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Box2D例子——Demo2停不下来的球球
package com.cvte.game; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.EdgeShape; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.World; import com.badlogic.gdx.utils.Array; public class Demo2 extends ApplicationAdapter implements InputProcessor { private static final float PXTM = 80; protected OrthographicCamera mCamera; private Box2DDebugRenderer mRenderer; private World mWorld; private SpriteBatch mBatch; private Texture mTextureBall; private float mBallRadius; @Override public void create() { float cameraWidth = Gdx.graphics.getWidth() / PXTM; float cameraHeight = Gdx.graphics.getHeight() / PXTM; mCamera = new OrthographicCamera(cameraWidth, cameraHeight); mCamera.position.set(cameraWidth / 2, cameraHeight / 2, 0); mCamera.update(); mRenderer = new Box2DDebugRenderer(); mWorld = new World(new Vector2(0, 0), true); //wall { BodyDef bd = new BodyDef(); bd.type = BodyType.StaticBody; EdgeShape edgeShape = new EdgeShape(); FixtureDef fd = new FixtureDef(); fd.shape = edgeShape; Body box = mWorld.createBody(bd); edgeShape.set(new Vector2(toWorldSize(0), toWorldSize(0)), new Vector2(toWorldSize(Gdx.graphics.getWidth()), toWorldSize(0))); box.createFixture(fd); edgeShape.set(new Vector2(toWorldSize(Gdx.graphics.getWidth()), toWorldSize(0)), new Vector2(toWorldSize(Gdx.graphics.getWidth()), toWorldSize(Gdx.graphics.getHeight()))); box.createFixture(fd); edgeShape.set(new Vector2(toWorldSize(Gdx.graphics.getWidth()), toWorldSize(Gdx.graphics.getHeight())), new Vector2(0, toWorldSize(Gdx.graphics.getHeight()))); box.createFixture(fd); edgeShape.set(new Vector2(toWorldSize(0), toWorldSize(Gdx.graphics.getHeight())), new Vector2(0, toWorldSize(0))); box.createFixture(fd); } mTextureBall = new Texture(Gdx.files.internal("coin1.png")); mBatch = new SpriteBatch(); Gdx.input.setInputProcessor(this); } @Override public void dispose() { mCamera = null; mRenderer.dispose(); mRenderer = null; mWorld.dispose(); mWorld = null; mBatch = null; mTextureBall.dispose(); mTextureBall = null; } @Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); mWorld.step(Gdx.app.getGraphics().getDeltaTime(), 6, 2); mBatch.setProjectionMatrix(mCamera.combined); mBatch.begin(); Array<Body> bodies = new Array<Body>(); mWorld.getBodies(bodies); for (Body b : bodies) { Ball ball = (Ball)b.getUserData(); if (ball != null) { ball.setPosition(b.getPosition().x, b.getPosition().y); ball.setRotation(MathUtils.radiansToDegrees * b.getAngle()); ball.draw(mBatch); } } mBatch.end(); } private float toWorldSize(float pos) { return (pos / PXTM); } private void addBall() { BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(toWorldSize(400), toWorldSize(800)); mBallRadius = toWorldSize(20); CircleShape circleShape = new CircleShape(); circleShape.setRadius(mBallRadius); FixtureDef fd = new FixtureDef(); fd.shape = circleShape; fd.density = 1; fd.friction = 0; fd.restitution = 1; Body b = mWorld.createBody(bd); b.createFixture(fd); Vector2 force = new Vector2(100, 100); b.applyForce(force, bd.position, true); b.applyLinearImpulse(force, bd.position, true); Ball ball = new Ball(mTextureBall, mBallRadius); b.setUserData(ball); } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { addBall(); return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } public class Ball extends Sprite { public Ball(Texture texture, float radius) { super(texture); setSize(radius * 2, radius * 2); } } }
Box2D例子——Demo2停不下来的球球
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