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[TypeScript] Using Interfaces to Describe Types in TypeScript

It’s easy to pass the wrong value to a function. Typescript interfaces are great because they catch errors at compile time or in an IDE. In this lesson we’ll learn how to describe a type shape with Typescript interfaces.

 

Using interface to describe an object:

interface ComicBookCharacter {    secretIdentity?: string;    alias: string;    health: number;}let superHero: ComicBookCharacter = {    alias: Zero,    health: 8700};let superVillain: ComicBookCharacter = {    secretIdentity: "YuLong",    alias: "YuLong",    health: 9150};function getSecretIdentity(character: ComicBookCharacter){    if(character.secretIdentity){        console.log(`${character.alias} is ${character.secretIdentity}`);    } else {        console.log(`${character.alias} has no secret identity`);    }}getSecretIdentity(superHero);

 

Using interface to describe an function:

interface AttackFunction {    (opponent: {alias: string; health: number}, attackWith: number): number;}interface ComicBookCharacter {    secretIdentity?: string;    alias: string;    health: number;}function attackFunc(opponent, attackWith){    opponent.health -= attackWith;    console.log(`${this.alias} attacked ${opponent.alias}, whos health = ${opponent.health}`);    return opponent.health;}let superHero: ComicBookCharacter = {    alias: Zero,    health: 9000,    strength: 5000,    attack: attackFunc};

 

Using extends:

interface OptionalAttributes {    strength?: number;    insanity?: number;    dexterity?: number;    healingFactor?: number;}interface ComicBookCharacter extends OptionalAttributes{    secretIdentity?: string;    alias: string;    health: number;    attack: AttackFunction;}

 

Code:

interface AttackFunction {    (opponent: {alias: string; health: number}, attackWith: number): number;}interface KrustyTheClown {    alias: string;    health: number;    inebriationLevel: number;    attack: AttackFunction;}interface OptionalAttributes {    strength?: number;    insanity?: number;    dexterity?: number;    healingFactor?: number;}interface ComicBookCharacter extends OptionalAttributes{    secretIdentity?: string;    alias: string;    health: number;    attack: AttackFunction;}function attackFunc(opponent, attackWith){    opponent.health -= attackWith;    console.log(`${this.alias} attacked ${opponent.alias}, whos health = ${opponent.health}`);    return opponent.health;}let superHero: ComicBookCharacter = {    alias: Zero,    health: 9000,    strength: 5000,    attack: attackFunc};let superVillain: ComicBookCharacter = {    secretIdentity: "YuLong",    alias: "YuLong",    health: 7600,    insanity: 200,    attack: attackFunc};function getSecretIdentity(character: ComicBookCharacter){    if(character.secretIdentity){        console.log(`${character.alias} is ${character.secretIdentity}`);    } else {        console.log(`${character.alias} has no secret identity`);    }}superHero.attack(superVillain, superHero.strength); //"Zero attacked YuLong, who‘s health = 2600"

 

[TypeScript] Using Interfaces to Describe Types in TypeScript