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FastSocket客户端/服务端通讯示例 客户端被动接收

示例代码参见  http://www.cnblogs.com/T-MAC/p/fastsocket-asyncbinary-usage.html

我这里只写一份客户端如何被动接收的代码。   先从AsyncBinarySocketClient继承定义一个客户端类,重载OnConnected,OnDisconnected,OnMessageReceived等方法。

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Windows.Forms;using Sodao.FastSocket.SocketBase;using Sodao.FastSocket.Client;namespace MaxCode{    public class MyClient : AsyncBinarySocketClient    {        public MyClient(int socketBufferSize,            int messageBufferSize,            int millisecondsSendTimeout,            int millisecondsReceiveTimeout)            : base(socketBufferSize, messageBufferSize, millisecondsSendTimeout, millisecondsReceiveTimeout)        {                    }        protected Encoding encode = Encoding.GetEncoding("utf-8");        protected override void OnMessageReceived(IConnection connection, MessageReceivedEventArgs e)        {            if(e.Buffer!=null && e.Buffer.Count>0)                MessageBox.Show(encode.GetString(e.Buffer.Array));            base.OnMessageReceived(connection, e);        }        protected override void OnConnected(IConnection connection)        {            bConnected = true;            base.OnConnected(connection);        }        protected override void OnDisconnected(IConnection connection, Exception ex)        {            bConnected = false;            base.OnDisconnected(connection, ex);        }        private bool bConnected = false;        public bool Connected        {            get { return bConnected; }        }            }}

 

 

然后在主程序中实例化本类

 var client = new MaxCode.MyClient(8192, 8192, 3000, 3000); //注册服务器节点,这里可注册多个(name不能重复) client.RegisterServerNode("127.0.0.1:8401", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), 8401));

然后我们就可以通过重载的OnMessageReceived方法接收来自服务端的消息了。

希望对大家有所帮助。

FastSocket客户端/服务端通讯示例 客户端被动接收