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进度条
EditorGUI.ProgressBar 进度条
static function ProgressBar (position : Rect, value : float, text : string) : void
Parameters参数
- totalPositionRectangle on the screen to use in total for both the control.
屏幕上的矩形区域,用来总的这两者控制 - valueValue that is shown. //显示的值
Description描述
Make a progress bar.
制作一个进度条。
Value goes from 0 to 1, where 0 means 0% of the bar filled and 1 means the bar is at 100% fully filled
从0到1;0表示0%,1表示100%满条。
Progress bar in an Editor Window.
编辑器中的进度条。
// Draw the damage and the armor with bars in an Editor Window //在编辑器绘制伤害和盔甲的状态 class EditorGUIProgressBar extends EditorWindow { var armor : int = 20; var damage : int = 80; @MenuItem("Examples/Display Info") static function Init() { var window = GetWindow(EditorGUIProgressBar); window.Show(); } function OnGUI() { armor = EditorGUI.IntSlider(Rect(3,3,position.width-6,15), "Armor:", armor, 0, 100); damage = EditorGUI.IntSlider(Rect(3,25,position.width-6,15), "Damage:", damage, 0, 100); EditorGUI.ProgressBar(Rect(3,45,position.width-6,20),armor/100.0, "Armor"); EditorGUI.ProgressBar(Rect(3,70,position.width-6,20),damage/100.0, "Damage"); } }
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