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1000. Circle and Rectangle
#include<iostream>
#include<cmath>
using namespace std;
class Point{
private:
double x,y;
public:
Point();
Point(double xv,double yv);
Point(Point& pt);
double getx();
double gety();
};
Point::Point(){
x=0;y=0;
}
Point::Point(double xv,double yv){
x=xv;y=yv;
}
Point::Point(Point& pt){
this->x = pt.x;
this->y = pt.y;
}
double Point::getx(){
return x;
}
double Point::gety(){
return y;
}
class Circle : public Point{
public:
Circle(double x,double y,double r);
Circle();
Circle(Circle &);
int position(Point &pr){
double a = pow(pr.getx() - this->getx(),2) + pow(pr.gety() - this->gety(),2);
if(a==r*r) return 0;
if(a>r*r) return 1;
if(a<r*r) return -1;
}
private:
double r;
};
Circle::Circle(double x,double y,double r) : Point(x,y){
this->r=r;
}
Circle::Circle() : Point(){
r=0;
}
Circle::Circle(Circle &t) : Point(t.getx(),t.gety()){
r = t.r;
}
class Rectangle : public Point{
public:
Rectangle(double x,double y,double len,double wid) : Point(x,y){
this->len=len;
this->wid=wid;
}
Rectangle();
Rectangle(Rectangle &);
int position(Point &pr){
double a = pr.getx() - this->getx();
double b = pr.gety() - this->gety();
// cout<<a<<"KKKK"<<b<<endl;
// if((a==0&&b<=wid&&b>0)||(a>0&&a<=len&&b==0)||(a==len&&b<=wid&&b>0)||(a>0&&a<=len&&b==wid)) return 0;
if(a<len&&a>0&&b<wid&&b>0) return -1;
else if(a>len||b>wid||a<0||b<0) return 1; //wai
else return 0; //zai
}
private:
double len;
double wid;
};
Rectangle::Rectangle() : Point(){
len=1;
wid=1;
}
Rectangle::Rectangle(Rectangle &t): Point(t.getx(),t.gety()){
len = t.len;
wid = t.wid;
}
1000. Circle and Rectangle