canvas.drawCircle(0, 0, cx, mPaint);
        canvas.restore();
    }

    /**
     * Set the drawing bounds of this SwipeProgressBar.
     */
    void setBounds(int left, int top, int right, int bottom) {
        mBounds.left = left;
        mBounds.top = top;
        mBounds.right = right;
        mBounds.bottom = bottom;
    }
}

/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.jwzhangjie.baseui.widget;

import com.jwzhangjie.baseui.utils.AppLog;

import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.support.v4.view.ViewCompat;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Transformation;
import android.widget.AbsListView;


/**
 * The SwipeRefreshLayout should be used whenever the user can refresh the
 * contents of a view via a vertical swipe gesture. The activity that
 * instantiates this view should add an OnRefreshListener to be notified
 * whenever the swipe to refresh gesture is completed. The SwipeRefreshLayout
 * will notify the listener each and every time the gesture is completed again;
 * the listener is responsible for correctly determining when to actually
 * initiate a refresh of its content. If the listener determines there should
 * not be a refresh, it must call setRefreshing(false) to cancel any visual
 * indication of a refresh. If an activity wishes to show just the progress
 * animation, it should call setRefreshing(true). To disable the gesture and progress
 * animation, call setEnabled(false) on the view.
 *
 * <p> This layout should be made the parent of the view that will be refreshed as a
 * result of the gesture and can only support one direct child. This view will
 * also be made the target of the gesture and will be forced to match both the
 * width and the height supplied in this layout. The SwipeRefreshLayout does not
 * provide accessibility events; instead, a menu item must be provided to allow
 * refresh of the content wherever this gesture is used.</p>
 */
public class SwipeRefreshLayout extends ViewGroup {
    private static final long RETURN_TO_ORIGINAL_POSITION_TIMEOUT = 300;
    private static final float ACCELERATE_INTERPOLATION_FACTOR = 1.5f;
    private static final float DECELERATE_INTERPOLATION_FACTOR = 2f;
    private static final float PROGRESS_BAR_HEIGHT = 4;
    private static final float MAX_SWIPE_DISTANCE_FACTOR = .6f;
    private static final int REFRESH_TRIGGER_DISTANCE = 120;

    private SwipeProgressBar mProgressBar; //the thing that shows progress is going
    private View mTarget; //the content that gets pulled down
    private int mOriginalOffsetTop;
    private OnRefreshListener mListener;
    private MotionEvent mDownEvent;
    private int mFrom;
    private boolean mRefreshing = false;
    private int mTouchSlop;
    private float mDistanceToTriggerSync = -1;
    private float mPrevY;
    private int mMediumAnimationDuration;
    private float mFromPercentage = 0;
    private float mCurrPercentage = 0;
    private int mProgressBarHeight;
    private int mCurrentTargetOffsetTop;
    // Target is returning to its start offset because it was cancelled or a
    // refresh was triggered.
    private boolean mReturningToStart;
    private final DecelerateInterpolator mDecelerateInterpolator;
    private final AccelerateInterpolator mAccelerateInterpolator;
    private static final int[] LAYOUT_ATTRS = new int[] {
        android.R.attr.enabled
    };

    private final Animation mAnimateToStartPosition = new Animation() {
        @Override
        public void applyTransformation(float interpolatedTime, Transformation t) {
            int targetTop = 0;
            if (mFrom != mOriginalOffsetTop) {
                targetTop = (mFrom + (int)((mOriginalOffsetTop - mFrom) * interpolatedTime));
            }
            int offset = targetTop - mTarget.getTop();
            final int currentTop = mTarget.getTop();
            if (offset + currentTop < 0) {
                offset = 0 - currentTop;
            }
            setTargetOffsetTopAndBottom(offset);
        }
    };

    private Animation mShrinkTrigger = new Animation() {
        @Override
        public void applyTransformation(float interpolatedTime, Transformation t) {
            float percent = mFromPercentage + ((0 - mFromPercentage) * interpolatedTime);
            mProgressBar.setTriggerPercentage(percent);
        }
    };

    private final AnimationListener mReturnToStartPositionListener = new BaseAnimationListener() {
        @Override
        public void onAnimationEnd(Animation animation) {
            // Once the target content has returned to its start position, reset
            // the target offset to 0
            mCurrentTargetOffsetTop = 0;
        }
    };

    private final AnimationListener mShrinkAnimationListener = new BaseAnimationListener() {
        @Override
        public void onAnimationEnd(Animation animation) {
            mCurrPercentage = 0;
        }
    };

    private final Runnable mReturnToStartPosition = new Runnable() {

        @Override
        public void run() {
            mReturningToStart = true;
            animateOffsetToStartPosition(mCurrentTargetOffsetTop + getPaddingTop(),
                    mReturnToStartPositionListener);
        }

    };

    // Cancel the refresh gesture and animate everything back to its original state.
    private final Runnable mCancel = new Runnable() {

        @Override
        public void run() {
            mReturningToStart = true;
            // Timeout fired since the user last moved their finger; animate the
            // trigger to 0 and put the target back at its original position
            if (mProgressBar != null) {
                mFromPercentage = mCurrPercentage;
                mShrinkTrigger.setDuration(mMediumAnimationDuration);
                mShrinkTrigger.setAnimationListener(mShrinkAnimationListener);
                mShrinkTrigger.reset();
                mShrinkTrigger.setInterpolator(mDecelerateInterpolator);
                startAnimation(mShrinkTrigger);
            }
            animateOffsetToStartPosition(mCurrentTargetOffsetTop + getPaddingTop(),
                    mReturnToStartPositionListener);
        }

    };

    /**
     * Simple constructor to use when creating a SwipeRefreshLayout from code.
     * @param context
     */
    public SwipeRefreshLayout(Context context) {
        this(context, null);
    }

    /**
     * Constructor that is called when inflating SwipeRefreshLayout from XML.
     * @param context
     * @param attrs
     */
    public SwipeRefreshLayout(Context context, AttributeSet attrs) {
        super(context, attrs);

        mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();

        mMediumAnimationDuration = getResources().getInteger(
                android.R.integer.config_mediumAnimTime);

        setWillNotDraw(false);
        mProgressBar = new SwipeProgressBar(this);
        final DisplayMetrics metrics = getResources().getDisplayMetrics();
        mProgressBarHeight = (int) (metrics.density * PROGRESS_BAR_HEIGHT);
        mDecelerateInterpolator = new DecelerateInterpolator(DECELERATE_INTERPOLATION_FACTOR);
        mAccelerateInterpolator = new AccelerateInterpolator(ACCELERATE_INTERPOLATION_FACTOR);

        final TypedArray a = context.obtainStyledAttributes(attrs, LAYOUT_ATTRS);
        setEnabled(a.getBoolean(0, true));
        a.recycle();
    }

    @Override
    public void onAttachedToWindow() {
        super.onAttachedToWindow();
        removeCallbacks(mCancel);
        removeCallbacks(mReturnToStartPosition);
    }

    @Override
    public void onDetachedFromWindow() {
        super.onDetachedFromWindow();
        removeCallbacks(mReturnToStartPosition);
        removeCallbacks(mCancel);
    }

    private void animateOffsetToStartPosition(int from, AnimationListener listener) {
        mFrom = from;
        mAnimateToStartPosition.reset();
        mAnimateToStartPosition.setDuration(mMediumAnimationDuration);
        mAnimateToStartPosition.setAnimationListener(listener);
        mAnimateToStartPosition.setInterpolator(mDecelerateInterpolator);
        mTarget.startAnimation(mAnimateToStartPosition);
    }

    /**
     * Set the listener to be notified when a refresh is triggered via the swipe
     * gesture.
     */
    public void setOnRefreshListener(OnRefreshListener listener) {
        mListener = listener;
    }

    private void setTriggerPercentage(float percent) {
        if (percent == 0f) {
            // No-op. A null trigger means it‘s uninitialized, and setting it to zero-percent
            // means we‘re trying to reset state, so there‘s nothing to reset in this case.
            mCurrPercentage = 0;
            return;
        }
        mCurrPercentage = percent;
        mProgressBar.setTriggerPercentage(percent);
    }

    /**
     * Notify the widget that refresh state has changed. Do not call this when
     * refresh is triggered by a swipe gesture.
     *
     * @param refreshing Whether or not the view should show refresh progress.
     */
    public void setRefreshing(boolean refreshing) {
        if (mRefreshing != refreshing) {
            ensureTarget();
            mCurrPercentage = 0;
            mRefreshing = refreshing;
            if (mRefreshing) {
                mProgressBar.start();
            } else {
                mProgressBar.stop();
            }
        }
    }

    /**
     * Set the four colors used in the progress animation. The first color will
     * also be the color of the bar that grows in response to a user swipe
     * gesture.
     *
     * @param colorRes1 Color resource.
     * @param colorRes2 Color resource.
     * @param colorRes3 Color resource.
     * @param colorRes4 Color resource.
     */
    public void setColorScheme(int colorRes1, int colorRes2, int colorRes3, int colorRes4) {
        ensureTarget();
        final Resources res = getResources();
        final int color1 = res.getColor(colorRes1);
        final int color2 = res.getColor(colorRes2);
        final int color3 = res.getColor(colorRes3);
        final int color4 = res.getColor(colorRes4);
        mProgressBar.setColorScheme(color1, color2, color3,color4);
    }

    /**
     * @return Whether the SwipeRefreshWidget is actively showing refresh
     *         progress.
     */
    public boolean isRefreshing() {
        return mRefreshing;
    }

    private void ensureTarget() {
        // Don‘t bother getting the parent height if the parent hasn‘t been laid out yet.
        if (mTarget == null) {
            if (getChildCount() > 1 && !isInEditMode()) {
                throw new IllegalStateException(
                        "SwipeRefreshLayout can host only one direct child");
            }
            mTarget = getChildAt(0);
            mOriginalOffsetTop = mTarget.getTop() + getPaddingTop();
        }
        if (mDistanceToTriggerSync == -1) {
            if (getParent() != null && ((View)getParent()).getHeight() > 0) {
                final DisplayMetrics metrics = getResources().getDisplayMetrics();
                mDistanceToTriggerSync = (int) Math.min(
                        ((View) getParent()) .getHeight() * MAX_SWIPE_DISTANCE_FACTOR,
                                REFRESH_TRIGGER_DISTANCE * metrics.density);
            }
        }
    }

    @Override
    public void draw(Canvas canvas) {
        super.draw(canvas);
        mProgressBar.draw(canvas);
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        final int width =  getMeasuredWidth();
        final int height = getMeasuredHeight();
        mProgressBar.setBounds(0, 0, width, mProgressBarHeight);
        if (getChildCount() == 0) {
            return;
        }
        final View child = getChildAt(0);
        final int childLeft = getPaddingLeft();
        final int childTop = mCurrentTargetOffsetTop + getPaddingTop();
        final int childWidth = width - getPaddingLeft() - getPaddingRight();
        final int childHeight = height - getPaddingTop() - getPaddingBottom();
        child.layout(childLeft, childTop, childLeft + childWidth, childTop + childHeight);
    }

    @Override
    public void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        if (getChildCount() > 1 && !isInEditMode()) {
            throw new IllegalStateException("SwipeRefreshLayout can host only one direct child");
        }
        if (getChildCount() > 0) {
            getChildAt(0).measure(
                    MeasureSpec.makeMeasureSpec(
                            getMeasuredWidth() - getPaddingLeft() - getPaddingRight(),
                            MeasureSpec.EXACTLY),
                    MeasureSpec.makeMeasureSpec(
                            getMeasuredHeight() - getPaddingTop() - getPaddingBottom(),
                            MeasureSpec.EXACTLY));
        }
    }

    /**
     * @return Whether it is possible for the child view of this layout to
     *         scroll up. Override this if the child view is a custom view.
     */
    public boolean canChildScrollUp() {
        if (android.os.Build.VERSION.SDK_INT < 14) {
            if (mTarget instanceof AbsListView) {
                final AbsListView absListView = (AbsListView) mTarget;
                return absListView.getChildCount() > 0
                        && (absListView.getFirstVisiblePosition() > 0 || absListView.getChildAt(0)
                                .getTop() < absListView.getPaddingTop());
            } else {
                return mTarget.getScrollY() > 0;
            }
        } else {
            return ViewCompat.canScrollVertically(mTarget, -1);
        }
    }
    /**
     * 检查是否可以上拉,对于版本14以下的暂不支持
     * @return
     */
    public boolean canChildScrollDown() {
        if (android.os.Build.VERSION.SDK_INT < 14) {
            if (mTarget instanceof AbsListView) {
                final AbsListView absListView = (AbsListView) mTarget;
                AppLog.e(absListView.getFirstVisiblePosition()+"  :   "+absListView.getChildAt(absListView.getChildCount()-1).getBottom()+"  :   "+absListView.getPaddingBottom());
                return absListView.getChildCount() > 0
                        && (absListView.getFirstVisiblePosition() > 0 || absListView.getChildAt(0)
                                .getTop() < absListView.getPaddingTop());
            } else {
                return mTarget.getScrollY() > 0;
            }
        } else {
            return ViewCompat.canScrollVertically(mTarget, 1);
        }
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        ensureTarget();
        boolean handled = false;
        if (mReturningToStart && ev.getAction() == MotionEvent.ACTION_DOWN) {
            mReturningToStart = false;
        }
        if (isEnabled() && !mReturningToStart && (!canChildScrollUp() || !canChildScrollDown())) {
            handled = onTouchEvent(ev);
        }
        return !handled ? super.onInterceptTouchEvent(ev) : handled;
    }

    @Override
    public void requestDisallowInterceptTouchEvent(boolean b) {
        // Nope.
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        final int action = event.getAction();
        boolean handled = false;
        switch (action) {
            case MotionEvent.ACTION_DOWN:
                mCurrPercentage = 0;
                mDownEvent = MotionEvent.obtain(event);
                mPrevY = mDownEvent.getY();
                break;
            case MotionEvent.ACTION_MOVE:
            	AppLog.e(mTarget.getBottom()+"  bottom");
                if (mDownEvent != null && !mReturningToStart) {
                    final float eventY = event.getY();
                    float yDiff = eventY - mDownEvent.getY();
                    if (!canChildScrollDown()) {
                    	yDiff = -eventY + mDownEvent.getY();
					}
                    if (yDiff > mTouchSlop) {
                        // User velocity passed min velocity; trigger a refresh
                        if (yDiff > mDistanceToTriggerSync) {
                            // User movement passed distance; trigger a refresh
                            startRefresh();
                            handled = true;
                            break;
                        } else {
                            // Just track the user‘s movement
                            setTriggerPercentage(
                                    mAccelerateInterpolator.getInterpolation(
                                            yDiff / mDistanceToTriggerSync));
                            float offsetTop = yDiff;
                            if (mPrevY > eventY) {
                                offsetTop = yDiff - mTouchSlop;
                            }
                            updateContentOffsetTop((int) (offsetTop));
                            if (mPrevY > eventY && (mTarget.getTop() < mTouchSlop)) {
                                // If the user puts the view back at the top, we
                                // don‘t need to. This shouldn‘t be considered
                                // cancelling the gesture as the user can restart from the top.
                                removeCallbacks(mCancel);
                            } else {
                                updatePositionTimeout();
                            }
                            mPrevY = event.getY();
                            handled = true;
                        }
                    }
                }
                break;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_CANCEL:
                if (mDownEvent != null) {
                    mDownEvent.recycle();
                    mDownEvent = null;
                }
                break;
        }
        return handled;
    }

    private void startRefresh() {
        removeCallbacks(mCancel);
        mReturnToStartPosition.run();
        setRefreshing(true);
        mListener.onRefresh();
    }

    private void updateContentOffsetTop(int targetTop) {
        final int currentTop = mTarget.getTop();
        if (targetTop > mDistanceToTriggerSync) {
            targetTop = (int) mDistanceToTriggerSync;
        } else if (targetTop < 0) {
            targetTop = 0;
        }
        setTargetOffsetTopAndBottom(targetTop - currentTop);
    }

    private void setTargetOffsetTopAndBottom(int offset) {
        mTarget.offsetTopAndBottom(offset);
        mCurrentTargetOffsetTop = mTarget.getTop();
    }

    private void updatePositionTimeout() {
        removeCallbacks(mCancel);
        postDelayed(mCancel, RETURN_TO_ORIGINAL_POSITION_TIMEOUT);
    }

    /**
     * Classes that wish to be notified when the swipe gesture correctly
     * triggers a refresh should implement this interface.
     */
    public interface OnRefreshListener {
        public void onRefresh();
    }

    /**
     * Simple AnimationListener to avoid having to implement unneeded methods in
     * AnimationListeners.
     */
    private class BaseAnimationListener implements AnimationListener {
        @Override
        public void onAnimationStart(Animation animation) {
        }

        @Override
        public void onAnimationEnd(Animation animation) {
        }

        @Override
        public void onAnimationRepeat(Animation animation) {
        }
    }
}

由于布局我们改,所以上拉刷新的时候,还是顶部滚动条出现