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Unity获取系统详细信息

为了方便以后直接拿来用,所以这次总结一下,有些还没有了解其意。

 1 using UnityEngine; 2 using System.Collections; 3 /// <summary> 4 /// 获取当前设备信息 5 /// </summary> 6 public class GetSystemInfo : MonoBehaviour { 7  8     string systemInfo; 9     // Use this for initialization10     void Start () 11     {12         systemInfo = "\tTitle:当前系统基础信息:\n设备模型:" + SystemInfo.deviceModel + "\n设备名称:" + SystemInfo.deviceName + "\n设备类型:" + SystemInfo.deviceType +13             "\n设备唯一标识符:" + SystemInfo.deviceUniqueIdentifier + "\n显卡标识符:"+SystemInfo.graphicsDeviceID +14             "\n显卡设备名称:"+SystemInfo.graphicsDeviceName + "\n显卡厂商:"+SystemInfo.graphicsDeviceVendor +15             "\n显卡厂商ID:"+SystemInfo.graphicsDeviceVendorID + "\n显卡支持版本:"+SystemInfo.graphicsDeviceVersion +16             "\n显存(M):"+SystemInfo.graphicsMemorySize + "\n显卡像素填充率(百万像素/秒),-1未知填充率:"+SystemInfo.graphicsPixelFillrate +17             "\n显卡支持Shader层级:"+SystemInfo.graphicsShaderLevel + "\n支持最大图片尺寸:"+SystemInfo.maxTextureSize +18             "\nnpotSupport:" + SystemInfo.npotSupport + "\n操作系统:"+SystemInfo.operatingSystem +19             "\nCPU处理核数:"+SystemInfo.processorCount + "\nCPU类型:"+SystemInfo.processorType +20             "\nsupportedRenderTargetCount:" + SystemInfo.supportedRenderTargetCount + "\nsupports3DTextures:" + SystemInfo.supports3DTextures +21             "\nsupportsAccelerometer:" + SystemInfo.supportsAccelerometer + "\nsupportsComputeShaders:" + SystemInfo.supportsComputeShaders +22             "\nsupportsGyroscope:" + SystemInfo.supportsGyroscope + "\nsupportsImageEffects:" + SystemInfo.supportsImageEffects +23             "\nsupportsInstancing:" + SystemInfo.supportsInstancing + "\nsupportsLocationService:" + SystemInfo.supportsLocationService +24             "\nsupportsRenderTextures:" + SystemInfo.supportsRenderTextures + "\nsupportsRenderToCubemap:" + SystemInfo.supportsRenderToCubemap +25             "\nsupportsShadows:" + SystemInfo.supportsShadows + "\nsupportsSparseTextures:" + SystemInfo.supportsSparseTextures +26             "\nsupportsStencil:" + SystemInfo.supportsStencil + "\nsupportsVertexPrograms:" + SystemInfo.supportsVertexPrograms +27             "\nsupportsVibration:" + SystemInfo.supportsVibration + "\n内存大小:" + SystemInfo.systemMemorySize;28     29     }30     31     // Update is called once per frame32     void OnGUI () {33         GUILayout.Label(systemInfo);34     }35 }

 

Unity获取系统详细信息