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关于Cocos2d-x中UI按钮的定义

1.要有两张不同状态的图片

2.定义一个MenuItemSprite的实例,把这两张图的Sprite实例放进MenuItemSprite的实例

3.把MenuItemSprite的实例放进Menu实例

(4.暂停按钮的这种的要把MenuItemSprite的实例再放进MenuItemToggle实例中,再把MenuItemToggle实例放进Menu实例中)

5.把Menu实例addChild到层

 

例子

开始游戏按钮

1     auto startNormal = Sprite::create("startNormal.png");
2     auto startSelected = Sprite::create("startSelected.png");
3     auto startSpriteItem = MenuItemSprite::create(startNormal, startSelected, CC_CALLBACK_1(StartUp::menuStartCallback, this));
4     auto menu = Menu::create(startSpriteItem, NULL);
5     this->addChild(menu);
6     menu->setPosition(visibleSize.width / 2, visibleSize.height / 2);

 

1 void StartUp::menuStartCallback(Ref* pSender)
2 {
3     //Director::getInstance()->getEventDispatcher()->removeEventListener(touchListener);
4     Director::getInstance()->replaceScene(TransitionFade::create(1, GameScene::createScene(1)));
5 }

 

暂停按钮

 1   //加入暂停按钮
 2     auto pause_sp1 = Sprite::create("game_pause_nor.png");
 3     auto pause_sp2 = Sprite::create("game_pause_pressed.png");
 4     auto resume_sp1 = Sprite::create("game_resume_nor.png");
 5     auto resume_sp2 = Sprite::create("game_resume_pressed.png");
 6 
 7     auto pauseitem = MenuItemSprite::create(pause_sp1, pause_sp2);
 8     auto resumeitem = MenuItemSprite::create(resume_sp1, resume_sp2);
 9     auto pauseButton = MenuItemToggle::createWithTarget(this, menu_selector(GameScene::pauseButtonCallBack), pauseitem, resumeitem, nullptr);
10     pauseButton->setAnchorPoint(Vec2(0, 0));
11     pauseButton->setPosition(Vec2(size.width / 2 - pauseButton->getContentSize().width, size.height / 2 - pauseButton->getContentSize().height)); //位于左上角
12 
13     auto menu = Menu::create(pauseButton, nullptr);
14     menu->setScale(0.2);
15     addChild(menu, 4, PAUSE_MENU);
1 void GameScene::pauseButtonCallBack(Ref* pSender)
2 {
3     //log("press pause button!");
4 }

 

关于Cocos2d-x中UI按钮的定义