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Unity的获取系统时间

using UnityEngine;using System.Collections;public class Stime : MonoBehaviour {    UILabel mTimeLab;    void Start () {        mTimeLab = this.GetComponent<UILabel>();        }        void Update () {        updateTime();        }    void updateTime()    {        int hour = System.DateTime.Now.Hour;        int min = System.DateTime.Now.Minute;        string sHour = hour < 10 ? "0" + hour : hour.ToString();        string sMin = min < 10 ? "0" + min : min.ToString();        mTimeLab.text = sHour + ":" + sMin;          }}

 

Unity的获取系统时间