首页 > 代码库 > cocos2dx mac android.mk
cocos2dx mac android.mk
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp #LOCAL_SRC_FILES := hellocpp/main.cpp # ../../Classes/AppDelegate.cpp # ../../Classes/HelloWorldScene.cpp #LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes # 遍历目录及子目录的函数 define walk $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e))) endef # 遍历Classes目录 ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes) FILE_LIST := hellocpp/main.cpp # 从所有文件中提取出所有%.cpp %.c %.cc文件 FILES_SUFFIX := %.cpp %.c %.cc FILE_LIST += $(filter ${FILES_SUFFIX}, $(ALLFILES)) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static # LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) $(call import-module,.) $(call import-module,audio/android) # $(call import-module,Box2D) # $(call import-module,editor-support/cocosbuilder) # $(call import-module,editor-support/spine) $(call import-module,editor-support/cocostudio) # $(call import-module,network) $(call import-module,extensions)
cocos2dx mac android.mk
声明:以上内容来自用户投稿及互联网公开渠道收集整理发布,本网站不拥有所有权,未作人工编辑处理,也不承担相关法律责任,若内容有误或涉及侵权可进行投诉: 投诉/举报 工作人员会在5个工作日内联系你,一经查实,本站将立刻删除涉嫌侵权内容。