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cocos2dx mac android.mk


LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp



#LOCAL_SRC_FILES := hellocpp/main.cpp #                   ../../Classes/AppDelegate.cpp #                   ../../Classes/HelloWorldScene.cpp

#LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes


# 遍历目录及子目录的函数
define walk
    $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
endef
# 遍历Classes目录
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)               
FILE_LIST := hellocpp/main.cpp
# 从所有文件中提取出所有%.cpp %.c %.cc文件
FILES_SUFFIX := %.cpp %.c %.cc
FILE_LIST += $(filter ${FILES_SUFFIX}, $(ALLFILES))
 
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes



LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static


include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)
$(call import-module,audio/android)

# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
$(call import-module,editor-support/cocostudio)
# $(call import-module,network)
$(call import-module,extensions)



cocos2dx mac android.mk