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Away3d挂接

var joint_index:int = this.skeleton.jointIndexFromName("rthumb2");//获取骨骼上的一个节点索引
var joint_pose:JointPose = (mesh.animator as SkeletonAnimator).globalPose.jointPoses[joint_index]; //通过索引查找节点的坐标位置
weapon.transform = joint_pose.toMatrix3D()//转化成3d矩阵