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[POJ2318]TOYS
Description
Calculate the number of toys that land in each bin of a partitioned toy box.
Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.
John‘s parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box.
For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.
Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.
John‘s parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box.
For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.
Input
The
input file contains one or more problems. The first line of a problem
consists of six integers, n m x1 y1 x2 y2. The number of cardboard
partitions is n (0 < n <= 5000) and the number of toys is m (0
< m <= 5000). The coordinates of the upper-left corner and the
lower-right corner of the box are (x1,y1) and (x2,y2), respectively. The
following n lines contain two integers per line, Ui Li, indicating that
the ends of the i-th cardboard partition is at the coordinates (Ui,y1)
and (Li,y2). You may assume that the cardboard partitions do not
intersect each other and that they are specified in sorted order from
left to right. The next m lines contain two integers per line, Xj Yj
specifying where the j-th toy has landed in the box. The order of the
toy locations is random. You may assume that no toy will land exactly on
a cardboard partition or outside the boundary of the box. The input is
terminated by a line consisting of a single 0.
Output
The
output for each problem will be one line for each separate bin in the
toy box. For each bin, print its bin number, followed by a colon and one
space, followed by the number of toys thrown into that bin. Bins are
numbered from 0 (the leftmost bin) to n (the rightmost bin). Separate
the output of different problems by a single blank line.
Sample Input
5 6 0 10 60 0
3 1
4 3
6 8
10 10
15 30
1 5
2 1
2 8
5 5
40 10
7 9
4 10 0 10 100 0
20 20
40 40
60 60
80 80
5 10
15 10
25 10
35 10
45 10
55 10
65 10
75 10
85 10
95 10
0
Sample Output
0: 2 1: 1 2: 1 3: 1 4: 0 5: 1 0: 2 1: 2 2: 2 3: 2 4: 2
思路:{运用叉积的有关知识判断点,线的关系,降低时间复杂度的话可以考虑二分。}
1 #include<map> 2 #include<set> 3 #include<deque> 4 #include<cmath> 5 #include<queue> 6 #include<stack> 7 #include<vector> 8 #include<cstdio> 9 #include<complex> 10 #include<cstring> 11 #include<cstdlib> 12 #include<iostream> 13 #include<algorithm> 14 #define maxx 5010 15 #define RG register 16 #define LL long long 17 #define db double 18 using namespace std; 19 int cnt[maxx]; 20 struct point{ 21 int x,y; 22 point() {} 23 point (int _x,int _y): x(_x),y(_y) {} 24 point operator -(const point a) const{ 25 return point(x-a.x,y-a.y); 26 } 27 int operator *(const point a) const { 28 return x*a.x+y*a.y; 29 } 30 int operator ^(const point a) const { 31 return x*a.y-y*a.x; 32 } 33 }a[maxx]; 34 int n,m,L,U,loop[maxx]; 35 int main(){ 36 int x,y,xx,yy; 37 while(scanf("%d",&n)&&n){memset(cnt,0,sizeof(cnt)); 38 scanf("%d%d%d%d%d",&m,&x,&y,&xx,&yy); 39 a[0]=a[n+1]=point(0,y-yy);loop[0]=x,loop[n+1]=xx; 40 for(int i=1;i<=n;++i){ 41 scanf("%d%d",&U,&L); 42 a[i]=point(U-L,y-yy); 43 loop[i]=L; 44 } 45 point aa; 46 for(int i=1;i<=m;++i){ 47 scanf("%d%d",&x,&y); 48 int l=0,r=n+1; 49 while(l<=r){ 50 int d=(l+r)>>1;aa=point(x-loop[d],y-yy); 51 if((aa^a[d])<0)r=d-1; 52 else l=d+1; 53 }cnt[l-1]++; 54 } 55 for(int i=0;i<=n;++i) 56 cout<<i<<": "<<cnt[i]<<‘\n‘; 57 cout<<‘\n‘; 58 } 59 return 0; 60 }
[POJ2318]TOYS
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