首页 > 代码库 > 用lua实现的不重复随机数

用lua实现的不重复随机数

空间复杂度为(1-n),时间复杂度为应该也是最低的,lua方便之处还是很值得利用的

local Random = {};

?

function Random:Awake()

????self.m_min = 1;

????self.m_max = 1;

????self.m_end = 1;

????self.m_rangeMap = {};

end

?

function Random:setRange( min,max )

????if min > max then

????????min,max = max ,min;

????end

????self.m_min = min;

????self.m_max = max;

????self.m_end = max;

????self.m_rangeMap[self.m_max] = self.m_max;

end

-------------------不重复------------------------------

function Random:getRandom( ... )

????math.randomseed(tostring(os.time()):reverse():sub(1,6));--避免时差太小

????math.random(self.m_min,self.m_max);--过滤掉前几个劣质随机数;

????math.random(self.m_min,self.m_max);

????math.random(self.m_min,self.m_max);

????local tmp = math.random(self.m_min,self.m_max);

????local ret = self.m_rangeMap[tmp];

????if ret == nil then

????????ret = tmp;

????end

????self.m_rangeMap[tmp] = self.m_max;

????self.m_max = self.m_max - 1;

????return ret;

end

?

function Random:getRandomNormal( ... )

????math.randomseed(tostring(os.time()):reverse():sub(1,6));--避免时差太小

????math.random(self.m_min,self.m_end);--过滤掉前几个劣质随机数;

????math.random(self.m_min,self.m_end);

????math.random(self.m_min,self.m_end);

????local ret = math.random(self.m_min,self.m_end);

????local tmp = self.m_rangeMap[ret];

????if tmp == nil then

????????self.m_rangeMap[ret] = self.m_max;

????????self.m_max = self.m_max - 1;

????end

????return ret;

end

?

return Random;

用lua实现的不重复随机数