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Unity C# GetSaveFileName()的应用
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唉哟,这次厉害咯,网上搜罗了好久,终于被我找到汉化的保存对话框了,根据网上的一些前辈总结的内容,做了一些修改,
先放个效果图:
首先需要定义一个OpenFileName的类:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]public class OpenFileName{ public int structSize = 0; public IntPtr dlgOwner = IntPtr.Zero; public IntPtr instance = IntPtr.Zero; public String filter = null; public String customFilter = null; public int maxCustFilter = 0; public int filterIndex = 0; public String file = null; public int maxFile = 0; public String fileTitle = null; public int maxFileTitle = 0; public String initialDir = null; public String title = null; public int flags = 0; public short fileOffset = 0; public short fileExtension = 0; public String defExt = null; public IntPtr custData = http://www.mamicode.com/IntPtr.Zero;>
当然,也不是都用到了,只用到了一小部分,有性趣的童鞋可以个性化一下保存对话框,
然后是最重要的委托GetSaveName()方法:
public class DllUse{ [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)] public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);}
挡挡挡,最后调用一下即可:
public static void OpenDialog(Action<Stream> onSave) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "Excel (*.xls)\0*.xls\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "保存文件"; ofn.defExt = ".xls";//显示文件的类型 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (DllTest.GetSaveFileName(ofn)) { dosomething(); string Savepath = Path.GetDirectoryName (ofn.file); Process.Start (Savepath); } }
终于搞定保存对话框汉化了,5555,也是不容易啊!
那位小伙伴有更好的方法希望可以分享给我啊!
Unity C# GetSaveFileName()的应用
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