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解决Cocos2d-x3.0、3.1 "_opendir$INODE64"symbol(s) not found错误
升级系统和XCode后,在IOS8上编译之前的项目会报如下错误:
Undefined symbols for architecture x86_64: "_opendir$INODE64", referenced from: _OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o) "_readdir$INODE64", referenced from: _OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o) ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)原来苹果公司打算自己整一套OPenGL的东西,所有,有些东西需要根据IOS平台来加入它的东西。这个问题的解决方案如下:
在工程目录下cocos/platform/CCImage.cpp添加如下代码:
#if defined (__unix) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) #ifndef __ENABLE_COMPATIBILITY_WITH_UNIX_2003__ #define __ENABLE_COMPATIBILITY_WITH_UNIX_2003__ #include <stdio.h> #include <dirent.h> FILE *fopen$UNIX2003( const char *filename, const char *mode ) { return fopen(filename, mode); } size_t fwrite$UNIX2003( const void *a, size_t b, size_t c, FILE *d ) { return fwrite(a, b, c, d); } char *strerror$UNIX2003( int errnum ) { return strerror(errnum); } DIR *opendir$INODE64(const char * a) { return opendir(a); } struct dirent *readdir$INODE64(DIR *dir) { return readdir(dir); } #endif #endif参考文档:http://discuss.cocos2d-x.org/t/cocos2dx-with-ios-8-will-work/14621
https://github.com/cocos2d/cocos2d-x/pull/6986
解决Cocos2d-x3.0、3.1 "_opendir$INODE64"symbol(s) not found错误
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