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wxWidgets第十二课 wxBufferedPaintDC OnPaint函数中的双缓存DC

说明

    当使用DC进行图形渲染的过程中,会出现闪烁的问题,主要是图形是实时渲染的,如果先渲染在一块内存中,然后渲染完毕之后,才一次性贴图到屏幕上,就可以避免闪烁的问题。因此引入wxBufferedPaintDC。wxBufferedPaintDC继承自wxBufferedDC,wxPaintDC是其私有成员变量,因此该类只能够在wxPaintEvent事件中使用,也就是只能在OnPaint( wxPaintEvent& event )函数中使用。

为了使用该类,需要包含头文件#include "wx/dcbuffer.h",目前并没有被包含在wx/wx.h文件中,可以直接添加,避免每一次手写



例子


#include "wx/dcbuffer.h"


void CDownLinkPlaybackSliderCtrl::OnPaint( wxPaintEvent& event )

{

wxBufferedPaintDC dc(this);

dc.SetBrush(*wxWHITE_BRUSH);

dc.Clear();


wxSize size = this->GetSize();

int width = size.GetWidth();

int height = size.GetHeight();

int middleHeight = height/2;

dc.SetPen(wxPen(*wxBLACK, 2));

// dc.DrawLine(0, middleHeight-1, width, middleHeight-1);

// dc.DrawLine(0, middleHeight+1, width, middleHeight+1);

dc.SetBrush(*wxBLACK_BRUSH);

dc.DrawRectangle(2, middleHeight-2, width-4, 4);


int topDialHeight = middleHeight-2;

int buttonDialHeight = middleHeight+2;


int averageGap = (width-4)/25;

int count = 0;

for (int i=2; i<width-4; i=i+averageGap)

{

dc.DrawLine(i, topDialHeight, i, topDialHeight-2);

dc.DrawLine(i, buttonDialHeight, i, buttonDialHeight+2);

if (count%4==0)

{

char szText[4] ={0};

sprintf(szText, "%d", count);

wxRect rect(i-3, topDialHeight-2-3, 3, 3);

dc.DrawLabel(szText, rect, 1);

}

count++;

}


dc.SetBrush(*wxWHITE_BRUSH);

dc.DrawRectangle(m_sliderLen-3, middleHeight - 2, 4, 6);

}


wxWidgets第十二课 wxBufferedPaintDC OnPaint函数中的双缓存DC