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【Cocos2d-x-js系列】利用动画缓存来复用动画

OnWalkClick:function(sender){        var sfLaoJun1=new cc.SpriteFrame(res.npc_laojun1,cc.rect(0,0,70,101));        var sfLaoJun2=new cc.SpriteFrame(res.npc_laojun2,cc.rect(0,0,70,101));        var sfLaoJun3=new cc.SpriteFrame(res.npc_laojun3,cc.rect(0,0,70,101));        var sfLaoJun4=new cc.SpriteFrame(res.npc_laojun4,cc.rect(0,0,70,101));        var sfLaoJunAll=new Array(sfLaoJun1,sfLaoJun2,sfLaoJun3,sfLaoJun4);        var amnLaoJun=new cc.Animation(sfLaoJunAll,0.05);        var action=cc.animate(amnLaoJun);        var sprite=new cc.Sprite();        sprite.setPosition(160,300);        this.addChild(sprite);        cc.animationCache.addAnimation(amnLaoJun,"LaoJun");        sprite.runAction(cc.repeatForever(action));    },    OnSpriteFrameCacheTesting: function (sender) {        var  amnLaoJun=cc.animationCache.getAnimation("LaoJun");        var  amtLaoJun=new cc.Animate(amnLaoJun);        var  sprite=new cc.Sprite();        sprite.setPosition(160,400);        this.addChild(sprite);        sprite.runAction(cc.repeatForever(amtLaoJun));    }

依然感谢张翼翔先生。

【Cocos2d-x-js系列】利用动画缓存来复用动画