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设计模式: 观察者模式
下面是观察者模式的一个例子,源代码来自《设计模式精解-Gof 23种设计模式解析附C++实现源码》。
源代码在每个观察者对象析构时有bug,会导致重复删除subject对象。
//Subject.h #ifndef SUBJECT_H #define SUBJECT_H #include <list> #include <string> using namespace std; typedef string State; class Observer; class Subject { public: virtual ~Subject(); virtual void Attach(Observer* obv);// 注册 virtual void Detach(Observer* obv);// 注销 virtual void Notify(); virtual void SetState(const State& st) = 0; virtual State GetState() = 0; protected: Subject();// constructor is protected? Subject是抽象类 private: list<Observer*> *_obvs;//存放的是指针,又称发布-订阅(publish-subscribe) }; class ConcreteSubject: public Subject { public: ConcreteSubject(); ~ConcreteSubject(); State GetState(); void SetState(const State& st); protected: private: State _st; }; #endif//~SUBJECT_H
Subject.cpp
#include "Subject.h" #include "Observer.h" #include <iostream> #include <list> using namespace std; typedef string state; Subject::Subject() { //在模板的使用之前一定要new,创建 _obvs = new list<Observer*>; } Subject::~Subject() {//使用完后释放列表 delete _obvs; _obvs = NULL; } void Subject::Attach(Observer* obv) { _obvs->push_front(obv); } void Subject::Detach(Observer* obv) { if (obv != NULL) _obvs->remove(obv); } void Subject::Notify() { list<Observer*>::iterator it; for (it = _obvs->begin();it != _obvs->end();it++) { //关于模板和iterator的用法 (*it)->Update(this); } } ConcreteSubject::ConcreteSubject() { _st = '\0'; } ConcreteSubject::~ConcreteSubject() { } State ConcreteSubject::GetState() { return _st; } void ConcreteSubject::SetState(const State& st) { _st = st; }
Observer.h
#ifndef OBSERVER_H #define OBSERVER_H #include "Subject.h" #include <string> using namespace std; typedef string State; class Observer { public: virtual ~Observer(); virtual void Update(Subject* sub) = 0; virtual void PrintInfo() = 0; protected: Observer(); State _st; private: }; class ConcreteObserverA:public Observer { public: ConcreteObserverA(Subject* sub); virtual ~ConcreteObserverA(); virtual Subject* GetSubject(); //传入Subject作为参数,这样可以让一个View属于多个的Subject。 void Update(Subject* sub); void PrintInfo(); protected: private: Subject* _sub; }; class ConcreteObserverB:public Observer { public: ConcreteObserverB(Subject* sub); virtual ~ConcreteObserverB(); virtual Subject* GetSubject(); //传入Subject作为参数,这样可以让一个View属于多个的Subject。 void Update(Subject* sub); void PrintInfo(); protected: private: Subject* _sub; }; #endif //~OBSERVER_H
Observer.cpp
#include "Observer.h" #include "Subject.h" #include <iostream> #include <string> using namespace std; Observer::Observer() { _st = '\0';//字符串的结尾标志 } Observer::~Observer() { } ConcreteObserverA::ConcreteObserverA(Subject* sub) { _sub = sub; _sub->Attach(this);//注册 } ConcreteObserverA::~ConcreteObserverA() { _sub->Detach(this);//注销 //if (_sub != 0) // delete _sub; } Subject* ConcreteObserverA::GetSubject() { return _sub; } void ConcreteObserverA::PrintInfo() { cout<<"ConcreteObserverA observer.... "<<_sub->GetState()<<endl; } void ConcreteObserverA::Update(Subject* sub) { _st = sub->GetState(); PrintInfo(); } ConcreteObserverB::ConcreteObserverB(Subject* sub) { _sub = sub; _sub->Attach(this); } ConcreteObserverB::~ConcreteObserverB() { _sub->Detach(this); //if (_sub != 0) //{ // delete _sub; //} } Subject* ConcreteObserverB::GetSubject() { return _sub; } void ConcreteObserverB::PrintInfo() { cout<<"ConcreteObserverB observer.... "<<_sub->GetState()<<endl; } void ConcreteObserverB::Update(Subject* sub) { _st = sub->GetState(); PrintInfo(); }
main.cpp
//main.cpp #include "Subject.h" #include "Observer.h" #include <iostream> using namespace std; int main(int argc, char* argv[]) { ConcreteSubject* sub = new ConcreteSubject(); Observer* o1 = new ConcreteObserverA(sub); Observer* o2 = new ConcreteObserverB(sub); sub->SetState("old"); sub->Notify(); sub->SetState("new"); //也可以由Observer调用 sub->Notify(); delete o2; o2 = NULL; delete o1; o1 = NULL; delete sub; sub =NULL; system("pause"); return 0; }
设计模式: 观察者模式
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