首页 > 代码库 > python的 for dirpath, dirnames, filenames in os.walk(rs_path):
python的 for dirpath, dirnames, filenames in os.walk(rs_path):
假设这三个目录三个文件放在 rs_path=d:/gmz 目录里面。那么要获取所有的文件路径,可以用如下方式
for parentpath, dirnames, filenames in os.walk(rs_path):
for filename in filenames:
print "filePath:" + parentpath + "/" + filename
//这里总共会遍历四次,parentpath包含了所有文件父目录的可能即:
d:/gmz/Battlefield
d:/gmz/card
d:/gmz/font
d:/gmz
2 多行注释可以 定义一个不用的变量 _ggmz=‘‘‘ 这里放置需要注释的内容 ‘‘‘ (重点是三个引号标识注释)
//基本使用
?
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 | import os,sys from xml.etree import ElementTree as ET import json # resources path rs_path = "Resources" # classes path cs_path = "Classes" # resource define h_file = cs_path + "/Resources.h" js_file = rs_path + "/file_list.json" # json define file_name_key = "file_name" file_index_key = "file_index" texture_name_key = "texture_name" texture_plist_key = "texture_plist" texture_image_key = "texture_image" dir_list = [] file_list = [] texture_list = [] # 初始化方法 def init(): # 填充所有目录和文件名称 for dirpath, dirnames, filenames in os.walk(rs_path): #----wxw add start---- #不对ui目录进行编码,避免与UI数据冲突 #str = dirpath[-2] + dirpath[-1] if dirpath.find( "\ui" ) ! = - 1 : continue #----wxw add end---- dir_list.append(dirpath) for filename in filenames: print "filePath:" + dirpath + "/" + filename file_list.append(dirpath + "/" + filename) # 填充 texture for filename in file_list: name, ext = os.path.splitext(filename) if ext = = ".plist" : texture_list.append(filename) # 根据扩展名称返回缩写 def getPreByExt(ext): if ext.find( ‘.‘ ) > = 0 : ext = ext[ 1 :] ext_dict = { "png" : "i" , "jpg" : "i" , "plist" : "p" , "ttf" : "t" , "gif" : "i" , "db" : "d" , "json" : "js" } if len (ext) > 0 : return ext_dict[ext] else : return "" def generate_h(): if os.path.isfile(h_file): os.remove(h_file) f = file (h_file, ‘w‘ ) f.write( "#ifndef _AUTO_RESOURCES_H_\n" ) f.write( "#define _AUTO_RESOURCES_H_\n\n" ) # 生成目录定义 f.write( "// search paths\n" ) # ----wxw add start---- f.write( "static const std::string array[] = {\n" ) # ----wxw add end---- #f.write("static const std::vector<std::string> searchPaths = {\n") for dirname in dir_list: name = dirname[ len (rs_path) + 1 :] if len (name) > 0 : f.write( ‘\t"%s",\n‘ % name ) f.write( "};\n" ) # ----wxw add start---- f.write( "static const std::vector<std::string> searchPaths(array,array + array->size());\n\n" ) # ----wxw add end---- res_format = ‘static const char s%s_%s[]\t\t = "%s"; \n‘ # 生成资源定义 f.write( "// files\n" ) for filename in file_list: # 去路径 filename = os.path.basename(filename) name, ext = os.path.splitext(filename) # 去空格 name = name.replace( ‘ ‘ , ‘‘) # 前缀 ext_pre = getPreByExt(ext) f.write(res_format % (ext_pre, name, filename)) # 生成打包资源定义 f.write( "\n\n////// texture //////\n" ) for filename in texture_list: name, ext = os.path.splitext(filename) root = ET.parse(filename).getroot() # ----wxw add start---- #修改原有代码,兼容TexturePackerGUI生成的plist文件 dictLen = len (root[ 0 ]) for i in range ( 0 ,dictLen): if root[ 0 ][i].text = = "frames" : f.write( "\n// %s\n" % os.path.basename(filename)) for elem in root[ 0 ][i + 1 ]: if elem.tag = = "key" : image = elem.text name, ext = os.path.splitext(image) # 去空格 name = name.replace( ‘ ‘ , ‘‘) # 前缀 ext_pre = getPreByExt(ext) f.write(res_format % (ext_pre, name, image)) # ----wxw add end---- """ if root[0][0].text == "texture": f.write("\n// %s\n" % os.path.basename(filename)) # images = root[0][3].find("key") for elem in root[0][3]: if elem.tag == "key": image = elem.text name, ext = os.path.splitext(image) # 去空格 name = name.replace(‘ ‘, ‘‘) # 前缀 ext_pre = getPreByExt(ext) f.write(res_format % (ext_pre, name, image)) """ # 生成 json key 定义 f.write( "\n// json key\n" ) write_key_define = lambda key: f.write( ‘static const char %s[]\t\t = "%s"; \n‘ % (key, key)) write_key_define(file_name_key) write_key_define(file_index_key) write_key_define(texture_name_key) write_key_define(texture_plist_key) write_key_define(texture_image_key) f.write( "\n#endif // _AUTO_RESOURCES_H_\n" ) # 生成配置文件,字典 def generate_json(): file_name = [] file_index = [] texture_name = [] texture_plist = [] texture_image = [] for idx, filename in enumerate (file_list): file_index.append( str (idx + 1 )) file_name.append(os.path.basename(filename)) name, ext = os.path.splitext(filename) if ext = = ".plist" : root = ET.parse(filename).getroot() # ----wxw add start---- #修改原有代码,兼容TexturePackerGUI生成的plist文件 dictLen = len (root[ 0 ]) for i in range ( 0 ,dictLen): if root[ 0 ][i].text = = "frames" : for elem in root[ 0 ][i + 1 ]: if elem.tag = = "key" : image = elem.text texture_plist.append( str (idx + 1 )) texture_name.append(image) texture_image.append( str (idx + 2 )) # ----wxw add end---- """ if root[0][0].text == "texture": for elem in root[0][3]: if elem.tag == "key": image = elem.text texture_plist.append(str(idx + 1)) texture_name.append(image) texture_image.append(str(idx + 2)) """ json_file = { file_name_key: file_name, file_index_key: file_index, texture_name_key: texture_name, texture_plist_key: texture_plist, texture_image_key: texture_image } if os.path.isfile(js_file): os.remove(js_file) f = file (js_file, ‘w‘ ) f.write(json.dumps(json_file, indent = 2 )) f.close() init() generate_h() generate_json() print ( "leaf ~" ) |
声明:以上内容来自用户投稿及互联网公开渠道收集整理发布,本网站不拥有所有权,未作人工编辑处理,也不承担相关法律责任,若内容有误或涉及侵权可进行投诉: 投诉/举报 工作人员会在5个工作日内联系你,一经查实,本站将立刻删除涉嫌侵权内容。