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Handler、Thread和Runnable简单分析
Handler、Thread和Runnable在开发中频繁使用,很多新手都因为概念不清而头绪全无,在这我来简单得缕缕这三者的联系与区别。
Runnable是最简单的,它并没有什么包装,Android源码如下:
1 /** 2 * Represents a command that can be executed. Often used to run code in a 3 * different {@link Thread}. 4 */ 5 public interface Runnable { 6 7 /** 8 * Starts executing the active part of the class‘ code. This method is 9 * called when a thread is started that has been created with a class which10 * implements {@code Runnable}.11 */12 public void run();13 }
Runnable就是一个非常简单的接口,注释上说的是“代表一个能被执行的命令,总是用来在新的线程中运行”。
我们再来看看Runnable的子类Thread,我们经常使用Thread来新建一个线程脱离原线程来单独跑,也经常把Runnable的实现类用Thread来包装成线程的主要执行内容:Thread thread = new Thread(Runnable)。我们就先来屡屡Thread thread = new Thread(Runnable)的过程。
1 /** 2 * Constructs a new {@code Thread} with a {@code Runnable} object and a 3 * newly generated name. The new {@code Thread} will belong to the same 4 * {@code ThreadGroup} as the {@code Thread} calling this constructor. 5 * 6 * @param runnable 7 * a {@code Runnable} whose method <code>run</code> will be 8 * executed by the new {@code Thread} 9 *10 * @see java.lang.ThreadGroup11 * @see java.lang.Runnable12 */13 public Thread(Runnable runnable) {14 create(null, runnable, null, 0);15 }
注释说用Runnable来构造一个线程实例,且创建的线程属于相同的ThreadGroup(是一种线程容器,create方法的第一个参数代表这个),我们来看看create方法都做了什么。
/** * Initializes a new, existing Thread object with a runnable object, * the given name and belonging to the ThreadGroup passed as parameter. * This is the method that the several public constructors delegate their * work to. * * @param group ThreadGroup to which the new Thread will belong * @param runnable a java.lang.Runnable whose method <code>run</code> will * be executed by the new Thread * @param threadName Name for the Thread being created * @param stackSize Platform dependent stack size * @throws IllegalThreadStateException if <code>group.destroy()</code> has * already been done * @see java.lang.ThreadGroup * @see java.lang.Runnable */ private void create(ThreadGroup group, Runnable runnable, String threadName, long stackSize) { Thread currentThread = Thread.currentThread(); if (group == null) { //前面我们说过了,用Runnable新建的线程和原线程属于同一线程容器 group = currentThread.getThreadGroup(); } if (group.isDestroyed()) { throw new IllegalThreadStateException("Group already destroyed"); } this.group = group; //此处用synchronized来保证新建的线程id+1并且使唯一的 synchronized (Thread.class) { id = ++Thread.count; } //threadName if (threadName == null) { this.name = "Thread-" + id; } else { this.name = threadName; } //相当于目标任务 this.target = runnable; //线程开辟栈的大小,为0就是默认值8M this.stackSize = stackSize; //新线程的优先级和父线程是一样的 this.priority = currentThread.getPriority(); this.contextClassLoader = currentThread.contextClassLoader; // Transfer over InheritableThreadLocals. if (currentThread.inheritableValues != null) { inheritableValues = new ThreadLocal.Values(currentThread.inheritableValues); } // add ourselves to our ThreadGroup of choice this.group.addThread(this); }
在新建完线程之后,我们有两种方法来启动线程任务:thread.run() ; thread.start()。这两者有啥区别嘞?都是这么说的:
thread.run() ,实际上只是在UI线程执行了Runnable的任务方法并没有实现多线程,系统也没有新开辟一个线程。
thread.start(),才是新开一个多线程,并且在新开的线程执行Thread你们的run()方法。
对于thread.run(),由简单的java继承机制也知道,它只是执行了Runnable的run方法,我们来看看源码吧!
1 /** 2 * Calls the <code>run()</code> method of the Runnable object the receiver 3 * holds. If no Runnable is set, does nothing. 4 * 5 * @see Thread#start 6 */ 7 public void run() { 8 if (target != null) { 9 target.run();10 }11 }
由上面的create方法我们知道target就是Runnable包装在thread中的实例,还没有做任何事情,我们知道线程的新建需要请求CPU,所以直接调用run方法确实没有新建线程,只是在currentThread中直接执行了一个方法而已。我们再来看看thread.start()方法的流程又是怎么样的。
1 /** 2 * Starts the new Thread of execution. The <code>run()</code> method of 3 * the receiver will be called by the receiver Thread itself (and not the 4 * Thread calling <code>start()</code>). 5 * 6 * @throws IllegalThreadStateException - if this thread has already started. 7 * @see Thread#run 8 */ 9 public synchronized void start() {10 checkNotStarted();11 12 hasBeenStarted = true;13 14 nativeCreate(this, stackSize, daemon);15 }16 17 private native static void nativeCreate(Thread t, long stackSize, boolean daemon);
方法同样用synchronized关键字修饰,用来防止同一个线程阻塞。而方法的执行交给了nativeCreate方法,并且把当前Thread的实例自己传了进去,而this中就我们所知的,带了这么几个参数:
1 volatile ThreadGroup group; 2 volatile boolean daemon; 3 volatile String name; 4 volatile int priority; 5 volatile long stackSize; 6 Runnable target; 7 private static int count = 0; 8 9 /**10 * Holds the thread‘s ID. We simply count upwards, so11 * each Thread has a unique ID.12 */13 private long id;14 15 /**16 * Normal thread local values.17 */18 ThreadLocal.Values localValues;19 20 /**21 * Inheritable thread local values.22 */23 ThreadLocal.Values inheritableValues;
那我们只好跟过去,看看在native中到底是怎么新建的新建的线程,资源又是如何请求的(新建线程的关键)。
顺着nativeCreate方法,我们发现它换了方法名调用的/android/art/runtime/native/java_lang_Thread.cc里面方法,名字换成了CreateNativeThread:
1 static JNINativeMethod gMethods[] = { 2 NATIVE_METHOD(Thread, currentThread, "!()Ljava/lang/Thread;"), 3 NATIVE_METHOD(Thread, interrupted, "!()Z"), 4 NATIVE_METHOD(Thread, isInterrupted, "!()Z"), 5 NATIVE_METHOD(Thread, nativeCreate, "(Ljava/lang/Thread;JZ)V"), 6 NATIVE_METHOD(Thread, nativeGetStatus, "(Z)I"), 7 NATIVE_METHOD(Thread, nativeHoldsLock, "(Ljava/lang/Object;)Z"), 8 NATIVE_METHOD(Thread, nativeInterrupt, "!()V"), 9 NATIVE_METHOD(Thread, nativeSetName, "(Ljava/lang/String;)V"),10 NATIVE_METHOD(Thread, nativeSetPriority, "(I)V"),11 NATIVE_METHOD(Thread, sleep, "!(Ljava/lang/Object;JI)V"),12 NATIVE_METHOD(Thread, yield, "()V"),13 };
我们可以看到关于线程管理的一些方法全在里面,包括sleep、interrupted等,继续dig到CreateNativeThread的实现
1 void Thread::CreateNativeThread(JNIEnv* env, jobject java_peer, size_t stack_size, bool is_daemon) { 2 CHECK(java_peer != nullptr);//即为java层的thread实例,包裹着run方法的具体实现 3 Thread* self = static_cast<JNIEnvExt*>(env)->self; 4 Runtime* runtime = Runtime::Current(); 5 6 // Atomically start the birth of the thread ensuring the runtime isn‘t shutting down. 7 bool thread_start_during_shutdown = false;//这段代码用来检测thread是否在runtime宕机时start的 8 { 9 MutexLock mu(self, *Locks::runtime_shutdown_lock_);10 if (runtime->IsShuttingDownLocked()) {11 thread_start_during_shutdown = true;12 } else {13 runtime->StartThreadBirth();14 }15 }16 if (thread_start_during_shutdown) {//若runtime宕机了就抛出异常17 ScopedLocalRef<jclass> error_class(env, env->FindClass("java/lang/InternalError"));18 env->ThrowNew(error_class.get(), "Thread starting during runtime shutdown");19 return;20 }21 22 Thread* child_thread = new Thread(is_daemon);//新建子线程23 // Use global JNI ref to hold peer live while child thread starts.24 child_thread->tlsPtr_.jpeer = env->NewGlobalRef(java_peer);//把java层的run方法实体传递给子线程25 stack_size = FixStackSize(stack_size);26 27 // Thread.start is synchronized, so we know that nativePeer is 0, and know that we‘re not racing to28 // assign it.29 env->SetLongField(java_peer, WellKnownClasses::java_lang_Thread_nativePeer,30 reinterpret_cast<jlong>(child_thread));31 32 pthread_t new_pthread;33 pthread_attr_t attr;34 CHECK_PTHREAD_CALL(pthread_attr_init, (&attr), "new thread");35 CHECK_PTHREAD_CALL(pthread_attr_setdetachstate, (&attr, PTHREAD_CREATE_DETACHED), "PTHREAD_CREATE_DETACHED");36 CHECK_PTHREAD_CALL(pthread_attr_setstacksize, (&attr, stack_size), stack_size);37 //创建新线程的方法,返回一个标志38 int pthread_create_result = pthread_create(&new_pthread, &attr, Thread::CreateCallback, child_thread);39 CHECK_PTHREAD_CALL(pthread_attr_destroy, (&attr), "new thread");40 41 //线程创建如果失败则清除子线程信息,释放空间42 if (pthread_create_result != 0) {43 // pthread_create(3) failed, so clean up.44 {45 MutexLock mu(self, *Locks::runtime_shutdown_lock_);46 runtime->EndThreadBirth();47 }48 // Manually delete the global reference since Thread::Init will not have been run.49 env->DeleteGlobalRef(child_thread->tlsPtr_.jpeer);50 child_thread->tlsPtr_.jpeer = nullptr;51 delete child_thread;52 child_thread = nullptr;53 // TODO: remove from thread group?54 env->SetLongField(java_peer, WellKnownClasses::java_lang_Thread_nativePeer, 0);55 {56 std::string msg(StringPrintf("pthread_create (%s stack) failed: %s",57 PrettySize(stack_size).c_str(), strerror(pthread_create_result)));58 ScopedObjectAccess soa(env);59 soa.Self()->ThrowOutOfMemoryError(msg.c_str());60 }61 }62 }
创建新线程在pthread_create(&new_pthread, &attr, Thread::CreateCallback, child_thread)方法里由java Runtime实现,由于那里过于深入,我们就不往下挖了(往下我已经看不懂了)。但是我们有个一个创新线程过程的概念,进一步的了解了thread的id号,父线程等概念。也知道了只有通过thread.start()方法才会创建一个新的线程。
说清了Thread和Runnable的关系,我们再来说说Handler,Handler是啥呢?当我们需要进行线程间通信的时候,我们就需要用到Handler,我们把Handler认为是一个维护消息循环队列的东西,书上都这么说,那么Handler是如何维护消息队列呢?要弄清楚这个还是得看源码。
Google给出的关于Handler简介,大家感受下:
1 /** 2 * A Handler allows you to send and process {@link Message} and Runnable 3 * objects associated with a thread‘s {@link MessageQueue}. Each Handler 4 * instance is associated with a single thread and that thread‘s message 5 * queue. When you create a new Handler, it is bound to the thread / 6 * message queue of the thread that is creating it -- from that point on, 7 * it will deliver messages and runnables to that message queue and execute 8 * them as they come out of the message queue. 9 * 10 **/
大意是三点:
1:Handler可以在线程的帮助下用来发送和处理Message和Runnable实例;
2:每个Handler实例都是和单个线程和此线程的消息队列绑定的;
3:Handler负责的工作是传送message到消息队列中且在它们从队列中出来的时候对它们进行处理。
那么Handler是怎么维护消息队列呢?在处理消息过程中,我们常用到的几个方法:sendMessage、sendMessageAtFrontOfQueue、sendMessageAtTime、sendMessageDelayed 以及 handleMessage 。我们来看看这几个方法的源码:
1 public final boolean sendMessage(Message msg) 2 { 3 return sendMessageDelayed(msg, 0); 4 } 5 public final boolean sendMessageDelayed(Message msg, long delayMillis) 6 { 7 if (delayMillis < 0) { 8 delayMillis = 0; 9 }10 return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);11 }12 public boolean sendMessageAtTime(Message msg, long uptimeMillis) {13 MessageQueue queue = mQueue;14 if (queue == null) {15 RuntimeException e = new RuntimeException(16 this + " sendMessageAtTime() called with no mQueue");17 Log.w("Looper", e.getMessage(), e);18 return false;19 }20 return enqueueMessage(queue, msg, uptimeMillis);21 }22 public final boolean sendMessageAtFrontOfQueue(Message msg) {23 MessageQueue queue = mQueue;24 if (queue == null) {25 RuntimeException e = new RuntimeException(26 this + " sendMessageAtTime() called with no mQueue");27 Log.w("Looper", e.getMessage(), e);28 return false;29 }30 return enqueueMessage(queue, msg, 0);31 }
我们可以看到除了设置的不同,发送message的每个方法都实现了enqueueMessage()方法,我们看看enqueueMessage()的源码:
1 private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {2 msg.target = this;3 if (mAsynchronous) {4 msg.setAsynchronous(true);5 }6 return queue.enqueueMessage(msg, uptimeMillis);7 }
追到MessageQueue里面,我们可以看到一个经典的队列add的操作:
1 boolean enqueueMessage(Message msg, long when) { 2 if (msg.target == null) { 3 throw new IllegalArgumentException("Message must have a target."); 4 } 5 if (msg.isInUse()) { 6 throw new IllegalStateException(msg + " This message is already in use."); 7 } 8 9 synchronized (this) {10 if (mQuitting) {11 IllegalStateException e = new IllegalStateException(12 msg.target + " sending message to a Handler on a dead thread");13 Log.w("MessageQueue", e.getMessage(), e);14 msg.recycle();15 return false;16 }17 18 msg.markInUse();19 msg.when = when;20 Message p = mMessages;21 boolean needWake;22 if (p == null || when == 0 || when < p.when) {23 // New head, wake up the event queue if blocked.24 msg.next = p;25 mMessages = msg;26 needWake = mBlocked;27 } else {28 // Inserted within the middle of the queue. Usually we don‘t have to wake29 // up the event queue unless there is a barrier at the head of the queue30 // and the message is the earliest asynchronous message in the queue.31 needWake = mBlocked && p.target == null && msg.isAsynchronous();32 Message prev;33 //经典的队列add操作34 for (;;) {35 prev = p;36 p = p.next;37 if (p == null || when < p.when) {38 break;39 }40 if (needWake && p.isAsynchronous()) {41 needWake = false;42 }43 }44 msg.next = p; // invariant: p == prev.next45 prev.next = msg;46 }47 48 // We can assume mPtr != 0 because mQuitting is false.49 if (needWake) {50 nativeWake(mPtr);51 }52 }53 return true;54 }
可以看到Handler每次sendmessage时其实都是一个把message实例加到MessageQueue中的过程,无论延时还是不延时。
发送message到消息队列的过程我们清楚了,那么Handler是怎么从消息队列中往外拿message的呢?这时候就是Looper出场的时候了,Looper也维护着一个MessageQueue,没错,这个messagequeue就是Handler发送的那个,Looper的责任就是接收消息,另一方面不停地检查messagequeue里有没有message,如果有就调用Handler中的dispatchMessage方法进行处理,我们来看看源码是怎么写的。
1 /** 2 * Run the message queue in this thread. Be sure to call 3 * {@link #quit()} to end the loop. 4 */ 5 public static void loop() { 6 final Looper me = myLooper(); 7 if (me == null) { 8 throw new RuntimeException("No Looper; Looper.prepare() wasn‘t called on this thread."); 9 }10 final MessageQueue queue = me.mQueue;11 12 // Make sure the identity of this thread is that of the local process,13 // and keep track of what that identity token actually is.14 Binder.clearCallingIdentity();15 final long ident = Binder.clearCallingIdentity();16 17 for (;;) {18 Message msg = queue.next(); // might block19 if (msg == null) {20 // No message indicates that the message queue is quitting.21 return;22 }23 24 // This must be in a local variable, in case a UI event sets the logger25 Printer logging = me.mLogging;26 if (logging != null) {27 logging.println(">>>>> Dispatching to " + msg.target + " " +28 msg.callback + ": " + msg.what);29 }30 31 msg.target.dispatchMessage(msg);32 33 if (logging != null) {34 logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);35 }36 37 // Make sure that during the course of dispatching the38 // identity of the thread wasn‘t corrupted.39 final long newIdent = Binder.clearCallingIdentity();40 if (ident != newIdent) {41 Log.wtf(TAG, "Thread identity changed from 0x"42 + Long.toHexString(ident) + " to 0x"43 + Long.toHexString(newIdent) + " while dispatching to "44 + msg.target.getClass().getName() + " "45 + msg.callback + " what=" + msg.what);46 }47 48 msg.recycleUnchecked();49 }50 }
我们能看到有一句处理消息的代码: msg.target.dispatchMessage(msg);
再看看enqueueMessage方法里:msg.target = this;
对的,message的target就是handler:
1 /** 2 * Handle system messages here. 3 */ 4 public void dispatchMessage(Message msg) { 5 if (msg.callback != null) { 6 handleCallback(msg); 7 } else { 8 if (mCallback != null) { 9 if (mCallback.handleMessage(msg)) {10 return;11 }12 }13 handleMessage(msg);14 }15 }
一切的一切都回到了handleMessage()方法中,我们最熟悉的方法。
我们用一张流程图来总结一下Handler、Thread和Runnable三者的关系。
Handler、Thread和Runnable简单分析