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353. Design Snake Game
Design a Snake game that is played on a device with screen size = width x height. Play the game online if you are not familiar with the game.
The snake is initially positioned at the top left corner (0,0) with length = 1 unit.
You are given a list of food‘s positions in row-column order. When a snake eats the food, its length and the game‘s score both increase by 1.
Each food appears one by one on the screen. For example, the second food will not appear until the first food was eaten by the snake.
When a food does appear on the screen, it is guaranteed that it will not appear on a block occupied by the snake.
Example:
Given width = 3, height = 2, and food = [[1,2],[0,1]]. Snake snake = new Snake(width, height, food); Initially the snake appears at position (0,0) and the food at (1,2). |S| | | | | |F| snake.move("R"); -> Returns 0 | |S| | | | |F| snake.move("D"); -> Returns 0 | | | | | |S|F| snake.move("R"); -> Returns 1 (Snake eats the first food and right after that, the second food appears at (0,1) ) | |F| | | |S|S| snake.move("U"); -> Returns 1 | |F|S| | | |S| snake.move("L"); -> Returns 2 (Snake eats the second food) | |S|S| | | |S| snake.move("U"); -> Returns -1 (Game over because snake collides with border)
class Position{ int x; int y; public Position(int x, int y){ this.x = x; this.y = y; } public boolean isEqual(Position p){ return (p.x == this.x && p.y == this.y); } } public class SnakeGame { /** Initialize your data structure here. @param width - screen width @param height - screen height @param food - A list of food positions E.g food = [[1,1], [1,0]] means the first food is positioned at [1,1], the second is at [1,0]. */ int width; int height; int[][] food; int len; LinkedList<Position> snake; int score; public SnakeGame(int width, int height, int[][] food) { this.width = width; this.height = height; this.food = food; snake = new LinkedList<Position>(); snake.add(new Position(0,0)); len = 0; } /** Moves the snake. @param direction - ‘U‘ = Up, ‘L‘ = Left, ‘R‘ = Right, ‘D‘ = Down @return The game‘s score after the move. Return -1 if game over. Game over when snake crosses the screen boundary or bites its body. */ public int move(String direction) { Position cur = new Position(snake.get(0).x , snake.get(0).y); // current position is the head of snack; if(direction.equals("R")) cur.y++; if(direction.equals("L")) cur.y--; if(direction.equals("U")) cur.x--; if(direction.equals("D")) cur.x++; if(!isValid(cur)) return -1; //case 1 eat food if(len < food.length && cur.isEqual(new Position(food[len][0], food[len][1]))){ snake.addFirst(cur); len ++; } else{ // just add head and remove the tail snake.addFirst(cur); snake.removeLast(); } return len; } public boolean isValid(Position cur){ //System.out.print(" x " + cur.x + " y " + cur.y + " height " + height + " width "+ width ); if(cur.x < 0 || cur.x >= height || cur.y < 0 || cur.y >= width){ // the snack meet the boundry; return false; } for(int i = 1; i < snake.size() -1; i++){ // the snack bit itself; !!!! 不用考虑head和tail new head is legal to be in old tail‘s position, remove from set temporarily Position next = snake.get(i); if(next.isEqual(cur)){ return false; } } return true; } } /** * Your SnakeGame object will be instantiated and called as such: * SnakeGame obj = new SnakeGame(width, height, food); * int param_1 = obj.move(direction); */
353. Design Snake Game
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