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windows 与 Linux SOCKET通讯
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | windows client 端口 // Def_win_client_socket_test.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include <windows.h> #pragma comment(lib,"ws2_32.lib") #define PORT 4000 #define IP_ADDRESS "192.168.227.136" int _tmain( int argc, _TCHAR* argv[]) { WSADATA Ws; SOCKET ClientSocket; struct sockaddr_in ClientAddr; int Ret = 0; char SendBuffer[MAX_PATH]; if (WSAStartup(MAKEWORD(2,2),&Ws) != 0) { printf( "Init winows socket failed::%d" ,GetLastError()); return -1; } // 0 表示系统自己选择协议 ClientSocket = socket(AF_INET,SOCK_STREAM,0); ClientAddr.sin_family = AF_INET; ClientAddr.sin_addr.S_un.S_addr=inet_addr(IP_ADDRESS); ClientAddr.sin_port=htons(PORT); printf( "Connect to server...\n" ); Ret = connect(ClientSocket,( struct sockaddr*)&ClientAddr, sizeof (ClientAddr)); if ( Ret == SOCKET_ERROR) { printf( "Connect Error::%d\n" ,GetLastError()); return -1; } else { printf( "Connect succeded! \n" ); } while (1) { scanf( "%s" , SendBuffer); /* send data to server */ Ret = send(ClientSocket, SendBuffer, ( int )strlen(SendBuffer), 0); if ( Ret == SOCKET_ERROR ) { printf( "Send Info Error::%d\n" , GetLastError()); break ; } if ( ‘q‘ == SendBuffer[0]) { break ; } } closesocket(ClientSocket); WSACleanup(); return 0; } |
编写的一个小程序 参考了网络上的一些文章,但是网络上的代码似乎设置于本机不同,在windows客户端这边做了些修改。
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 | linux server 端口 #include <netinet/in.h> #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #define HELLO_WORLD_SERVER_PORT 4000 #define LENGTH_OF_LISTEN_QUEUE 20 #define BUFFER_SIZE 1024 int main( int argc, char **argv) { struct sockaddr_in server_addr; int server_socket; int opt = 1; bzero(&server_addr, sizeof (server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = htons(INADDR_ANY); server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT); /* create a socket */ server_socket = socket(PF_INET,SOCK_STREAM,0); if ( server_socket < 0) { printf( "Create Socket Failed!" ); exit(1); } /* bind socket to a specified address*/ setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof (opt)); if ( bind(server_socket,( struct sockaddr*)&server_addr, sizeof (server_addr))) { printf( "Server Bind Port : %d Failed!" , HELLO_WORLD_SERVER_PORT); exit(1); } /* listen a socket */ if (listen(server_socket, LENGTH_OF_LISTEN_QUEUE)) { printf( "Server Listen Failed!" ); exit(1); } /* run server */ while (1) { struct sockaddr_in client_addr; int client_socket; socklen_t length; char buffer[BUFFER_SIZE]; /* accept socket from client */ length = sizeof (client_addr); client_socket = accept(server_socket, ( struct sockaddr*)&client_addr, &length); if ( client_socket < 0) { printf( "Server Accept Failed!\n" ); break ; } /* receive data from client */ while (1) { bzero(buffer, BUFFER_SIZE); length = recv(client_socket, buffer, BUFFER_SIZE, 0); if (length < 0) { printf( "Server Recieve Data Failed!\n" ); break ; } else if (length < 0) { printf( "Recv Buffer is %s\n" ,buffer); break ; } if ( ‘q‘ == buffer[0]) { printf( "Quit from client!\n" ); break ; } printf( "%s\n" , buffer); } close(client_socket); } close(server_socket); return 0; } |
ubuntu 虚拟机12.06版本 及 windows 7 下测试通过
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