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unity share current game screen
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.IO; public class TakeScreenshot : MonoBehaviour { [Header("Managers")] public GameObject SM; private bool isProcessing = false; public float startX; public float startY; public int valueX; public int valueY; public void shareScreenshot() { if (!isProcessing) StartCoroutine(captureScreenshot()); } public IEnumerator captureScreenshot() { isProcessing = true; //Wait for 1 second while we close the shop panel //ui change do here yield return new WaitForSeconds(1); yield return new WaitForEndOfFrame(); Texture2D screenTexture = new Texture2D(Screen.width, Screen.height); screenTexture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); // apply screenTexture.Apply(); //------------------------------------------------------- PHOTO byte[] dataToSave = screenTexture.EncodeToPNG(); string destination = Path.Combine(Application.persistentDataPath, System.DateTime.Now.ToString("yyyy-MM-dd-HHmmss") + ".png"); File.WriteAllBytes(destination, dataToSave); if (!Application.isEditor) { // block to open the file and share it ------------START AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent"); AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent"); intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND")); AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri"); AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination); intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject); intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), ""); intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_SUBJECT"), ""); intentObject.Call<AndroidJavaObject>("setType", "image/jpeg"); AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity"); // option one WITHOUT chooser: currentActivity.Call("startActivity", intentObject); // block to open the file and share it ------------END } isProcessing = false; } }
unity share current game screen
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