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Connection类之ConnectionIncomingData.cs(NetworkComms 2.3.1源码了解和学习)
networkComms.net2.3.1开源版本,基于gpl V3协议。因为不能公开3.x版本的源码,所以基于此版本进行学习。3.X版本进行了诸多改进和Bug修复,使用方法上两者相差不大。
/// <summary> /// Connection对象 这个类是TcpConnection和 UDPConnnection连接类的父类 /// Connection由以下五个文件组成 大家注意到每个类前面都有个 partial关键字 /// ConnectionCreate.cs <1> /// ConnectionDelegatesHandlers.cs <2> /// ConnectionIncomingData.cs <3> /// ConnectionSendClose.cs <4> /// ConnectionStatic.cs <5> /// </summary> /// 这部分负责接收数据,并交个networkcomms的优先级线程池处理 public abstract partial class Connection { /// <summary> /// The <see cref="PacketBuilder"/> for this connection /// </summary> protected PacketBuilder packetBuilder; /// <summary> /// The current incoming data buffer /// </summary> protected byte[] dataBuffer; /// <summary> /// The total bytes read so far within dataBuffer /// </summary> protected int totalBytesRead; /// <summary> /// The thread listening for incoming data should we be using synchronous methods. /// </summary> protected Thread incomingDataListenThread = null; /// <summary> /// A connection specific method which triggers any requisites for accepting incoming data /// </summary> protected abstract void StartIncomingDataListen(); /// <summary> /// Attempts to use the data provided in packetBuilder to recreate something usefull. If we don‘t have enough data yet that value is set in packetBuilder. /// </summary> /// <param name="packetBuilder">The <see cref="PacketBuilder"/> containing incoming cached data</param> protected void IncomingPacketHandleHandOff(PacketBuilder packetBuilder) { try { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... checking for completed packet with " + packetBuilder.TotalBytesCached.ToString() + " bytes read."); if (packetBuilder.TotalPartialPacketCount == 0) throw new Exception("Executing IncomingPacketHandleHandOff when no packets exist in packetbuilder."); //Loop until we are finished with this packetBuilder int loopCounter = 0; while (true) { //If we have ended up with a null packet at the front, probably due to some form of concatentation we can pull it off here //It is possible we have concatenation of several null packets along with real data so we loop until the firstByte is greater than 0 if (packetBuilder.FirstByte() == 0) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandleHandOff() from " + ConnectionInfo + ", loop index - " + loopCounter.ToString()); packetBuilder.ClearNTopBytes(1); //Reset the expected bytes to 0 so that the next check starts from scratch packetBuilder.TotalBytesExpected = 0; //If we have run out of data completely then we can return immediately if (packetBuilder.TotalBytesCached == 0) return; } else { //First determine the expected size of a header packet int packetHeaderSize = packetBuilder.FirstByte() + 1; //Do we have enough data to build a header? if (packetBuilder.TotalBytesCached < packetHeaderSize) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... ... more data required for complete packet header."); //Set the expected number of bytes and then return packetBuilder.TotalBytesExpected = packetHeaderSize; return; } //We have enough for a header PacketHeader topPacketHeader; using(MemoryStream headerStream = packetBuilder.ReadDataSection(1, packetHeaderSize - 1)) topPacketHeader = new PacketHeader(headerStream, NetworkComms.InternalFixedSendReceiveOptions); //Idiot test if (topPacketHeader.PacketType == null) throw new SerialisationException("packetType value in packetHeader should never be null"); //We can now use the header to establish if we have enough payload data //First case is when we have not yet received enough data if (packetBuilder.TotalBytesCached < packetHeaderSize + topPacketHeader.PayloadPacketSize) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... ... more data required for complete packet payload. Expecting " + (packetHeaderSize + topPacketHeader.PayloadPacketSize).ToString() + " total packet bytes."); //Set the expected number of bytes and then return packetBuilder.TotalBytesExpected = packetHeaderSize + topPacketHeader.PayloadPacketSize; return; } //Second case is we have enough data else if (packetBuilder.TotalBytesCached >= packetHeaderSize + topPacketHeader.PayloadPacketSize) { //We can either have exactly the right amount or even more than we were expecting //We may have too much data if we are sending high quantities and the packets have been concatenated //no problem!! SendReceiveOptions incomingPacketSendReceiveOptions = IncomingPacketSendReceiveOptions(topPacketHeader); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Received packet of type ‘" + topPacketHeader.PacketType + "‘ from " + ConnectionInfo + ", containing " + packetHeaderSize.ToString() + " header bytes and " + topPacketHeader.PayloadPacketSize.ToString() + " payload bytes."); //If this is a reserved packetType we call the method inline so that it gets dealt with immediately bool isReservedType = false; foreach (var tName in NetworkComms.reservedPacketTypeNames) { //isReservedType |= topPacketHeader.PacketType == tName; if (topPacketHeader.PacketType == tName) { isReservedType = true; break; } } //Only reserved packet types get completed inline if (isReservedType) {#if WINDOWS_PHONE var priority = QueueItemPriority.Normal;#else var priority = (QueueItemPriority)Thread.CurrentThread.Priority;#endif PriorityQueueItem item = new PriorityQueueItem(priority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.PayloadPacketSize), incomingPacketSendReceiveOptions); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type ‘" + topPacketHeader.PacketType + "‘ inline. Loop index - " + loopCounter.ToString()); NetworkComms.CompleteIncomingItemTask(item); } else { QueueItemPriority itemPriority = (incomingPacketSendReceiveOptions.Options.ContainsKey("ReceiveHandlePriority") ? (QueueItemPriority)Enum.Parse(typeof(QueueItemPriority), incomingPacketSendReceiveOptions.Options["ReceiveHandlePriority"]) : QueueItemPriority.Normal); PriorityQueueItem item = new PriorityQueueItem(itemPriority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.PayloadPacketSize), incomingPacketSendReceiveOptions); //QueueItemPriority.Highest is the only priority that is executed inline#if !WINDOWS_PHONE if (itemPriority == QueueItemPriority.Highest) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type ‘" + topPacketHeader.PacketType + "‘ with priority HIGHEST inline. Loop index - " + loopCounter.ToString()); NetworkComms.CompleteIncomingItemTask(item); } else { int threadId = NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... added completed " + item.PacketHeader.PacketType + " packet to thread pool (Q:" + NetworkComms.CommsThreadPool.QueueCount.ToString() + ", T:" + NetworkComms.CommsThreadPool.CurrentNumTotalThreads.ToString() + ", I:" + NetworkComms.CommsThreadPool.CurrentNumIdleThreads.ToString() + ") with priority " + itemPriority.ToString() + (threadId > 0 ? ". Selected threadId=" + threadId.ToString() : "") + ". Loop index=" + loopCounter.ToString() + "."); }#else int threadId = NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... added completed " + item.PacketHeader.PacketType + " packet to thread pool (Q:" + NetworkComms.CommsThreadPool.QueueCount.ToString() + ", T:" + NetworkComms.CommsThreadPool.CurrentNumTotalThreads.ToString() + ", I:" + NetworkComms.CommsThreadPool.CurrentNumIdleThreads.ToString() + ") with priority " + itemPriority.ToString() + (threadId > 0 ? ". Selected threadId=" + threadId.ToString() : "") + ". Loop index=" + loopCounter.ToString() + ".");#endif } //We clear the bytes we have just handed off if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Removing " + (packetHeaderSize + topPacketHeader.PayloadPacketSize).ToString() + " bytes from incoming packet buffer from connection with " + ConnectionInfo +"."); packetBuilder.ClearNTopBytes(packetHeaderSize + topPacketHeader.PayloadPacketSize); //Reset the expected bytes to 0 so that the next check starts from scratch packetBuilder.TotalBytesExpected = 0; //If we have run out of data completely then we can return immediately if (packetBuilder.TotalBytesCached == 0) return; } else throw new CommunicationException("This should be impossible!"); } loopCounter++; } } catch (Exception ex) { //Any error, throw an exception. if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Fatal("A fatal exception occured in IncomingPacketHandleHandOff(), connection with " + ConnectionInfo + " be closed. See log file for more information."); NetworkComms.LogError(ex, "CommsError"); CloseConnection(true, 45); } } /// <summary> /// Handle an incoming CheckSumFailResend packet type /// </summary> /// <param name="packetDataSection"></param> internal void CheckSumFailResendHandler(MemoryStream packetDataSection) { //If we have been asked to resend a packet then we just go through the list and resend it. SentPacket packetToReSend; lock (sentPacketsLocker) { string checkSumRequested = NetworkComms.InternalFixedSendReceiveOptions.DataSerializer.DeserialiseDataObject<string>(packetDataSection, NetworkComms.InternalFixedSendReceiveOptions.DataProcessors, NetworkComms.InternalFixedSendReceiveOptions.Options); if (sentPackets.ContainsKey(checkSumRequested)) packetToReSend = sentPackets[checkSumRequested]; else throw new CheckSumException("There was no packet sent with a matching check sum"); } //If we have already tried resending the packet 10 times something has gone horribly wrong if (packetToReSend.SendCount > 10) throw new CheckSumException("Packet sent resulted in a catastropic checksum check exception."); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Warn(" ... resending packet due to MD5 mismatch."); //Increment send count and then resend packetToReSend.IncrementSendCount(); SendPacket(packetToReSend.Packet); } }
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Connection类之ConnectionIncomingData.cs(NetworkComms 2.3.1源码了解和学习)
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