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A Room-Escape game made by Clojure, playing with telnet and pure-text commands - Part 1
Code path:
https://github.com/bluesilence/Lisp/tree/master/clojure/projects/room-escape
As I have been a fan of room-escape games, there have always been a desire to make my own story of a room-escape game. However, I‘m not a UX and don‘t know much about GUI. So I created this pure-text room-escape game, with scalable API for new stories.
1. Build the model of a room
To begin with, I pictured a draft room, with nothing but a door and a table.
Then the door needs to have a locker and a key to escape from it.
Now where to put the key?
I decided to hide the key into a safe with a password panel. The player have to enter the correct password to open it.
Then how does the player find clue about the password?
I designed to leave some message on a card which is placed on the table. When player picks the card and examine it, he/she will get the riddle on the card.
Check the scratch below:
That‘s all the story for a simple room to escape from!
The following chapters will explain how the program works.
A Room-Escape game made by Clojure, playing with telnet and pure-text commands - Part 1