首页 > 代码库 > 在windows下用C语言写socket通讯实例
在windows下用C语言写socket通讯实例
原文: 在windows下用C语言写socket通讯实例
From:Microsoft Dev Center
#undef UNICODE#define WIN32_LEAN_AND_MEAN#include <windows.h>#include <winsock2.h>#include <ws2tcpip.h>#include <stdlib.h>#include <stdio.h>// Need to link with Ws2_32.lib#pragma comment (lib, "Ws2_32.lib")// #pragma comment (lib, "Mswsock.lib")#define DEFAULT_BUFLEN 512#define DEFAULT_PORT "27015"int __cdecl main(void) { WSADATA wsaData; int iResult; SOCKET ListenSocket = INVALID_SOCKET; SOCKET ClientSocket = INVALID_SOCKET; struct addrinfo *result = NULL; struct addrinfo hints; int iSendResult; char recvbuf[DEFAULT_BUFLEN]; int recvbuflen = DEFAULT_BUFLEN; printf("from server:\n"); // Initialize Winsock iResult = WSAStartup(MAKEWORD(2,2), &wsaData); if (iResult != 0) { printf("WSAStartup failed with error: %d\n", iResult); return 1; } ZeroMemory(&hints, sizeof(hints)); hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; hints.ai_flags = AI_PASSIVE; // Resolve the server address and port iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result); if ( iResult != 0 ) { printf("getaddrinfo failed with error: %d\n", iResult); WSACleanup(); return 1; } // Create a SOCKET for connecting to server ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (ListenSocket == INVALID_SOCKET) { printf("socket failed with error: %ld\n", WSAGetLastError()); freeaddrinfo(result); WSACleanup(); return 1; } // Setup the TCP listening socket iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen); if (iResult == SOCKET_ERROR) { printf("bind failed with error: %d\n", WSAGetLastError()); freeaddrinfo(result); closesocket(ListenSocket); WSACleanup(); return 1; } freeaddrinfo(result); iResult = listen(ListenSocket, SOMAXCONN); if (iResult == SOCKET_ERROR) { printf("listen failed with error: %d\n", WSAGetLastError()); closesocket(ListenSocket); WSACleanup(); return 1; } // Accept a client socket ClientSocket = accept(ListenSocket, NULL, NULL); if (ClientSocket == INVALID_SOCKET) { printf("accept failed with error: %d\n", WSAGetLastError()); closesocket(ListenSocket); WSACleanup(); return 1; } // No longer need server socket closesocket(ListenSocket); // Receive until the peer shuts down the connection do { iResult = recv(ClientSocket, recvbuf, recvbuflen, 0); if (iResult > 0) { printf("Bytes received: %d\n", iResult); // Echo the buffer back to the sender iSendResult = send( ClientSocket, recvbuf, iResult, 0 ); if (iSendResult == SOCKET_ERROR) { printf("send failed with error: %d\n", WSAGetLastError()); closesocket(ClientSocket); WSACleanup(); return 1; } printf("Bytes sent: %d\n", iSendResult); } else if (iResult == 0) printf("Connection closing...\n"); else { printf("recv failed with error: %d\n", WSAGetLastError()); closesocket(ClientSocket); WSACleanup(); return 1; } } while (iResult > 0); // shutdown the connection since we‘re done iResult = shutdown(ClientSocket, SD_SEND); if (iResult == SOCKET_ERROR) { printf("shutdown failed with error: %d\n", WSAGetLastError()); closesocket(ClientSocket); WSACleanup(); return 1; } // cleanup closesocket(ClientSocket); WSACleanup(); return 0;}
#define WIN32_LEAN_AND_MEAN#include <windows.h>#include <winsock2.h>#include <ws2tcpip.h>#include <stdlib.h>#include <stdio.h>// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib#pragma comment (lib, "Ws2_32.lib")#pragma comment (lib, "Mswsock.lib")#pragma comment (lib, "AdvApi32.lib")#define DEFAULT_BUFLEN 512#define DEFAULT_PORT "27015"int __cdecl main(int argc, char **argv) { WSADATA wsaData; SOCKET ConnectSocket = INVALID_SOCKET; struct addrinfo *result = NULL, *ptr = NULL, hints; char *sendbuf = "this is a test"; char recvbuf[DEFAULT_BUFLEN]; int iResult; int recvbuflen = DEFAULT_BUFLEN; // Validate the parameters /* if (argc != 2) { printf("usage: %s server-name\n", argv[0]); return 1; }*/ // Initialize Winsock //The WSAStartup function is called to initiate use of WS2_32.dll. iResult = WSAStartup(MAKEWORD(2,2), &wsaData); if (iResult != 0) { printf("WSAStartup failed with error: %d\n", iResult); return 1; } ZeroMemory( &hints, sizeof(hints) ); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; // Resolve the server address and port iResult = getaddrinfo("localhost", DEFAULT_PORT, &hints, &result); if ( iResult != 0 ) { printf("getaddrinfo failed with error: %d\n", iResult); WSACleanup(); return 1; } // Attempt to connect to an address until one succeeds for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) { // Create a SOCKET for connecting to server ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol); if (ConnectSocket == INVALID_SOCKET) { printf("socket failed with error: %ld\n", WSAGetLastError()); WSACleanup(); return 1; } // Connect to server. iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen); if (iResult == SOCKET_ERROR) { closesocket(ConnectSocket); ConnectSocket = INVALID_SOCKET; continue; } break; } freeaddrinfo(result); if (ConnectSocket == INVALID_SOCKET) { printf("Unable to connect to server!\n"); WSACleanup(); return 1; } // Send an initial buffer iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 ); if (iResult == SOCKET_ERROR) { printf("send failed with error: %d\n", WSAGetLastError()); closesocket(ConnectSocket); WSACleanup(); return 1; } printf("Bytes Sent: %ld\n", iResult); // shutdown the connection since no more data will be sent iResult = shutdown(ConnectSocket, SD_SEND); if (iResult == SOCKET_ERROR) { printf("shutdown failed with error: %d\n", WSAGetLastError()); closesocket(ConnectSocket); WSACleanup(); return 1; } // Receive until the peer closes the connection do { iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0); if ( iResult > 0 ) printf("Bytes received: %d\n", iResult); else if ( iResult == 0 ) printf("Connection closed\n"); else printf("recv failed with error: %d\n", WSAGetLastError()); } while( iResult > 0 ); // cleanup closesocket(ConnectSocket); WSACleanup(); return 0;}
在windows下用C语言写socket通讯实例
声明:以上内容来自用户投稿及互联网公开渠道收集整理发布,本网站不拥有所有权,未作人工编辑处理,也不承担相关法律责任,若内容有误或涉及侵权可进行投诉: 投诉/举报 工作人员会在5个工作日内联系你,一经查实,本站将立刻删除涉嫌侵权内容。