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zxing之ViewfinderView
public final class ViewfinderView extends View { private static final int[] SCANNER_ALPHA = {0, 64, 128, 192, 255, 192, 128, 64}; private static final long ANIMATION_DELAY = 80L; private static final int CURRENT_POINT_OPACITY = 0xA0; private static final int MAX_RESULT_POINTS = 20; private static final int POINT_SIZE = 6; private CameraManager cameraManager; private final Paint paint; private Bitmap resultBitmap; private final int maskColor; private final int resultColor; private final int laserColor; private final int resultPointColor; private int scannerAlpha; private List<ResultPoint> possibleResultPoints; private List<ResultPoint> lastPossibleResultPoints; // This constructor is used when the class is built from an XML resource. public ViewfinderView(Context context, AttributeSet attrs) { super(context, attrs); // Initialize these once for performance rather than calling them every time in onDraw(). paint = new Paint(Paint.ANTI_ALIAS_FLAG); //开启反锯齿 Resources resources = getResources(); maskColor = resources.getColor(R.color.viewfinder_mask);//遮盖层颜色 resultColor = resources.getColor(R.color.result_view); laserColor = resources.getColor(R.color.viewfinder_laser); resultPointColor = resources.getColor(R.color.possible_result_points); scannerAlpha = 0; possibleResultPoints = new ArrayList<ResultPoint>(5); lastPossibleResultPoints = null; } public void setCameraManager(CameraManager cameraManager) { this.cameraManager = cameraManager; } @SuppressLint("DrawAllocation") @Override public void onDraw(Canvas canvas) { if (cameraManager == null) { return; // not ready yet, early draw before done configuring } Rect frame = cameraManager.getFramingRect();//中间的取景框 Rect previewFrame = cameraManager.getFramingRectInPreview();//zxing官方BarcodeScanner.apk解码成功时左上角存放截图的矩形框 if (frame == null || previewFrame == null) { return; } int width = canvas.getWidth(); //手机屏幕宽度 int height = canvas.getHeight();//屏幕高度 //取景画面中一共分为两块:外边半透明的一片(阴影部分),中间全透明的一片。外面半透明的画面是由四个矩形组成(扫描框的 上面到屏幕上面,扫描框的下面到屏幕下面,扫描框的左边面到屏幕左边,扫描框的右边到屏幕右边) // Draw the exterior (i.e. outside the framing rect) darkened paint.setColor(resultBitmap != null ? resultColor : maskColor); canvas.drawRect(0, 0, width, frame.top, paint);//上方矩形 canvas.drawRect(0, frame.top, frame.left, frame.bottom + 1, paint);//左边 canvas.drawRect(frame.right + 1, frame.top, width, frame.bottom + 1, paint);//右边 canvas.drawRect(0, frame.bottom + 1, width, height, paint);//下方 if (resultBitmap != null) { // Draw the opaque result bitmap over the scanning rectangle paint.setAlpha(CURRENT_POINT_OPACITY); canvas.drawBitmap(resultBitmap, null, frame, paint); } else { // Draw a red "laser scanner" line through the middle to show decoding is active paint.setColor(laserColor); paint.setAlpha(SCANNER_ALPHA[scannerAlpha]); scannerAlpha = (scannerAlpha + 1) % SCANNER_ALPHA.length; int middle = frame.height() / 2 + frame.top; canvas.drawRect(frame.left + 2, middle - 1, frame.right - 1, middle + 2, paint); float scaleX = frame.width() / (float) previewFrame.width(); float scaleY = frame.height() / (float) previewFrame.height(); List<ResultPoint> currentPossible = possibleResultPoints; List<ResultPoint> currentLast = lastPossibleResultPoints; int frameLeft = frame.left; int frameTop = frame.top; if (currentPossible.isEmpty()) { lastPossibleResultPoints = null; } else { possibleResultPoints = new ArrayList<ResultPoint>(5); lastPossibleResultPoints = currentPossible; paint.setAlpha(CURRENT_POINT_OPACITY); paint.setColor(resultPointColor); synchronized (currentPossible) { for (ResultPoint point : currentPossible) { canvas.drawCircle(frameLeft + (int) (point.getX() * scaleX), frameTop + (int) (point.getY() * scaleY), POINT_SIZE, paint); } } } if (currentLast != null) { paint.setAlpha(CURRENT_POINT_OPACITY / 2); paint.setColor(resultPointColor); synchronized (currentLast) { float radius = POINT_SIZE / 2.0f; for (ResultPoint point : currentLast) { canvas.drawCircle(frameLeft + (int) (point.getX() * scaleX), frameTop + (int) (point.getY() * scaleY), radius, paint); } } } // Request another update at the animation interval, but only repaint the laser line, // not the entire viewfinder mask. postInvalidateDelayed(ANIMATION_DELAY, frame.left - POINT_SIZE, frame.top - POINT_SIZE, frame.right + POINT_SIZE, frame.bottom + POINT_SIZE); } } public void drawViewfinder() { Bitmap resultBitmap = this.resultBitmap; this.resultBitmap = null; if (resultBitmap != null) { resultBitmap.recycle(); } invalidate(); } /** * Draw a bitmap with the result points highlighted instead of the live scanning display. * * @param barcode An image of the decoded barcode. */ public void drawResultBitmap(Bitmap barcode) { resultBitmap = barcode; invalidate(); } public void addPossibleResultPoint(ResultPoint point) { List<ResultPoint> points = possibleResultPoints; synchronized (points) { points.add(point); int size = points.size(); if (size > MAX_RESULT_POINTS) { // trim it points.subList(0, size - MAX_RESULT_POINTS / 2).clear(); } } } }
zxing之ViewfinderView
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