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线程池
线程池的基本思想还是一种对象池的思想,开辟一块内存空间,里面存放了众多(未死亡)的线程,池中线程执行调度由池管理器来处理。 当有线程任务时,从池中取一个,执行完成后线程对象归池,这样可以避免反复创建线程对象所带来的性能开销,节省了系统的资源。 demo1:固定大小的线程池 package com.js.ai.modules.pointwall.interfac; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; class MyThread extends Thread{ @Override public void run() { System.out.println(Thread.currentThread().getName()+"正在执行。。"); } } public class ThreadPoolTest { public static void main(String[] args) { ExecutorService pool=Executors.newFixedThreadPool(2);//创建一个可重用固定线程数的线程池 //创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口 Thread t1=new MyThread(); Thread t2=new MyThread(); Thread t3=new MyThread(); Thread t4=new MyThread(); Thread t5=new MyThread(); //将线程放入池中进行执行 pool.execute(t1); pool.execute(t2); pool.execute(t3); pool.execute(t4); pool.execute(t5); //关闭线程池 pool.shutdown(); } } demo2:单任务线程池 package com.js.ai.modules.pointwall.interfac; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; class MyThread extends Thread{ @Override public void run() { System.out.println(Thread.currentThread().getName()+"正在执行。。"); } } public class ThreadPoolTest { public static void main(String[] args) { ExecutorService pool=Executors.newSingleThreadExecutor();//创建一个使用单个 worker 线程的 Executor,以无界队列方式来运行该线程。 //创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口 Thread t1=new MyThread(); Thread t2=new MyThread(); Thread t3=new MyThread(); Thread t4=new MyThread(); Thread t5=new MyThread(); //将线程放入池中进行执行 pool.execute(t1); pool.execute(t2); pool.execute(t3); pool.execute(t4); pool.execute(t5); //关闭线程池 pool.shutdown(); } } 对于demo1和demo2两种连接池,大小都是固定的,当要加入的池的线程(或者任务)超过池最大尺寸时候,则入此线程池需要排队等待。 一旦池中有线程完毕,则排队等待的某个线程会入池执行。 demo3:可变尺寸的线程池 package com.js.ai.modules.pointwall.interfac; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; class MyThread extends Thread{ @Override public void run() { System.out.println(Thread.currentThread().getName()+"正在执行。。"); } } public class ThreadPoolTest { public static void main(String[] args) { ExecutorService pool=Executors.newCachedThreadPool(); //创建一个可根据需要创建新线程的线程池,但是在以前构造的线程可用时将重用它们。 //创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口 Thread t1=new MyThread(); Thread t2=new MyThread(); Thread t3=new MyThread(); Thread t4=new MyThread(); Thread t5=new MyThread(); //将线程放入池中进行执行 pool.execute(t1); pool.execute(t2); pool.execute(t3); pool.execute(t4); pool.execute(t5); //关闭线程池 pool.shutdown(); } } demo4:延迟连接池 package com.js.ai.modules.pointwall.interfac; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.TimeUnit; class MyThread extends Thread{ @Override public void run() { System.out.println(Thread.currentThread().getName()+"正在执行。。"); } } public class ThreadPoolTest { public static void main(String[] args) { //创建一个线程池,它可安排在给定延迟后运行命令或者定期地执行。 ScheduledExecutorService pool=Executors.newScheduledThreadPool(2); //创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口 Thread t1=new MyThread(); Thread t2=new MyThread(); Thread t3=new MyThread(); Thread t4=new MyThread(); Thread t5=new MyThread(); //将线程放入池中进行执行 pool.execute(t1); pool.execute(t2); pool.execute(t3); //使用延迟执行风格的方法 pool.schedule(t4,10,TimeUnit.MILLISECONDS); pool.schedule(t5,10,TimeUnit.MILLISECONDS); //关闭线程池 pool.shutdown(); } }
demo5:单任务延迟连接池 package com.js.ai.modules.pointwall.interfac; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.TimeUnit; class MyThread extends Thread{ @Override public void run() { System.out.println(Thread.currentThread().getName()+"正在执行。。"); } } public class ThreadPoolTest { public static void main(String[] args) { //创建一个单线程执行程序,它可安排在给定延迟后运行命令或者定期地执行。 ScheduledExecutorService pool=Executors.newSingleThreadScheduledExecutor(); //创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口 Thread t1=new MyThread(); Thread t2=new MyThread(); Thread t3=new MyThread(); Thread t4=new MyThread(); Thread t5=new MyThread(); //将线程放入池中进行执行 pool.execute(t1); pool.execute(t2); pool.execute(t3); //使用延迟执行风格的方法 pool.schedule(t4,10,TimeUnit.MILLISECONDS); pool.schedule(t5,10,TimeUnit.MILLISECONDS); //关闭线程池 pool.shutdown(); } }
demo6:自定义线程池 package com.js.ai.modules.pointwall.interfac; import java.util.concurrent.ArrayBlockingQueue; import java.util.concurrent.BlockingQueue; import java.util.concurrent.ThreadPoolExecutor; import java.util.concurrent.TimeUnit; class MyThread extends Thread{ @Override public void run() { System.out.println(Thread.currentThread().getName()+"正在执行。。"); } } public class ThreadPoolTest { public static void main(String[] args) { //创建等待队列 BlockingQueue<Runnable> bqueue=new ArrayBlockingQueue<Runnable>(20); //创建一个单线程执行程序,它可安排在给定延迟后运行命令或者定期地执行。 ThreadPoolExecutor pool=new ThreadPoolExecutor(2, 3, 2, TimeUnit.MILLISECONDS, bqueue); //创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口 Thread t1=new MyThread(); Thread t2=new MyThread(); Thread t3=new MyThread(); Thread t4=new MyThread(); Thread t5=new MyThread(); Thread t6=new MyThread(); Thread t7=new MyThread(); //将线程放入池中进行执行 pool.execute(t1); pool.execute(t2); pool.execute(t3); pool.execute(t4); pool.execute(t5); pool.execute(t6); pool.execute(t7); //关闭线程池 pool.shutdown(); } }
线程池
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