首页 > 代码库 > 循环链表的实现与操作(C语言实现)
循环链表的实现与操作(C语言实现)
循环链表是另一种形式的链式存贮结构。它的特点是表中最后一个结点的指针域指向头结点,整个链表形成一个环。
循环链表的操作
1,循环链表的新操作
2, 获取当前游标指向的数据元素
3, 将游标重置指向链表中的第一个数据元素
源文件:
运行结果:
如有错误,望不吝指出。
循环链表的操作
1,循环链表的新操作
2, 获取当前游标指向的数据元素
3, 将游标重置指向链表中的第一个数据元素
4,将游标移动指向到链表中的下一个数据元素
5,直接指定删除链表中的某个数据元素
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);
头文件:
#ifndef _CIRCLE_H_ #define _CIRCLE_H_ //采用数据封装的方式,防止在主函数修改其中的属性值(有点点像面向对象中的私有属性) typedef void CircleList; typedef struct CircleListNode //声明指针域 { CircleListNode * next; }CircleListNode; CircleList * CircleList_Create(); void CircleList_DesTroy(CircleList * list); void CircleList_Clear(CircleList* list); int CircleList_Length(CircleList* list); int CircleList_Insert(CircleList* list, CircleListNode* node, int pos); CircleListNode* CircleList_Get(CircleList* list, int pos); CircleListNode* CircleList_Delete(CircleList* list, int pos); CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node); CircleListNode* CircleList_Reset(CircleList* list); CircleListNode* CircleList_Current(CircleList* list); CircleListNode* CircleList_Next(CircleList* list) ; #endif
源文件:
// 循环链表.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include <malloc.h> #include <stdlib.h> #include "CircleList.h" typedef struct //定义头结点 { CircleListNode header; CircleListNode* sLider; //游标 int len; }TCircleList; struct Value //定义数据结构体类型 { CircleListNode header; //指针域 int v; //数据域 }; int _tmain(int argc, _TCHAR* argv[]) { int i = 0; CircleList* list = CircleList_Create(); struct Value v1; struct Value v2; struct Value v3; struct Value v4; struct Value v5; struct Value v6; struct Value v7; struct Value v8; v1.v = 1; v2.v = 2; v3.v = 3; v4.v = 4; v5.v = 5; v6.v = 6; v7.v = 7; v8.v = 8; CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list)); //插入到 5 的位置,前面的顺序为 1->2->3->4 // 下标: 0 1 2 3 // 4 5 ... //故而插入到 5 的位置时 打印的结果应为 : 1,5,2,3,4,后面的结果也验证了其正确性 CircleList_Insert(list, (CircleListNode*)&v5, 5); for(i=0; i<CircleList_Length(list); i++) { struct Value* pv = (struct Value*)CircleList_Get(list, i); printf("%d\n", pv->v); } while( CircleList_Length(list) > 0 ) { struct Value* pv = (struct Value*)CircleList_Delete(list, 0); printf("删除了:%d\n", pv->v); } CircleList_DesTroy(list); system("pause"); return 0; } //创建 CircleList * CircleList_Create() { TCircleList* list = (TCircleList*)malloc(sizeof(TCircleList)); if(NULL != list) { list->sLider = NULL; list->header.next = NULL; list->len = 0; } return list; } //销毁 void CircleList_DesTroy(CircleList * list) { free(list); } //清空 void CircleList_Clear(CircleList* list) { TCircleList * sList = (TCircleList*)list; if(NULL != sList) { sList->len = 0; sList->header.next = NULL; sList->sLider = NULL; } } //获得长度 int CircleList_Length(CircleList* list) { TCircleList * sList = (TCircleList*)list; int len = -1; if(NULL != sList) { len = sList->len; } return len; } //插入 int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) { TCircleList * sList = (TCircleList*)list; int i = 0; int ret = 0; sList->len; if((NULL != sList) && (pos>=0) && (NULL != node)) { CircleListNode * current = (CircleListNode*)sList; for ( i=0; i<pos && current->next != NULL; i++) { current = current->next; } node->next = current->next; current->next = node; if(sList->len == 0) { sList->sLider = node; node->next = node; } ++(sList->len); ret = 1; } return ret; } //获得结点 CircleListNode* CircleList_Get(CircleList* list, int pos) { TCircleList * sList = (TCircleList*)list; CircleListNode * resNode = NULL; int i = 0; if((NULL != sList) && (pos>=0)) { CircleListNode * current = (CircleListNode*)sList; for( i=0; i<pos; i++) { //i=0时,current为头结点,current->next为真正的第一个结点 current = current->next; } resNode = current->next; } return resNode; } //删除 CircleListNode* CircleList_Delete(CircleList* list, int pos) { TCircleList * sList = (TCircleList*)list; int i = 0; CircleListNode * resnode = NULL; CircleListNode* first = sList->header.next; CircleListNode* last = (CircleListNode*)CircleList_Get(list,sList->len-1); if((NULL != sList) && (pos >= 0) && (pos < sList->len)) { CircleListNode * current = (CircleListNode*)sList; for ( i=0; i<pos; i++) { //i=0时,current为头结点,current->next为真正的第一个结点 current = current->next; } resnode = current->next; current->next = resnode->next; if(first == resnode) { sList->header.next = first->next; last->next = first->next; } if(sList->sLider == resnode) { sList->sLider = resnode->next; } if(sList->len == 0) { sList->header.next = NULL; sList->sLider = NULL; } } sList->len--; return resnode; } //根据结点来删除 CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) { TCircleList * sList = (TCircleList*)list; CircleListNode* resnode = NULL; int i = 0; if(NULL != sList) { CircleListNode* current = (CircleListNode*)sList; for ( i=0; i<sList->len; i++) { if(node == current->next) { resnode = current->next; break; } current = current->next; } if(NULL != resnode) { CircleList_Delete(sList,i); } } return resnode; } //将游标重置回第一个元素 CircleListNode* CircleList_Reset(CircleList* list) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( sList != NULL ) { sList->sLider= sList->header.next; ret = sList->sLider; } return ret; } //获得当前游标下的结点 CircleListNode* CircleList_Current(CircleList* list) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; sList->len; sList->header; sList->sLider; if( sList != NULL ) { ret = sList->sLider; } return ret; } //将游标移到下一个结点并获得当前移动前的结点 CircleListNode* CircleList_Next(CircleList* list) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( (sList != NULL) && (sList->sLider != NULL) ) { ret = sList->sLider; sList->sLider = ret->next; } return ret; }
运行结果:
1 5 2 3 4 删除了:1 删除了:5 删除了:2 删除了:3 删除了:4 请按任意键继续. . .
如有错误,望不吝指出。
声明:以上内容来自用户投稿及互联网公开渠道收集整理发布,本网站不拥有所有权,未作人工编辑处理,也不承担相关法律责任,若内容有误或涉及侵权可进行投诉: 投诉/举报 工作人员会在5个工作日内联系你,一经查实,本站将立刻删除涉嫌侵权内容。