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BaseCommand
近来想着把以前做的项目实现抽象处理一下,随便写了点东西,自己记一下吧。
public class BaseCommand<T>
{
public delegate void BeforeExecuteHandler(T sender);
public event BeforeExecuteHandler BefaultExecuteEvent;
public delegate void AfterExecuteHandler(T sender);
public event AfterExecuteHandler AfterExecuteEvent;
private readonly Func<T, bool> _execute;
private readonly Predicate<T> _canExecute;
// private readonly Func<T, CommandResult> _execute;
public BaseCommand(Func<T, bool> execute)
: this(execute, null)
{
}
public BaseCommand(Func<T, bool> execute, Predicate<T> canExecute)
{
if (execute == null)
{
throw new ArgumentNullException("execute");
}
this._execute = execute;
this._canExecute = canExecute;
}
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : this._canExecute((T)parameter);
}
public bool Execute(object parameter, Func<T, bool> preExecute)
{
if (!(parameter is T))
{
throw new InvalidCastException("parameter");
}
if (!CanExecute(parameter))
{
return false;
}
bool isPreExecuteFinish = false;
isPreExecuteFinish = preExecute == null ? true : preExecute((T)parameter);
if (isPreExecuteFinish)
{
return this._execute((T)parameter);
}
else
{
return false;
}
}
public bool Execute(object parameter, Action<T> preExecute)
{
if (!(parameter is T))
{
throw new InvalidCastException("parameter");
}
if (CanExecute(parameter))
{
preExecute((T)parameter);
return this._execute((T)parameter);
}
else
{
return false;
}
}
///
///以事件形式,实现执行前后的其它操作
///
public bool Execute(object parameter)
{
if (!(parameter is T))
{
throw new InvalidCastException("parameter");
}
if (CanExecute(parameter))
{
if (BefaultExecuteEvent != null)
{
BefaultExecuteEvent((T)parameter);
}
bool result = this._execute((T)parameter);
if (AfterExecuteEvent != null)
{
AfterExecuteEvent((T)parameter);
}
return result;
}
else
{
return false;
}
}
}
BaseCommand