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Unity C# GetSaveFileName()的应用

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唉哟,这次厉害咯,网上搜罗了好久,终于被我找到汉化的保存对话框了,根据网上的一些前辈总结的内容,做了一些修改,

先放个效果图:

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首先需要定义一个OpenFileName的类:

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]public class OpenFileName{	public int structSize = 0;	public IntPtr dlgOwner = IntPtr.Zero;	public IntPtr instance = IntPtr.Zero;	public String filter = null;	public String customFilter = null;	public int maxCustFilter = 0;	public int filterIndex = 0;	public String file = null;	public int maxFile = 0;	public String fileTitle = null;	public int maxFileTitle = 0;	public String initialDir = null;	public String title = null;	public int flags = 0;	public short fileOffset = 0;	public short fileExtension = 0;	public String defExt = null;	public IntPtr custData = http://www.mamicode.com/IntPtr.Zero;>

  当然,也不是都用到了,只用到了一小部分,有性趣的童鞋可以个性化一下保存对话框,

然后是最重要的委托GetSaveName()方法:

public class DllUse{	[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]	public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);}

  挡挡挡,最后调用一下即可:

public static void OpenDialog(Action<Stream> onSave)    {        OpenFileName ofn = new OpenFileName();        ofn.structSize = Marshal.SizeOf(ofn);            ofn.filter = "Excel (*.xls)\0*.xls\0\0";        ofn.file = new string(new char[256]);        ofn.maxFile = ofn.file.Length;        ofn.fileTitle = new string(new char[64]);        ofn.maxFileTitle = ofn.fileTitle.Length;        ofn.initialDir = UnityEngine.Application.dataPath;//默认路径        ofn.title = "保存文件";        ofn.defExt = ".xls";//显示文件的类型        ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;        if (DllTest.GetSaveFileName(ofn))        {            dosomething();            string Savepath = Path.GetDirectoryName (ofn.file);            Process.Start (Savepath);        }    }

 

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终于搞定保存对话框汉化了,5555,也是不容易啊!

那位小伙伴有更好的方法希望可以分享给我啊!

Unity C# GetSaveFileName()的应用