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FruitFrolic

    这是一个连连看小游戏,以 Unity2D 开发。因用了数种水果图片来做头像,所以游戏取名 FruitFrolic。同样,它也只是我闲时的练手。

    少时曾玩过掌上游戏机里的俄罗斯方块及打飞机,及手机上的推箱子等,也在 Dos 上玩过几乎人人皆知的超级玛丽。我很想在闲暇的时候自己来实现它们,但为兴趣和乐趣而已。所以有前文所述的 PetGenie,以及本文,和之后可能的自实现版俄罗斯方块。不过限于美术素材及个人精力等之因,它们应会实现得比较简陋,虽然游戏核心逻辑几都具备。

    而我所使用的所有美术素材及音频等都来源于网络,本着开放的原则,我的(所有)自实现小游戏也都开源,且没有任何版权等限制。

 

    连连看的核心显然在洗牌及连线分析算法。洗牌控制了游戏的难易,变化很多。但我这里只是简单地平均生成了头像并随机打乱,而在连线分析算法里使用了广度优先搜索(参考《编程之美》的论述以代码实现)。

    洗牌代码如下。

void RandomGenies() {        int idx;        // 共 6 * 8 个格子、12 种水果 --> 每种水果生成 4 次        int[] geniesCounter = new int[cSpriteTypeCount] {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4};        for (int i = 0; i < cGridRows; i++) {            for (int j = 0; j < cGridCols; j++) {                genies[i, j].x = i;                genies[i, j].y = j;                while (true) {                    idx = (int)(Random.value * cSpriteTypeCount);                    if (geniesCounter[idx] > 0) {                        break;                    }                }                geniesCounter[idx]--;                genies[i, j].index = idx;                genies[i, j].spriteRenderer.sprite = fruitSprites[idx];            }        }    }

    而连线分析实现代码如下。

void DetectLink() {        if (!ValidPrecondition()) {            return;        }        List<TGenie> contnr0 = new List<TGenie>();        FindCells((int)(touchCoords.pos1.x), (int)(touchCoords.pos1.y), contnr0);        if (CellExists(genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)], contnr0)) {            genies[(int)(touchCoords.pos1.y), (int)(touchCoords.pos1.x)].index = cInvalidCoordValue;            genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)].index = cInvalidCoordValue;            return;        }        List<TGenie> contnr1 = new List<TGenie>();        PrepareContnr(contnr0, contnr1);        ShrinkContnr(contnr0, contnr1);        if (CellExists(genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)], contnr1)) {            genies[(int)(touchCoords.pos1.y), (int)(touchCoords.pos1.x)].index = cInvalidCoordValue;            genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)].index = cInvalidCoordValue;            return;        }        List<TGenie> contnr2 = new List<TGenie>();        PrepareContnr(contnr1, contnr2);        ShrinkContnr(contnr0, contnr2);        ShrinkContnr(contnr1, contnr2);        if (CellExists(genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)], contnr2)) {            genies[(int)(touchCoords.pos1.y), (int)(touchCoords.pos1.x)].index = cInvalidCoordValue;            genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)].index = cInvalidCoordValue;            return;        }        DetectSpecialLink();    }bool ValidPrecondition() {        if ((touchCoords.pos1.x == cInvalidCoordValue) || (touchCoords.pos1.y == cInvalidCoordValue) || (touchCoords.pos2.x == cInvalidCoordValue) || (touchCoords.pos2.y == cInvalidCoordValue)) {            return false;        }                if ((touchCoords.pos1.x == touchCoords.pos2.x) && (touchCoords.pos1.y == touchCoords.pos2.y)) {            return false;        }                if (genies[(int)(touchCoords.pos1.y), (int)(touchCoords.pos1.x)].index != genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)].index) {            return false;        }        return true;    }void FindCells(int x, int y, List<TGenie> contnr) {        int n = 0;        n = y - 1;        if (n >= 0) {            if (!(contnr.Contains(genies[n, x]))) {                            contnr.Add(genies[n, x]);            }        }        while ((n >= 0) && (genies[n, x].index == cInvalidCoordValue)) {            n--;            if ((n >= 0) && (!(contnr.Contains(genies[n, x])))) {                contnr.Add(genies[n, x]);            }        }        n = y + 1;        if (n < cGridRows) {            if (!(contnr.Contains(genies[n, x]))) {                            contnr.Add(genies[n, x]);            }        }        while ((n < cGridRows) && (genies[n, x].index == cInvalidCoordValue)) {            n++;            if ((n < cGridRows) && (!(contnr.Contains(genies[n, x])))) {                contnr.Add(genies[n, x]);            }        }        n = x - 1;        if (n >= 0) {            if (!(contnr.Contains(genies[y, n]))) {                            contnr.Add(genies[y, n]);            }        }        while ((n >= 0) && (genies[y, n].index == cInvalidCoordValue)) {            n--;            if ((n >= 0) && (!(contnr.Contains(genies[y, n])))) {                contnr.Add(genies[y, n]);            }        }        n = x + 1;        if (n < cGridCols) {            if (!(contnr.Contains(genies[y, n]))) {                            contnr.Add(genies[y, n]);            }        }        while ((n < cGridCols) && (genies[y, n].index == cInvalidCoordValue)) {            n++;            if ((n < cGridCols) && (!(contnr.Contains(genies[y, n])))) {                contnr.Add(genies[y, n]);            }        }    }    bool CellExists(TGenie genie, List<TGenie> contnr) {        foreach (TGenie g in contnr) {            if (g.Equals(genie)) {                return true;            }        }        return false;    }    void PrepareContnr(List<TGenie> contnrSrc, List<TGenie> contnrDest) {        foreach (TGenie g in contnrSrc) {            if (g.index == cInvalidCoordValue) {                FindCells(g.y, g.x, contnrDest);            }        }    }    void ShrinkContnr(List<TGenie> contnrSrc, List<TGenie> contnrDest) {        foreach (TGenie g in contnrSrc) {            if (contnrDest.Contains(g)) {                contnrDest.Remove(g);            }        }    }void DetectSpecialLink() {        // 若在第一或最末列        if (touchCoords.pos1.x == touchCoords.pos2.x) {            if ((touchCoords.pos1.x == 0) || (touchCoords.pos1.x == cGridCols - 1)) {                genies[(int)(touchCoords.pos1.y), (int)(touchCoords.pos1.x)].index = cInvalidCoordValue;                genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)].index = cInvalidCoordValue;                                return;            }        }        // 若在第一或最末行        if (touchCoords.pos1.y == touchCoords.pos2.y) {            if ((touchCoords.pos1.y == 0) || (touchCoords.pos1.y == cGridRows - 1)) {                genies[(int)(touchCoords.pos1.y), (int)(touchCoords.pos1.x)].index = cInvalidCoordValue;                genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)].index = cInvalidCoordValue;                                return;            }        }    }

    判断是否已连线完毕(已全部消除或已死锁)的代码如下。

bool HasMatches() {        // 检测上下左右第一行/列是否有可消除的格子(特殊处理)        for (int i = 0; i < cGridCols - 1; i++) {            if (genies[0, i].index != cInvalidCoordValue) {                for (int j = i + 1; j < cGridCols; j++) {                    if (genies[0, i].index == genies[0, j].index) {                        return true;                    }                }            }            if (genies[cGridRows - 1, i].index != cInvalidCoordValue) {                for (int j = i + 1; j < cGridCols; j++) {                    if (genies[cGridRows - 1, i].index == genies[cGridRows - 1, j].index) {                        return true;                    }                }            }        }        for (int i = 0; i < cGridRows - 1; i++) {            if (genies[i, 0].index != cInvalidCoordValue) {                for (int j = i + 1; j < cGridRows; j++) {                    if (genies[i, 0].index == genies[j, 0].index) {                        return true;                    }                }            }                        if (genies[i, cGridCols - 1].index != cInvalidCoordValue) {                for (int j = i + 1; j < cGridRows; j++) {                    if (genies[i, cGridCols - 1].index == genies[j, cGridCols - 1].index) {                        return true;                    }                }            }        }        for (int i = 0; i < cGridRows; i++) {            for (int j = 0; j < cGridCols; j++) {                if (genies[i, j].index != cInvalidCoordValue) {                    // 0 转弯                    List<TGenie> contnr0 = new List<TGenie>();                    FindCells(j, i, contnr0);                    if (HasMatchableGenie(genies[i, j], contnr0)) {                                                return true;                    }                    // 1 转弯                    List<TGenie> contnr1 = new List<TGenie>();                    PrepareContnr(contnr0, contnr1);                    ShrinkContnr(contnr0, contnr1);                    if (HasMatchableGenie(genies[i, j], contnr1)) {                                                return true;                    }                    // 2 转弯                    List<TGenie> contnr2 = new List<TGenie>();                    PrepareContnr(contnr1, contnr2);                    ShrinkContnr(contnr0, contnr2);                    ShrinkContnr(contnr1, contnr2);                    RemoveNullGenies(contnr2);                    if (HasMatchableGenie(genies[i, j], contnr2)) {                                                return true;                    }                }            }        }        return false;    }bool HasMatchableGenie(TGenie genie, List<TGenie> contnr) {        foreach (TGenie g in contnr) {            if ((!g.Equals(genie)) && (g.index == genie.index)) {                return true;            }        }                return false;    }    void RemoveNullGenies(List<TGenie> contnr) {        List<TGenie> tmp = new List<TGenie>();        foreach (TGenie g in contnr) {            if (g.index == cInvalidCoordValue) {                tmp.Add(g);            }        }        foreach (TGenie g in tmp) {            contnr.Remove(g);        }    }

 

    其实我本想分析每一种可能的连线情况(0---2 个转弯),但在写完 0 和 1 个转弯分析之后不想再写 2 个转弯分析代码了,因它们确实不好理解(也不好维护)。

// 0 个转角连通    bool CheckLink0() {        // 若在同一列格子        if (touchCoords.pos1.x == touchCoords.pos2.x) {            if ((touchCoords.pos1.x != 0) && (touchCoords.pos1.x != cGridCols - 1)) {                if (touchCoords.pos1.y < touchCoords.pos2.y) {                    for (int i = (int)(touchCoords.pos1.y) + 1; i < ((int)(touchCoords.pos2.y)); i++) {                        if (genies[i, (int)(touchCoords.pos1.x)].index != cInvalidCoordValue) {                            return false;                        }                    }                } else {                    for (int i = (int)(touchCoords.pos2.y) + 1; i < ((int)(touchCoords.pos1.y)); i++) {                        if (genies[i, (int)(touchCoords.pos1.x)].index != cInvalidCoordValue) {                            return false;                        }                    }                }            }            genies[(int)(touchCoords.pos1.y), (int)(touchCoords.pos1.x)].index = cInvalidCoordValue;            genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)].index = cInvalidCoordValue;                        return true;        }                // 若在同一行格子        if (touchCoords.pos1.y == touchCoords.pos2.y) {            if ((touchCoords.pos1.y != 0) && (touchCoords.pos1.y != cGridRows - 1)) {                if (touchCoords.pos1.x < touchCoords.pos2.x) {                    for (int i = (int)(touchCoords.pos1.x) + 1; i < ((int)(touchCoords.pos2.x)); i++) {                        if (genies[(int)(touchCoords.pos1.y), i].index != cInvalidCoordValue) {                            return false;                        }                    }                } else {                    for (int i = (int)(touchCoords.pos2.x) + 1; i < ((int)(touchCoords.pos1.x)); i++) {                        if (genies[(int)(touchCoords.pos1.y), i].index != cInvalidCoordValue) {                            return false;                        }                    }                }            }            genies[(int)(touchCoords.pos1.y), (int)(touchCoords.pos1.x)].index = cInvalidCoordValue;            genies[(int)(touchCoords.pos2.y), (int)(touchCoords.pos2.x)].index = cInvalidCoordValue;                        return true;        }        return false;    }    // 1 个转角连通 --> 相当于两个格子划出一个矩形, 这两个格子是一对对角顶点, 另两个顶点如果可以同时和这两个格子直连, 那就说明可以连通    bool CheckLink1() {        int l = cInvalidCoordValue, t = cInvalidCoordValue, r = cInvalidCoordValue, b = cInvalidCoordValue;        if (touchCoords.pos1.y < touchCoords.pos2.y) {            t = (int)(touchCoords.pos1.y);            b = (int)(touchCoords.pos2.y);        } else {            t = (int)(touchCoords.pos2.y);            b = (int)(touchCoords.pos1.y);        }        if (touchCoords.pos1.x < touchCoords.pos2.x) {            l = (int)(touchCoords.pos1.x);            r = (int)(touchCoords.pos2.x);        } else {            l = (int)(touchCoords.pos2.x);            r = (int)(touchCoords.pos1.x);        }                if (genies[t, l].index == cInvalidCoordValue) {  // 若选取的两个格子在 右上、左下            for (int i = t + 1; i < b; i++) {                if (genies[i, l].index != cInvalidCoordValue) {                    return false;                }            }                        for (int j = l + 1; j < r; j++) {                if (genies[t, j].index != cInvalidCoordValue) {                    return false;                }            }                        genies[t, r].index = cInvalidCoordValue;            genies[b, l].index = cInvalidCoordValue;                        return true;        } else if (genies[t, r].index == cInvalidCoordValue) {  // 若选取的两个格子在 左上、右下            for (int i = t + 1; i < b; i++) {                if (genies[i, r].index != cInvalidCoordValue) {                    return false;                }            }                        for (int j = l + 1; j < r; j++) {                if (genies[t, j].index != cInvalidCoordValue) {                    return false;                }            }                        genies[t, l].index = cInvalidCoordValue;            genies[b, r].index = cInvalidCoordValue;                        return true;        } else if (genies[b, l].index == cInvalidCoordValue) {  // 若选取的两个格子在 左上、右下            for (int i = t + 1; i < b; i++) {                if (genies[i, r].index != cInvalidCoordValue) {                    return false;                }            }                        for (int j = l + 1; j < r; j++) {                if (genies[b, j].index != cInvalidCoordValue) {                    return false;                }            }                        genies[t, l].index = cInvalidCoordValue;            genies[b, r].index = cInvalidCoordValue;                        return true;                    } else if (genies[b, r].index == cInvalidCoordValue) {  // 若选取的两个格子在 右上、左下            for (int i = t + 1; i < b; i++) {                if (genies[i, l].index != cInvalidCoordValue) {                    return false;                }            }                        for (int j = l + 1; j < r; j++) {                if (genies[b, j].index != cInvalidCoordValue) {                    return false;                }            }                        genies[t, r].index = cInvalidCoordValue;            genies[b, l].index = cInvalidCoordValue;                        return true;        }        return false;    }

 

    游戏真机运行截图如下。

 

    代码下载链接在这里。

FruitFrolic