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Cocos2d-x Update Draw 执行
先抛出结果,Update先于Draw执行。
以Android平台来分析
找到Cocos2dRender.java
找到函数
public void onDrawFrame(final GL10 gl)
这是Android OpenGL的刷帧函数,在里面Cocos2d-x执行了Native函数
Cocos2dxRenderer.nativeRender();
找打Jni目录 Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp
JNIEXPORT void JNICALL Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender(JNIEnv* env) { cocos2d::CCDirector::sharedDirector()->mainLoop(); }
顺藤摸瓜
class CCDisplayLinkDirector : public CCDirector
void CCDisplayLinkDirector::mainLoop(void) { if (m_bPurgeDirecotorInNextLoop) { m_bPurgeDirecotorInNextLoop = false; purgeDirector(); } else if (! m_bInvalid) { drawScene(); // release the objects CCPoolManager::sharedPoolManager()->pop(); } }
drawScene() 望文生义
// Draw the Scene void CCDirector::drawScene(void) { // calculate "global" dt calculateDeltaTime(); //tick before glClear: issue #533 if (! m_bPaused) { m_pScheduler->update(m_fDeltaTime); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* to avoid flickr, nextScene MUST be here: after tick and before draw. XXX: Which bug is this one. It seems that it can‘t be reproduced with v0.9 */ if (m_pNextScene) { setNextScene(); } kmGLPushMatrix(); // draw the scene if (m_pRunningScene) { m_pRunningScene->visit(); } // draw the notifications node if (m_pNotificationNode) { m_pNotificationNode->visit(); } if (m_bDisplayStats) { showStats(); } kmGLPopMatrix(); m_uTotalFrames++; // swap buffers if (m_pobOpenGLView) { m_pobOpenGLView->swapBuffers(); } if (m_bDisplayStats) { calculateMPF(); } }
首先执行了
m_pScheduler->update(m_fDeltaTime);
然后执行了
// draw the scene if (m_pRunningScene) { m_pRunningScene->visit(); }
void CCNode::visit() { // quick return if not visible. children won‘t be drawn. if (!m_bVisible) { return; } kmGLPushMatrix(); if (m_pGrid && m_pGrid->isActive()) { m_pGrid->beforeDraw(); } this->transform(); CCNode* pNode = NULL; unsigned int i = 0; if(m_pChildren && m_pChildren->count() > 0) { sortAllChildren(); // draw children zOrder < 0 ccArray *arrayData = http://www.mamicode.com/m_pChildren->data;>
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