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Unity3d 编辑器中 Shader 属性导出

本例用于导出TerrainForMobile/3TexturesDiffuseSimple 的shader的贴图和缩放导出

protected const string SHADER_FILTER = "TerrainForMobile/3TextureDiffuseSimple";public void parse(GameObject go){	//判空就不写了	Renderer renderer = go.renderer;	Material mat = renderer.sharedMaterial;	Shader shader = mat.shader;	int count = ShaderUtil.GetPropertyCount(shader);		for ( int index = 0; index < count; ++index )	{		ShaderUtil.ShaderPropertyType type = ShaderUtil.GetPropertyType(shader, index);				string propertyName = ShaderUtil.GetPropertyName(shader, index);				if ( ShaderUtil.ShaderPropertyType.TexEnv == type )		{			Debug.log( "ShaderPropertyName:" + propertyName );			Texture texture = mat.GetTexture(propertyName);			Debug.log( "ShaderPropertyName:" + texture.ToString() );			Vector2 textureScale = mat.GetTextureScale(propertyName);			Debug.log( "textureScale:" + textureScale.ToString() );			Vector2 textureOffset = mat.GetTextureScale(propertyName);			Debug.log( "textureOffset:" + textureOffset.ToString() );					}		else if ( ShaderUtil.ShaderPropertyType.Color == type )		{		}	}}

  

Unity3d 编辑器中 Shader 属性导出