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Unity 利用Coroutine实现跳动数字效果

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参考链接:http://xataxnova.blog.163.com/blog/static/236620063201451061738122/,作者:网易博客 xataxnova

 

示例代码:(将该脚本绑在一个Lable对象上,即可测试,显示为从1跳到10)

 

using UnityEngine;using System.Collections;public class test : MonoBehaviour {    int result = 0;    private int start = 1;    private int end = 10;    private int jumpTimes = 9;    private UILabel label = null;    void Start()    {        label = gameObject.GetComponent<UILabel>();        StartCoroutine(JumpNumber());    }    public IEnumerator JumpNumber()    {        int delta = (end - start) / jumpTimes;        result = 0;                for (int i = 0; i < jumpTimes; i++)        {            result += delta;            label.text = result.ToString();            yield return new WaitForSeconds(1);        }        result = end;        label.text = result.ToString();        StopCoroutine(JumpNumber());    }}

   代码中 yield return new WaitForSeconds(1);表示返回1秒,若写成yield return1;表示返回1帧。

Unity 利用Coroutine实现跳动数字效果