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电梯调度 结对开发项目
电梯调度模拟程序
二:项目参与人员:
周其范 胡宝月
三:项目开发语言和工具:
Java语言和eclipse,涉及内容:面向对象技术、基于Swing的图形化用户界面、多线程启动和休眠
四:问题陈述:
1、电梯要正常运行,能响应内部、外部按钮
2、要怎样选择哪部电梯电梯,使乘坐者和电梯的距离更近,已达到更省电、更快、更经济。
3、同一部电梯可以响应多位乘客的请求
五:任务需求:
1、要模拟一栋6层楼中两部电梯的调度,模拟乘坐电梯的过程.
2、乘坐者在最低层楼:只能乘坐电梯上楼,在电梯内部按下要去的楼层。
3、乘坐者在中间层:可以乘坐电梯上楼和下楼,在电梯内部按下要去的楼层。
4、乘坐者在最上层:只能乘坐电梯下楼,在电梯内部按下要去的楼层。
5、在同一部电梯内部中,乘坐者的目的地不同。例如,有人要上5楼,有的人要上6楼。
6、在界面中要显示电梯的状态:所在楼层和上楼还是下楼。
7、电梯开门3秒,电梯运行速度1.5秒每层,电梯到达目的楼层时,开门3秒后才关门,当乘客发出请求后1秒,电梯才运行
六:任务描述:
1、根据2部电梯的运行状态,寻找离当前楼层最近,并和请求同方向的电梯,给予响应,将任务分配给此电梯。
2、每个电梯如果在它的上层或者下层没有相应请求的情况下,则在原地保持不动。所有电梯的初始状态都在第一层。
3、每个电梯内部均有数字键、关门键、开门键、所在楼层显示及运行状态显示。
4、 每部电梯都有所在楼层显示及运行状态显示。
5、电梯外部要显示电梯所在楼层和运行状态,每层楼的电梯门处要显示所在楼层和上、下键按钮
---------------- 下面介绍一下我们的程序主要界面---------------
程序开始界面
左侧是电梯外部界面,
例如,如果在四楼要下,则在四楼按下
;
如果在四楼下,则按下
;
开门键:
;
关门键;
此界面显示电梯状态的初始状态:显示楼层按钮
为;
显示运行状态的按钮为
;
程序运行界面:
表示目的地楼层;
表示正在开门;
表示电梯内部显示电梯运行状态和显示楼层
;
表示电梯和电梯外部运行状态和显示楼层。
主要类和方法介绍:
class Found extends Thread //任务分配线程
实现了寻找哪部电梯最省的功能,主要成员如下:
public void addTask(int i, boolean flag)//添加任务
将任务添加到任务列表中
class Task//任务:要到几楼,上去还是下去
内部类,包括目标楼层、要上楼还是下楼
public void run()//线程体
实现了寻找哪部电梯最省的功能
如果上楼,并且电梯的状态是暂停的或者电梯正在从下往上运行,则计算目标楼层与电梯当前楼层之间的距离,判断这个距离是否比另一个电梯与目标楼层的距离小。如果是,则将线程分配给这个电梯,然后等此线程运行完毕后(调用),将此任务从目的地列表里移除。否则,将线程分配给另一个电梯。
线程休眠一秒才运行,1秒后才执行任务,意思是乘坐者请求任务后,1秒钟后,电梯才开始运行
class Elevator extends Thread //电梯主类
此类继承了thread类,其构造方法构造2部楼梯的界面,主要成员如下:
public void addFloor(int i) //响应外部按钮
此方法响应乘坐者在电梯外部请求,将分配到此电梯的任务加入到目的地列表destinations中。
public void wantToFloor(int i) //响应内部按钮
此方法响应乘坐着在电梯内部的请求,将符合当前运行状态的楼层加入到目的地列表destinations中,不符合的不予处理。
public void setStateB() //设置运行状态按钮
此方法实现了显示电梯外部、电梯、电梯内部的运行状态按钮。电梯在上时显示“上”,否则显示“下”,初始状态是“---”
public void run()
run()方法是线程体,根据当前电梯运行状态state,决定电梯的运行处理,通过对界面中楼层颜色的改变来表示电梯的运行状态。此方法通过sleep()休眠线程,来设置开门时间,电梯速度。此方法完成了电梯外部、电梯、电梯内部显示楼层功能。
class CanvasOuter extends JPanel //显示外部按钮的画布类,位于左侧
电梯外部界面显示,将其设置在总界面的左侧。其中有上行按钮监听器(class UpAction implements ActionListener)和下行按钮监听器(class DownAction implements ActionListener)。
class CanvasInner extends JPanel //显示内部按钮的画布,位于右侧
电梯内部部界面显示,将其设置在总界面的右侧。其中有要去楼层数字键按钮监听器(class goFloor implements ActionListener)、开门键监听器(class OpenAction implements ActionListener)、关门键监听器(class CloseAction implements ActionListener)。
-----------下面是完成设计的时间安排------------
时间日期 | 周其范 | 胡宝月 |
3.4 | 春晖楼体验电梯 | 春晖楼体验电梯 |
3.6 | 分析题目,确定用java完成 | 分析题目,确定用java完成 |
3.8 | 设计界面 | 构建类成员和具体方法 |
3.10—3.15 | 完成界面和代码连接 | 类的具体实现 |
3.16——3.19 | 完善整个程序,并对设计中存在的问题进行修改 | 完善整个程序,并对设计中存在的问题进行修改 |
3.21 | 确认完成,整个项目完成 | 确认完成,整个项目完成 |
--------下面是实验代码--------
import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.*; public class TestElevator { public static void main(String[] args) { SimpleFrame frame = new SimpleFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //退出模式,退出应用程序后的默认窗口关闭操作 frame.setLocation(40, 40); //窗口位置坐标 frame.show(); } } class SimpleFrame extends JFrame { public SimpleFrame() { setSize(690, 510); setTitle("电梯模拟"); SimplePanel panel = new SimplePanel(); this.add(panel); } } class SimplePanel extends JPanel { private CanvasOuter myCanvasOuter;//显示外部按钮的画布类,位于左侧 private CanvasInner myCanvasInner;//显示内部按钮的画布类,位于右侧 private Elevator[] s;//电梯数组 private Found foundThread = new Found();//任务分配线程 public final static int NUM = 2; //电梯数 public final static int FLOOR = 6; //楼层 final int UP = 0; //电梯状态初始化 final int DOWN = 1; final int PAUSE = 2; final int OPEN = 3; final int CLOSE = 4; public SimplePanel() { setLayout(null); myCanvasOuter = new CanvasOuter(); myCanvasInner = new CanvasInner(); add(myCanvasOuter); add(myCanvasInner); s = new Elevator[NUM]; for (int i = 0; i < s.length; i++) { s[i] = new Elevator(i); } for (int i = 0; i < s.length; i++) { s[i].start();//线程启动 } foundThread.start();//线程启动 } class Found extends Thread //任务分配线程 { private ArrayList tasks; private Task task; public Found() { tasks = new ArrayList(); } public void addTask(int i, boolean flag)//添加任务 { tasks.add(new Task(i, flag)); } public void run()//线程体 { while (true) { if (!tasks.isEmpty()) { task = (Task) (tasks.get(0)); int i = task.floor; int minFloor = FLOOR;// int id = 0; boolean f = task.isUp; boolean isFound = false; if (f)//要上楼 { for (int j = 0; j < NUM; j++)//电梯数 { if ((s[j].state == PAUSE) || (s[j].current < i && s[j].state == UP))//停或者电梯正在从下往上 { int distance = Math.abs(i - s[j].current); if (distance < minFloor) { id = j; minFloor = distance; isFound = true; } } } } else//下楼 { for (int j = 0; j < NUM; j++) { if ((s[j].state == PAUSE) || (s[j].current > i && s[j].state == DOWN))//停或正在从上往下 { int distance = Math.abs(i - s[j].current); if (distance < minFloor) { id = j; minFloor = distance; isFound = true; } } } } if (isFound) { s[id].addFloor(i); tasks.remove(0); } } try { sleep(1000); } catch (InterruptedException e) { System.out.println("Interrupted"); } } } class Task//任务:要到几楼,上去还是下去 { private int floor; private boolean isUp; public Task(int i, boolean flag) { floor = i; isUp = flag; } } } public void resetOuterB(int floor) //设置外部的按钮 { myCanvasOuter.bUp[floor].setEnabled(true); myCanvasOuter.bDown[floor].setEnabled(true); myCanvasOuter.bUp[floor].setForeground(null); myCanvasOuter.bDown[floor].setForeground(null); } public void drawButtons(int id)//设置内部按钮 { for (int i = 0; i < FLOOR; i++) { if (s[id].destinations.contains(new Integer(i))) { myCanvasInner.interPanels[id].interB[i].setBackground(Color.YELLOW); } else { myCanvasInner.interPanels[id].interB[i].setBackground(null); } } } class Elevator extends Thread //电梯主类 { private int id; //电梯标识号 private int floor = FLOOR; //总层数 private JPanel myPanel = new JPanel(); private JPanel myPanel1 = new JPanel(); private JButton numB; private JButton stateB = new JButton("---"); private JButton[] buttons; //电梯组成 public int current = 1; //所在楼层 public int state = PAUSE; //上下行标志 private JButton floorB = new JButton("1"); private ArrayList destinations; //目的地链表 public Elevator(int x) { id = x; myPanel1.setLayout(new GridLayout()); numB = new JButton("第"+(x+1)+"号电梯"); myPanel1.add(numB); myPanel.setLayout(new GridLayout(floor + 2, 1)); floorB.setBackground(Color.WHITE); myPanel.add(floorB); myPanel.add(stateB); buttons = new JButton[FLOOR]; for (int i = buttons.length - 1; i >= 0; i--) { buttons[i] = new JButton(); buttons[i].setBackground(Color.LIGHT_GRAY); myPanel.add(buttons[i]); } buttons[0].setBackground(Color.RED); myPanel1.setBounds(100 * id + 250, 10, 100, 50); myPanel.setBounds(100 * id + 250, 60, 100, 400); add(myPanel1); add(myPanel); destinations = new ArrayList(); } public void addFloor(int i) //响应外部按钮 { if (destinations.contains(new Integer(i))) return; if (state == PAUSE) { destinations.add(new Integer(i)); buttons[i].setBackground(Color.YELLOW); if (current > i) { state = DOWN; } else { state = UP; } return; } if (state == UP) { for (int j = 0; j < destinations.size(); j++) { if (i < ((Integer) (destinations.get(j))).intValue()) { destinations.add(j, new Integer(i)); buttons[i].setBackground(Color.YELLOW); } } } if (state == DOWN) { for (int j = 0; j < destinations.size(); j++) { if (i > ((Integer) (destinations.get(j))).intValue()) { destinations.add(j, new Integer(i)); buttons[i].setBackground(Color.YELLOW); } } } destinations.add(new Integer(i)); buttons[i].setBackground(Color.YELLOW); } public void wantToFloor(int i) //响应内部按钮 { if (destinations.contains(new Integer(i))) return; if (state == PAUSE) { destinations.add(new Integer(i)); buttons[i].setBackground(Color.YELLOW); if (current > i + 1) { state = DOWN; } else { state = UP; } return; } if (state == UP) { if (current > i + 1) return; for (int j = 0; j < destinations.size(); j++) { if (i < ((Integer) (destinations.get(j))).intValue()) { destinations.add(j, new Integer(i)); buttons[i].setBackground(Color.YELLOW); return; } } } if (state == DOWN) { if (current < i) return; for (int j = 0; j < destinations.size(); j++) { if (i > ((Integer) (destinations.get(j))).intValue()) { destinations.add(j, new Integer(i)); buttons[i].setBackground(Color.YELLOW); return; } } } destinations.add(new Integer(i)); buttons[i].setBackground(Color.YELLOW); } public void setStateB() //设置运行状态按钮 { if (state == PAUSE) { stateB.setText("---"); stateB.setForeground(null); myCanvasInner.interPanels[id].stateB.setText("---"); myCanvasInner.interPanels[id].stateB.setForeground(null); myCanvasOuter.stateB1.setText("---"); myCanvasOuter.stateB1.setForeground(null); myCanvasOuter.stateB2.setText("---"); myCanvasOuter.stateB2.setForeground(null); } else if (state == UP) { stateB.setText("上"); stateB.setForeground(Color.RED); myCanvasInner.interPanels[id].stateB.setText("上"); myCanvasInner.interPanels[id].stateB.setForeground(Color.RED); if(id==0) { myCanvasOuter.stateB1.setText("上"); myCanvasOuter.stateB1.setForeground(Color.RED); } if(id==1) { myCanvasOuter.stateB2.setText("上"); myCanvasOuter.stateB2.setForeground(Color.RED); } } else { stateB.setText("下"); stateB.setForeground(Color.RED); myCanvasInner.interPanels[id].stateB.setText("下"); myCanvasInner.interPanels[id].stateB.setForeground(Color.RED); if(id==0) { myCanvasOuter.stateB1.setText("下"); myCanvasOuter.stateB1.setForeground(Color.RED); } if(id==1) { myCanvasOuter.stateB2.setText("下"); myCanvasOuter.stateB2.setForeground(Color.RED); } } } public void run() { while (true) { if (state != PAUSE) //运行中 { if (state == OPEN)//开门建对应 { buttons[(current + FLOOR - 1) % FLOOR].setBackground(Color.BLACK);//开门状态中 try { sleep(3000); } catch (InterruptedException e) { System.out.println("Interrupted"); } buttons[(current + FLOOR - 1) % FLOOR].setBackground(Color.RED);//关门状态中 state = PAUSE; } else { int i =((Integer) (destinations.get(0))).intValue() + 1; //当前所在楼层 if (current == i) //到达一个楼层 { destinations.remove(0); if (destinations.isEmpty()) { state = PAUSE; } setStateB(); drawButtons(id); buttons[(current + FLOOR - 1) % FLOOR].setBackground(Color.BLACK);//到达目的地时开门状态中 try { sleep(3000);//休眠3秒 } catch (InterruptedException e) { System.out.println("Interrupted"); } buttons[(current + FLOOR - 1) % FLOOR].setBackground(Color.RED); resetOuterB(current - 1); } else { int follow = current; //运行前的楼层 if (state == UP) { current++; } else { current--; } floorB.setText(Integer.toString(current)); floorB.setForeground(Color.green); myCanvasInner.interPanels[id].floorB.setText(Integer.toString(current)); myCanvasInner.interPanels[id].floorB.setForeground(Color.green); if(id==0) { myCanvasOuter.floorB1.setText(Integer.toString(current)); myCanvasOuter.floorB1.setForeground(Color.green); } if(id==1) { myCanvasOuter.floorB2.setText(Integer.toString(current)); myCanvasOuter.floorB2.setForeground(Color.green); } buttons[(current + FLOOR - 1) % FLOOR].setBackground(Color.RED); buttons[(follow + FLOOR - 1) % FLOOR].setBackground(Color.LIGHT_GRAY); setStateB(); } } } try { sleep(1500); } catch (InterruptedException e) { System.out.println("Interrupted"); } } } } class CanvasOuter extends JPanel //显示外部按钮的画布类,位于左侧 { private JPanel[] oneFloor;//楼层画布 private int num = SimplePanel.FLOOR; private JButton[] bFloor; //楼层 private JPanel jp; private JPanel[] updownpanel;//显示上下按钮 private JButton[] bUp; //上行按钮 private JButton[] bDown; //下行按钮 private JPanel outp;//显示“电梯外部” private JPanel statePanel1;//显示1号和2号电梯的状态 private JPanel statePanel2; private JButton state1; private JButton state2; private JButton floorB1;//显示1号电梯楼层按钮 private JButton stateB1;//显示1号电梯上、下按钮 private JButton floorB2;//显示2号电梯楼层按钮 private JButton stateB2;//显示2号电梯上、下按钮 CanvasOuter() { setLayout(null); jp = new JPanel(new GridLayout(8,1)); jp.setBounds(20,160,225,400); outp=new JPanel(new GridLayout()); JButton out = new JButton("电梯外部"); outp.setBounds(20, 10, 225, 60); outp.add(out); bFloor = new JButton[num];//定义数组长度 bUp = new JButton[num]; bDown = new JButton[num]; oneFloor = new JPanel[num]; updownpanel = new JPanel[num]; statePanel1 = new JPanel(new GridLayout(3,1)); statePanel1.setBounds(20, 70, 110, 90); state1 = new JButton("一号电梯"); floorB1 = new JButton("1");//显示1号电梯楼层按钮 stateB1 = new JButton("---");//显示1号电梯上、下按钮 floorB1.setBackground(Color.WHITE); statePanel2 = new JPanel(new GridLayout(3,1)); statePanel2.setBounds(134, 70, 110, 90); state2 = new JButton("二号电梯"); floorB2 = new JButton("1");//显示2号电梯楼层按钮 stateB2 = new JButton("---");//显示2号电梯上、下按钮 floorB2.setBackground(Color.WHITE); statePanel1.add(state1); statePanel1.add(floorB1); statePanel1.add(stateB1); statePanel2.add(state2); statePanel2.add(floorB2); statePanel2.add(stateB2); for(int i=num-1;i>=0;i--) { updownpanel[i] = new JPanel(new GridLayout(2,1)); bFloor[i] = new JButton(i+1+"楼"); bUp[i] = new JButton(); if (i != num - 1) { bUp[i].setText("▲"); bUp[i].addActionListener(new UpAction(i)); } bDown[i] = new JButton(); if (i != 0) { bDown[i].setText("▼"); bDown[i].addActionListener(new UpAction(i)); } updownpanel[i].add(bUp[i]); updownpanel[i].add(bDown[i]); oneFloor[i]= new JPanel(new GridLayout(1,2));// oneFloor[i].add(bFloor[i]); oneFloor[i].add(updownpanel[i]); jp.add(oneFloor[i]); } add(jp); add(statePanel1); add(statePanel2); add(outp); this.setBounds(0, 0, 250, 550); } class DownAction implements ActionListener { private int floor; public DownAction(int i) { floor = i; } public void actionPerformed(ActionEvent e) { foundThread.addTask(floor, true); } } class UpAction implements ActionListener { private int floor; public UpAction(int i) { floor = i; } public void actionPerformed(ActionEvent e) { foundThread.addTask(floor, true); } } } class CanvasInner extends JPanel //显示内部按钮的画布,位于右侧 { private int num = NUM; private InterButton[] interPanels; public final static int WIDTH = 200; private JPanel panel2 = new JPanel(); private JButton inviewB = new JButton("电梯内部"); public CanvasInner() { this.setLayout(null); interPanels = new InterButton[num]; panel2.setLayout(new GridLayout()); panel2.add(inviewB); panel2.setBounds(0, 0, 200, 60); add(panel2); for (int i = 0; i < num; i++) { interPanels[i] = new InterButton(i); add(interPanels[i]); } setBounds(455, 10, WIDTH, 450); } class InterButton extends JPanel //表示每部电梯内部按钮的类 { private int id; //电梯标识号 private JPanel panel = new JPanel(); private JPanel panel1 = new JPanel(); private JButton numB; private JButton floorB = new JButton("1"); private JButton stateB = new JButton("---"); private JButton openB = new JButton("<>"); private JButton closeB = new JButton("><"); private JButton[] interB; //内部按钮数组 public InterButton(int j) { id = j; this.setLayout(null); numB = new JButton("第"+(j+1)+"号电梯"); int width = CanvasInner.WIDTH; floorB.setBackground(Color.WHITE); panel1.setLayout(new GridLayout()); panel1.add(numB); panel1.setBounds(0, 60, width, 40); panel.setLayout(new GridLayout(5, 2)); panel.add(stateB); panel.add(floorB); panel.setBounds(0, 100, width, 150); interB = new JButton[FLOOR]; for (int i = 0; i < FLOOR; i++) { interB[i] = new JButton(); interB[i].setText(i+1+"楼"); panel.add(interB[i]); interB[i].addActionListener(new goFloor(i)); } panel.add(openB); panel.add(closeB); openB.addActionListener(new OpenAction()); closeB.addActionListener(new CloseAction()); this.add(panel); this.add(panel1); this.setBounds(0, j * 200, width, 260); } class goFloor implements ActionListener { private int floor; //目的地楼层 public goFloor(int i) { floor = i; } public void actionPerformed(ActionEvent e) { interB[floor].setBackground(Color.YELLOW); s[id].wantToFloor(floor); } } class OpenAction implements ActionListener //开门键对应监听器 { public void actionPerformed(ActionEvent e) { if (s[id].state == PAUSE) { s[id].state = OPEN; } } } class CloseAction implements ActionListener //关门键对应监听器 { public void actionPerformed(ActionEvent e) { int i = s[id].current - 1; s[id].buttons[i].setBackground(Color.RED); } } } } }