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c# 与 Unity3d 中的序列化
圣典中对于Unity3D的序列化介绍很容易和C#的序列化介绍搞混,做个笔记,方便以后查找。
很多资料算是拾人牙慧.
一、Serializable 序列化
Inherits from Attribute
The Serializable attribute lets you embed a class with sub properties in the inspector.
Serializable(序列化)属性让你植入一个类用替代内容在Inspector(检视面板)
You can use this to display variables in the inspector similar to how a Vector3 shows up in the inspector. The name and a triangle to expand its properties. To do this you need create a class that derives from System.Object and give it the Serializable attribute. In JavaScript the Serializable attribute is implicit and not necessary.
你可以用这个去显示变量在inspector(检视面板)类似于将一个Vector3(3维向量)显示在inspector(检视面板)。这个名字和一个三角来扩展他的内容。去做这个你需要创建一个起源于System.Object的类并且给他Serializable属性。在JavaScript这个Serializable属性是隐含的,不必要的。
class Test extends System.Object { var p = 5; var c = Color.white;}var test = Test ();
// C# Example[System.Serializable]class Test{ public int p = 5; public Color c = Color.white;}
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