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UGUI代码分析
1.canvas,screen模式和world模式区别:screen的绑定摄像机与canvas相对位置不会改变不可改变canvas,world模式下有个event camera相对位置可改变,canvas可改变,canvas就相当于一个3D物体。sorting,order layer规定canvas优先级。
2.富文本支持html标签。
3.控制image fill
public class imagetype : MonoBehaviour { public Image imagel; public float i = 0.0f; } void Update () { imagel.type = Image.Type.Filled; imagel.fillMethod = Image.FillMethod.Radial360; imagel.fillAmount = i; if (i >= 1.0f) { i = 0.0f; } i = i + 0.002f; }
4.控制按钮
public class button : MonoBehaviour { public Image image_sp; public Text text_sp; public Text text_btn; public void open_close(){ if(text_btn.text == "打开图片"){ image_sp.gameObject.SetActive(true); text_btn.text = "关闭图片"; text_sp.text = "无敌是多么寂寞"; } else { image_sp.gameObject.SetActive(false); text_btn.text = "打开图片"; text_sp.text = "无敌?"; }
5.控制按钮,内建图片数组
public class button1 : MonoBehaviour { public Image image_sp; public Sprite[] image_sps; private string select_name; private int i; public void sp() { select_name = EventSystem.current.currentSelectedGameObject.name; if (select_name == "Button_left") { if (i <= 0) { i = image_sps.Length - 1; } image_sp.overrideSprite = image_sps[--i]; } else { if (i >= image_sps.Length - 1) { i = 0; } image_sp.overrideSprite = image_sps[++i]; }
6.锚点必须在他的父对象内设置,如果没有父对象就没有锚点。
7.InputField。Navigation自动匹配发布导航信息。
public class input_js : MonoBehaviour { public Text text_jg; public InputField input1; public InputField input2; public InputField input_to; public GameObject panel_tc; public void js(){ text_jg.text = (int.Parse(input1.text) - int.Parse(input2.text)).ToString(); } public void tc() { panel_tc.SetActive(true); } public void yes() { text_jg.text = input_to.text; panel_tc.SetActive(false); } public void no() { panel_tc.SetActive(false); } }
8.xml本地存储登录案例
using System.IO; using System.Xml; public class dengl : MonoBehaviour { public Image image_zc; public Text text_info; public Image image_ty_xxk; public Text text_ts; public InputField inputField_yhzh; public InputField inputField_yhmm; public InputField inputField_qrmm; public InputField inputField_yhdh; public InputField inputField_yhqq; public InputField inputField_zh; public InputField inputField_mm; private string _xmlpath;//yong hu wen jian,_xmlpath = Application.dataPath + "/user.xml"; //获得date路径只能在主线程赋值,不能再moonbehaviour构造函数赋值如上 /* public void text() { ty_xxk("用户名或密码不能为空"); }*/ void Start() { _xmlpath = Application.dataPath + "/user.xml"; if (!File.Exists(_xmlpath)) { XmlDocument xmlDoc = new XmlDocument();//xin jian xml shi li XmlElement root = xmlDoc.CreateElement("Root");//gen jie dian , zui shang ceng jie dian xmlDoc.AppendChild(root);//zhi jie dian XmlElement user = xmlDoc.CreateElement("User");//yong hu jie dian user.SetAttribute("user_name", "Admin"); user.SetAttribute("user_pass", "123456"); user.SetAttribute("user_tel", "18373290290"); user.SetAttribute("user_qq", "1780585054"); root.AppendChild(user); xmlDoc.Save(_xmlpath); Debug.Log("xml creat success"); } } public void Quit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } public void open_zc() { image_zc.gameObject.SetActive(true); } public void close_zc() { image_zc.gameObject.SetActive(false); } public void ty_xxk(string str) { image_ty_xxk.gameObject.SetActive(true); text_info.text = str; text_ts.text = str; } public void ty_xxk_close(string str) { image_ty_xxk.gameObject.SetActive(false); } public void zc() { if(inputField_yhzh.text == ""|| inputField_yhmm.text == "" || inputField_qrmm.text == "" || inputField_yhdh.text == "" || inputField_yhqq.text == ""){ ty_xxk("信息不完整!有空的项目!"); return; } if (inputField_yhmm.text != inputField_qrmm.text) { ty_xxk("两次输入的密码不一致"); return; } XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(_xmlpath); XmlNodeList nodeList = xmlDoc.SelectSingleNode("Root").ChildNodes; foreach (XmlElement xe in nodeList) { if (xe.GetAttribute("user_name") == inputField_yhzh.text) ty_xxk("该用户名已被占用!请更换用户名!"); } //ty_xxk("恭喜该用户名可以使用"); //qu de gen jie dian XmlNode root = xmlDoc.SelectSingleNode("Root"); //chuang jian xin jie dian XmlElement user = xmlDoc.CreateElement("User"); user.SetAttribute("user_name", inputField_yhzh.text); user.SetAttribute("user_pass", inputField_yhmm.text); user.SetAttribute("user_tel", inputField_yhdh.text); user.SetAttribute("user_qq", inputField_yhqq.text); //jiang xin jie dian jia ru gen jie dian root.AppendChild(user); //bao cun wen jian xmlDoc.Save(_xmlpath); ty_xxk("恭喜注册成功"); inputField_yhzh.text = ""; inputField_yhmm.text = ""; inputField_qrmm.text = ""; inputField_yhdh.text = ""; inputField_yhqq.text = ""; } public void denglu() { if (inputField_zh.text == "" || inputField_mm.text == "") { ty_xxk("用户名或者密码不能为空!"); return; } XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(_xmlpath); XmlNodeList nodeList = xmlDoc.SelectSingleNode("Root").ChildNodes; foreach(XmlElement xe in nodeList) { if(xe.GetAttribute("user_name") == inputField_zh.text) { var mima = xe.GetAttribute("user_pass"); if(inputField_mm.text == mima) { ty_xxk("登录成功!"); Application.OpenURL("http://wwww.4399.com"); return; }else { ty_xxk("登录失败!密码错误!"); return; } } } ty_xxk("此用户账号还没有注册!请注册!"); }
UGUI代码分析
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